
Moderator: S.W.A.T. Commanders
Mr.Nightmare wrote:A criminal went to LV to rob shops in peace..Smh time is 15 minutes and cools down after like an hour maybe, besides that, only SGT+ can activate it and don't activate it to drag one or two criminals, when locating an invisible player on the map, technically he becomes visible and thus the whole feature is useless, many players know about smh and that /loc does disable it's function, evading dragging is real easy, the chance of escaping from swats is real big, this addition is completely fair in my opinion.
He keeps checking the map for nearby LEOs
Swats have /smh to disable their map markers
Swats drag the criminal and arrest him.
Second Attempt:
A criminal went to LV to rob shops in peace..
Swats have /smh to disable their map markers
The ONLY way that criminal can use to save his ass is /loc
and you want to remove that?
Look at it from the criminal view




Shiny wrote:That's will be unfair toward the criminals.
Sonit wrote:Read the replies I posted before that .. I'm sure I made absolute sense in my point of view.Shiny wrote:That's will be unfair toward the criminals.


Nikola_123 wrote:I'm tired of always thinking how criminals feel, I've dropped my activity in swat skin significantly for the sake of criminals having it easier to escape, subdue swat players, etc. I play as cop mostly since it is so difficult being swat after new updates, especially if you're alone or with one more player. The whole point of SMH command is to hide you from being visible, so it is only logical that the /loc should aid this option as well.
+1.

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