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Rally3 wrote:this should only be implemented if the money is coming out of the player, i.e picture the following scenario:+1.
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
Rally3 wrote:this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail

Rally3 wrote:this should only be implemented if the money is coming out of the player, i.e picture the following scenario:My gf is saying right +1
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail

[Lsrcr]Oggy wrote:Rally3 wrote:this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail


jilla123 wrote:[Lsrcr]Oggy wrote:Rally3 wrote:this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
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