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BeaTen. wrote:You know by making any one immune to shock, you're just forcing the robber to duel you. Army is meant to duel wanteds, but are robbers also meant to duel army? Clearly no. Making it shock proof will be extremely unfair. But, making it shock proof only for a limited amount of time (just like swat bomb) will be reasonable. Also if players rage when you arrest them its very simple to ignore them. If you duel someone and he shocks in between duel then he needs to be arrested since dueling him is no use. Just to end 'fights', it doesn't mean that you will remove the taze, cuff and shock commands for army.I agree with Beaten's point
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xDeadlyKiller wrote:Me tooBeaTen. wrote:You know by making any one immune to shock, you're just forcing the robber to duel you. Army is meant to duel wanteds, but are robbers also meant to duel army? Clearly no. Making it shock proof will be extremely unfair. But, making it shock proof only for a limited amount of time (just like swat bomb) will be reasonable. Also if players rage when you arrest them its very simple to ignore them. If you duel someone and he shocks in between duel then he needs to be arrested since dueling him is no use. Just to end 'fights', it doesn't mean that you will remove the taze, cuff and shock commands for army.I agree with Beaten's point
ShadowNinja wrote:Mee toooxDeadlyKiller wrote:Me tooBeaTen. wrote:You know by making any one immune to shock, you're just forcing the robber to duel you. Army is meant to duel wanteds, but are robbers also meant to duel army? Clearly no. Making it shock proof will be extremely unfair. But, making it shock proof only for a limited amount of time (just like swat bomb) will be reasonable. Also if players rage when you arrest them its very simple to ignore them. If you duel someone and he shocks in between duel then he needs to be arrested since dueling him is no use. Just to end 'fights', it doesn't mean that you will remove the taze, cuff and shock commands for army.I agree with Beaten's point

BeaTen. wrote:You know by making any one immune to shock, you're just forcing the robber to duel you. Army is meant to duel wanteds, but are robbers also meant to duel army? Clearly no. Making it shock proof will be extremely unfairHow it could be unfair when wanted"s" cophunt as groups (2+), and they can run while cuffed and escape unless they got cuffed by swat , If someone don't want to duel army he can run away easily!
BeaTen. wrote:But, making it shock proof only for a limited amount of time (just like swat bomb) will be reasonable.That's totally makes no sense.
BeaTen. wrote:Also if players rage when you arrest them its very simple to ignore them. If you duel someone and he shocks in between duel then he needs to be arrested since dueling him is no use. Just to end 'fights', it doesn't mean that you will remove the taze, cuff and shock commands for army.So , Deleting Army it would be much better ! because cops are more straight, no more confuses about "he will duel" or "he will arrest"
PJoker wrote:Let cuff , search and uncuff commands be there for Army, remove or disable taze and arrest command. Make army immune to shocks, if this is it, I'm supporting it.Atleast This would be great
BeaTen. wrote:I have already said it a lot of times and will say it again that 2(+) wanted vs 1 cop/army is a dead game. You can only and only win if the robbers don't use shocks and duel without drugs, and you would need good dueling skills to win too. It is highly unlikely that you will run into a group of 2(+) wanteds who don't use shocks and drugs. So if you expect to take multiple suspects down all on your own its going to be real hard for you.Yea Only if those 2 wanteds are LAGGERS or Cafe Players.
BeaTen. wrote:So if that makes no sense, you mean swat bomb makes no sense either? Let me tell you, it makes a lot of sense. Disabling arrest and taze for army is just like disabling killing for swat. Is swat meant to kill? No. Do we kill suspects? Yes. You can't force any wanted player permanently to duel and only duel you without no alternative plan. But, what I said that you can make him do it for a limited amount of time. Just like swat bomb. I think it makes a lot of sense.
BeaTen. wrote:Many of the cops these days have started to duel, many of the cops are undercover accounts and they are good duelers. So you can never end the confusion of 'he will arrest' or 'he will duel'. Some like to duel and some like to arrest but that doesn't mean we disable shock on the cops who like to duel.I repeat this is an Army related suggestion , don't mention swats ,i mentioned cops to compare only, not to change their abilities against criminals
BeaTen. wrote:Army only has only 2 cuffs, maximum suspects you can cuff is 2. Imagine this got accepted and you can only cuff and search. You run into a group of 5 wanteds (all have BM items). You can cuff 2 suspects max. Also they can /BC easily using cuff kits. Let's assume you pretyped cuff and search. There are still 4 suspects remaining. You can cuff one more suspect but while typing search you would probably get 4 shotted. Let's assume you managed to search both of the players. By this time, you will have lost your armor and only have your health remaining vs 3 drugged players. I don't think anyone here is skilled enough to take them down. 2(+) v 1 is not meant to be won always. Only luck and good skill can make you win. For killing 5 skilled suspect, you will need at least 3 very skilled shooters. But then when those 5 suspects start using shocks, all you can do is arrest them, which you are suggesting to remove. But you are also suggesting to remove shock for army leaving wanted's player almost defenseless. Only thing they would be able to use is drugs. Currently army members are highly active (2+ members always in skin), in order to take down cophunting group you need to team. 2+ army members with 2-3 cops would dominate any cophunt group, even if they use shocks. So if you need to take down some cophunting group go in a team instead of going alone and being the MVP..Man this is a movie!
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