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Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Right.....
Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.

[Lsrcr]Oggy wrote:When players die:Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
AwsomeGenti wrote:-1, we (Army, at least) face a lot of people who /q instead of just getting killed (this does not make anything go faster for anyone). This suggestion will only cause way more people to /q abuse.[Lsrcr]Oggy wrote:When players die:Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$






AwsomeGenti wrote:When a white dies it's only 100$ that get reduced,you're obsolutely wrong.[Lsrcr]Oggy wrote:When players die:Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$
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