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Rally3 wrote:viewtopic.php?f=7&t=95121&sid=7413417b3 ... 64#p930216Im ignoring this
That's why I'll always give -100000 to these types of suggestions.
Please consider this viewpoint before making/supporting one of them.
Rally3 wrote:viewtopic.php?f=7&t=95121&sid=7413417b3 ... 64#p930216To be fair, a suggestion like this could be implemented if is very limited. However, I don't think we'll do anything like this suggestion for now. Perhaps, if we introduce a new Hacker skill as suggested in the past we might do something like this with a very long global cooldown (so that the current escape way is still the same).
That's why I'll always give -100000 to these types of suggestions.
Please consider this viewpoint before making/supporting one of them.
CXdur wrote:Ofc it should be limited like a long cooldown i guess it would be great as the idea i based only on the prisoners i dont think a hacker's class would be a nice idea because it wouldn't be used much you see because a lot of people still stick to bounty/dealers/rapist basically which gives them score.A global cool down on my idea would do.Rally3 wrote:viewtopic.php?f=7&t=95121&sid=7413417b3 ... 64#p930216To be fair, a suggestion like this could be implemented if is very limited. However, I don't think we'll do anything like this suggestion for now. Perhaps, if we introduce a new Hacker skill as suggested in the past we might do something like this with a very long global cooldown (so that the current escape way is still the same).
That's why I'll always give -100000 to these types of suggestions.
Please consider this viewpoint before making/supporting one of them.
However, for now I am not sure about this suggestion. We don't want to render the normal way of escaping obsolete.
xDeadlyKiller wrote:That brings me another idea regarding the "Hacker" class and it should be the one responsible for breaking Alcatraz.Yea it would be great if it can be only done with a specific class like hacker.
+1 on the suggestion though


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