Montecity Vault & Swat cuffs.

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Sonit

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Sonnet
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Post by Sonit » February 11, 2017, 8:14 am
Your name: [Lsrcr]Sonnet
Suggestion headline: Lower the timer.
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Importance of suggestion: 7/10
Why should it be accepted: Please lower the timer between each robbery in montecity casino vault. Please set it to the same as of Inside tracks & City hall. Currently Its like once in 24 hours (in game time) which is really annoying.

Your name: [Lsrcr]Sonnet
Suggestion headline: Cuffs.
Picture:
Importance of suggestion: 7/10
Why should it be accepted: Please lower the timer of swat cuffs. Army & Cops have 30 seconds of cuff. Why should swat escape? It should also be having 30seconds cuff to allow some margin of escape for Criminals when they are dragged.

Post your opinions about both the suggestions.
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[Lsrcr]Sonnet: TOP 7TH Most Active Player, Anime Brigade member,Blackouts 2 Consigliere, Supporter, [Lsrcr] Tagged, Ex-Army, S.W.A.T. SGT, Absynth's Crew, LSPD United Officer, Top 19th Robber, top 15th Hotdog seller,
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Nikola

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Post by Nikola » February 11, 2017, 8:51 am
I would disagree with S.W.A.T. cuff suggestion, since criminals already have a /bc command, or can purchase cuff picks in the BM, not to mention how they can ask a friend, or anyone nearby to help them, by ramming us, jackig us, or whatever not. It would be really annoying to have to re-cuff suspect every 30 seconds, especially knowing that you might run out of cuffs eventually, rendering you uselles after some time, after you run out of cuffs, and are unable to arrest and deliver criminal to the PD.
Big -1.

Mastro

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Post by Mastro » February 11, 2017, 9:00 am
Not sure about the first suggestion but I disagree with your second.

You asked why Army and Cops have temporary cuffs (30 seconds), that's because they can instantly arrest someone unlike SWAT (they have to drag and that's time consuming).It usually takes more than 30 seconds to arrest someone, especially if other players are interfering e.g ramming etc, so imagine recuffing the suspect again, again and again.
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Nyut

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Post by Nyut » February 11, 2017, 9:21 am
I agreed with the MonteCity Casino's time cooldown, it's taking too long to rob one. Since the C4 is really easy to get, people always rob it since it provides a huge amount of money, especially for newbies. Once i had to camp there for 20-30 minutes in real life time only to rob it. +1 on this
Got to disagree with your cuffs on S.W.A.T. As Mastro and Nikola said, there's numerous reasons why the S.W.A.T cuffs are made permanent. Being the main reason that S.W.A.T needs to /drag the suspect and drive them to the checkpoint, which can take more than 30 seconds. Since it's already explained by Mastro and Nikola, i'll refrain from adding more. -1.
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CXdur

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Post by CXdur » February 11, 2017, 9:44 am
Nyut wrote:
I agreed with the MonteCity Casino's time cooldown, it's taking too long to rob one. Since the C4 is really easy to get, people always rob it since it provides a huge amount of money, especially for newbies. Once i had to camp there for 20-30 minutes in real life time only to rob it. +1 on this
Got to disagree with your cuffs on S.W.A.T. As Mastro and Nikola said, there's numerous reasons why the S.W.A.T cuffs are made permanent. Being the main reason that S.W.A.T needs to /drag the suspect and drive them to the checkpoint, which can take more than 30 seconds. Since it's already explained by Mastro and Nikola, i'll refrain from adding more. -1.
I agree with Nyut on both. I will decrease the cooldown, but as for the second suggestion Nyut made an excellent point.

I'd also like to say that the cuff timer was implemented so players would get auto uncuffed after getting cuff abused and such. It was not implemented to give the criminals another chance to escape, merely to prevent abuse. Most cops and army members are always able to arrest within 30 seconds, but S.W.A.T. needs more than that and that's why they've always been excluded from the timer.
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