Rhino & LEOs

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Sonit

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Sonnet
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Post by Sonit » March 28, 2017, 6:46 am
Your name: [Lsrcr]Sonnet
Suggestion headline: Rhino & LEOs
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Importance of suggestion: 7/10 (Shows how much it would mean to server/players)
Why should it be accepted: Well, I was playing in-game as SWAT and an army player passing by touched his rhino on the SWAT's car and it blew away. So Why not make the vehicles used by LEOs immune to the effect of Rhino. This would rather avoid fights to some extend b/w those who starts fighting on "Why you rammed me with your rhino i am gonna report you, etc" & army member, even though the army member driving rhino wasn't intentionally going to ram him. Moreover, this will help LEOs to do their job.
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Robin

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Post by Robin » March 28, 2017, 6:53 am
Not scriptable, it's a game thing not a server thing.

As for the ramming, keep in mind that the Rhino is a 70 tons heavy armoured tank that doesn't really change direction or break easily, the other drivers are having the upper hand in preventing a collision.
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Rally3

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Post by Rally3 » March 28, 2017, 11:06 am
It can be scripted indirectly, +1 from me

Indognito

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Post by Indognito » March 29, 2017, 6:51 am
It would be unrealistic and in turn unfair if the cars from Leo's don't get affected but everyone else's does. So -1

CXdur

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Post by CXdur » April 1, 2017, 11:27 am
Indognito wrote:
It would be unrealistic and in turn unfair if the cars from Leo's don't get affected but everyone else's does. So -1
Yes, and we have the army rules to prevent these kinds of things. We don't want the rhinos to go at full speed continously since they can't do any harm - would not look good in my opinion.
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