Regarding the Medic class

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Fady

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Post by Fady » July 18, 2018, 8:39 am
Your name: [Lsrcr]DeadlyKiller
Suggestion headline: A fix to the medic class.
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Importance of suggestion: 4/10
Why should it be accepted:
A medic can:
Use his commands (/heal (id), /cure (id), /healme, and /cureme)
Heal players with full hp (basically scoreboosting)

A medic cannot:
Kill wanted suspects (gets disarmed if he does)
If a medic does kill a suspect, he gets wanted, which ruins the whole purpose of the medic being a LEO.

1. Medics shouldn't be able to heal a player if his HP is 75 or above
2. I suggest changing the things a medic can't do to things he can do, as medics are considered LEOs, they get damaged by criminals, and you can spawn as medic in LEO groups. Basically, a medic is defenseless against criminals and that's something that should change for the medic class to be better/noticeable.

Would love to hear opinions!

Props to Cezplayer for helping me out in this suggestion

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CezPlayer

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Post by CezPlayer » July 18, 2018, 9:00 am
I am going positive on the suggestion, because these bugs are really annoying. This class actually needs improvements.

CezPlayer

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Post by CezPlayer » July 19, 2018, 8:48 am
Update: I discovered that medics can be /cuff able and /search able, they are LEOs so they shouldn't be.

CezPlayer

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Post by CezPlayer » July 22, 2018, 3:48 pm
bump

Mastro Online

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Post by Mastro » August 6, 2018, 6:58 pm
What if medics can't get killed by criminals anymore?
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Robin

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Post by Robin » August 6, 2018, 7:14 pm
Mastro wrote:
What if medics can't get killed by criminals anymore?
Makes sense...
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★ Retired LSPD United Chief of Police ★
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CezPlayer

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Post by CezPlayer » August 6, 2018, 7:18 pm
Mastro wrote:
What if medics can't get killed by criminals anymore?
But... How this class will be considered? Currently it's considered as LEO, so do I have to understand you will remove the LEO purposes from the class?

Indognito

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Post by Indognito » August 11, 2018, 3:28 am
Do the the fact that medics in lsrcr are considered feild medics (since they are out in heavy gun fire and walking into dangerous while trying to heal patients) it almost makes no sense as to why they cannot arm themselves and defend if needed, I don’t fully agree to the whole fact they are considered law enforcement but most medics who go out into situations like that would usually have a conceal and carry permit and have at least a pistol on them. so I’m going with +1 because it’s kind of RPish and would benefit a rather unused class but a few trials and errors are needed to fully incorporate the suggestion.

Mastro Online

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Post by Mastro » October 28, 2018, 12:03 pm
Guys, any other suggestions regarding Medics?
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Flameknight

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Post by Flameknight » October 28, 2018, 12:15 pm
The medic is rarely used due to the fact that they:
Can be robbed and instantly killed, mostly because of getting killed
Can be arrested, also cuffed while not wanted
Cannot be using a weapon in self defense or else they get auto disarmed
Low money and score per /heal
Rarely /request'ed
Mistaken for wanted by newbies

The good thing about being a medic is:
20k Paycheck
Can use police vehicles

Both bad and good (mostly bad) thing about a medic is:
Abuse of /healme (There is no cooldown, meaning medics can survive only by abusing a command)
Punching people to make them /request


I'd say this suggestion about improving the medic class is very much needed
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