Cuffs Suggestion

If you have a new idea that could benefit the team, feel free to share it here!

Moderator: S.W.A.T. Commanders

10 posts Page 1 of 1

ZiadMohammed

ZiadMohamed
Posts: 677
Joined: February 28, 2014, 1:44 pm

Post by ZiadMohammed » April 23, 2017, 7:34 am
Your Name: ZiadMohammed
Your suggestion: Decreasing the possibility of breaking SWAT cuffs
Reason: Here we go, Our cuffs is very easy to be broken and this sucks. Players just use /bc one time and they break our cuffs, Today I just dragged ONE suspect more than 7TIMES because he just /bc without any fail. How can we enter a fight vs four-three-five players and try to cuff two/one and simply they use /bc and kill us after 1second. I think the possibility of breaking our cuffs is 99% and failing to break it 1%... We should make it fair, At least he can't just break our cuffs 4-5 times in a row ! I think making the possibility of breaking our cuffs 96-95% and failing 4-5% This is going to help.

OsamaAbouelhassan

Osama
Donator
Posts: 2053
Joined: June 5, 2014, 6:20 pm
Location: Egypt

Post by OsamaAbouelhassan » April 23, 2017, 8:30 am
It happened yesterday when a suspect failed to break cuffs 5 consecutive times.

-1 from my side.
Image
Image

Nikola

Nikola
Posts: 1838
Joined: January 1, 2012, 2:21 pm
Location: Bosnia and Herzegovina.

Post by Nikola » April 23, 2017, 8:48 am
I see what he is trying to say, and it is both a good suggestion and bad one.

For me personaly it is very fun redragging the suspect, yes it happens that sometimes one guy breaks cuffs 6 times in a row, hence exposing you to other criminals, rammers, stealers, cops, etc, but it is a challenge and fun, and I like it.

On the other hand, exposure is bad, because in the end you can get either killed, robbed, left with no suspect, not to mention if you are facing more criminals, and your only way is to try and cuff as much as you can to stay alive.

To sum up, I am not sure if this is correct suggestion, but I will agree with this, to make S.W.A.T. cuffs just a little more secure, just a tiny bit, nothig drastic, just to we have greater chance of delivering suspect. If criminals don't feel good about this, they can always purchase cuff picks and enjoy their numerous chances of escape.

+1.

knifeboss

User avatar
KnifeBoss
Posts: 568
Joined: September 10, 2016, 3:44 pm

Post by knifeboss » April 23, 2017, 9:05 am
Nikola_123 wrote:
I see what he is trying to say, and it is both a good suggestion and bad one.

For me personaly it is very fun redragging the suspect, yes it happens that sometimes one guy breaks cuffs 6 times in a row, hence exposing you to other criminals, rammers, stealers, cops, etc, but it is a challenge and fun, and I like it.

On the other hand, exposure is bad, because in the end you can get either killed, robbed, left with no suspect, not to mention if you are facing more criminals, and your only way is to try and cuff as much as you can to stay alive.

To sum up, I am not sure if this is correct suggestion, but I will agree with this, to make S.W.A.T. cuffs just a little more secure, just a tiny bit, nothig drastic, just to we have greater chance of delivering suspect. If criminals don't feel good about this, they can always purchase cuff picks and enjoy their numerous chances of escape.

+1.
SWAT Staff Sergeant |
Tagged member | LSPD United Inspector |
Ex-MBR Co-Leader | Ex-Pagati UnderBoss

Backup

Backup
Retired Administrator
Posts: 600
Joined: July 22, 2014, 5:31 am
Location: India.

Post by Backup » April 24, 2017, 4:16 pm
As a faction we only have one tiny advantage,when a suspect is cuffed he stays cuffed until he does /bc. Even army doesn't have this.Why is that? Cause we /drag the suspect and take him to pd whereas army doesn't. If we add this it might bounce back to us. There can be a probability that the army or even cops would not suggest this. If the balance between LEO's is 1:1 (SWAT: LEO's) after adding this it might be 2:1. It really is up to CXdur to confirm this. The suggestion on the other hand is kinda good.But as per Nikola said
Nikola_123 wrote:
For me personaly it is very fun redragging the suspect, yes it happens that sometimes one guy breaks cuffs 6 times in a row, hence exposing you to other criminals, rammers, stealers, cops, etc, but it is a challenge and fun, and I like it.
I've the same excat thought about this. I still like challenges however tough it may seem.Let's see how this goes.
Neutal from my side
Last edited by Backup on April 24, 2017, 4:26 pm, edited 1 time in total.
Image
Wanted wrote:
Good Lack lads

Geri

User avatar
Geri
Donator
Posts: 4490
Joined: November 14, 2015, 2:01 pm
Location: Albania

Post by Geri » April 24, 2017, 4:18 pm
I understand your issue, but there is a reason why we are swat. We are skilled and we should handle these things.
TIP: Go fast and look at the chat. When the breaks the cuffs, exit the vehicle as fast as possible and taze the criminal. Then re drag. This tactic works most of the times and the criminal will have no where to go, especially if you are teaming.

I don't think this would happen, -1.

However, thanks for your suggestions! :D
glgy geri

Darel

Darel
Donator
Posts: 877
Joined: May 22, 2014, 8:36 am

Post by Darel » April 24, 2017, 4:29 pm
Nikola_123 wrote:
I see what he is trying to say, and it is both a good suggestion and bad one.

For me personaly it is very fun redragging the suspect, yes it happens that sometimes one guy breaks cuffs 6 times in a row, hence exposing you to other criminals, rammers, stealers, cops, etc, but it is a challenge and fun, and I like it.

On the other hand, exposure is bad, because in the end you can get either killed, robbed, left with no suspect, not to mention if you are facing more criminals, and your only way is to try and cuff as much as you can to stay alive.

To sum up, I am not sure if this is correct suggestion, but I will agree with this, to make S.W.A.T. cuffs just a little more secure, just a tiny bit, nothig drastic, just to we have greater chance of delivering suspect. If criminals don't feel good about this, they can always purchase cuff picks and enjoy their numerous chances of escape.

+1.
Explains everthing.
Image

Accursed

User avatar
[Lsrcr]Accursed
Army VIP Blackmarket VIP
Posts: 3715
Joined: December 25, 2013, 4:07 pm
Location: Malaysia

Post by Accursed » April 30, 2017, 12:37 am
Sorry but I'm not going to support this, as Nikola mentioned there. It's fun to redragging then into our vehicle and I love to chase em tho, so -1 from me.
Image

Playa

User avatar
Playa
Posts: 1754
Joined: April 28, 2016, 10:34 am
Location: Canada

Post by Playa » April 30, 2017, 2:53 am
We already have advantage over cops. We got permanent cuffs.
-1

Add me on steam!
Image

Nikola

Nikola
Posts: 1838
Joined: January 1, 2012, 2:21 pm
Location: Bosnia and Herzegovina.

Post by Nikola » April 30, 2017, 7:42 am
NotAPlaya wrote:
We already have advantage over cops. We got permanent cuffs.
-1
Yes, it's a lovely advantage that our cuffs last forever, it is just that cop can arrest in matter of two seconds, but S.W.A.T. in matter of few minutes, with criminal being able to escape ten times in one minute.
I don't quite see the advantage you are talkig about, but all right. Everyone is entitled to their own opinion.
10 posts Page 1 of 1
Return to “S.W.A.T. || Suggestions”

Who is online

Users browsing this forum: No registered users and 4 guests