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Robin wrote:How about we disallow /shock while being tazed, this always works the other way.
jilla123 wrote:25 grams of drugs*
Why not to introduce a donation item ?
Heisenberg wrote:jilla123 wrote:25 grams of drugs*
Why not to introduce a donation item ?
Sorry no .. Not everyone has donation points. Why do u guys really want things to be expensive :3 why not make everything for dp .. leave the non doner stay poor.
Indognito wrote:Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since
1 more cops then criminals
2 cops can /cuff and /ar within the same second a good majority of the time
3 free weapons and armor
4 free cash to buy injections or whatever they need/want
5: teams at the ready (ties into reason 1 but only by a little)
6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.
7 injections work better then drugs. (By a one second ratio)
Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.
Heisenberg wrote:1 no shit it’s not always like this I’ve played when there were only a small number of cops and still did fine considering the fact that there were 7 guys on 1 car.Indognito wrote:Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since
1 more cops then criminals
2 cops can /cuff and /ar within the same second a good majority of the time
3 free weapons and armor
4 free cash to buy injections or whatever they need/want
5: teams at the ready (ties into reason 1 but only by a little)
6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.
7 injections work better then drugs. (By a one second ratio)
Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.
1. More cops than criminal... It's not always like this.
2. Cops can cuff but when u get infinite shocks at once u can't do shit
3.Free weapons and drugs are available for criminal so this point is useless ( most of the criminals spawn in their groups and those who don't are usually newbies )
4. Umm excuse me ? Free cash ? If u are talking about the pay check that aint for only to buy injections
5. I don't thinks so
6. Criminals can shoot behind if they are with a team. And yea let me add that ( Mechanics ) Whole group spawns as mechanic and gets wanted . That's more like a abuse but anyways. And not only mechanic but Items dealer and weapons dealer. No armor request it. Shock guns finished request it.
7. Nah they dont. Drugs are more powerful than injections
Tactics dont work when its one verses a dozen. Dozen multiplied by 12 shocks/each. Sorry but ur points really are meaningless/unnecessary .
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