A suggest regards cop n criminals balance [DENIED]

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Balance between criminals and leos

79%
Yes
23
21%
No
6

Total votes: 29

iFanta

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Post by iFanta » November 7, 2018, 3:55 pm
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Suggestion headline: Make a balance between criminals and leos
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Importance of suggestion: 8/10
Why should it be accepted: Criminals got +6 shocks without recharging thing that cops get '' your taser is recharging '' after 3 taze(s) and criminals can use shocks up to 12 as i saw without recharging thing so i think criminals should get same message after 3 shocks to make it balanced between leos n criminals
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Playa

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Post by Playa » November 7, 2018, 4:06 pm
I think shock recharge was already added after 4 shocks.

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Nikola

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Post by Nikola » November 7, 2018, 4:40 pm
Criminals will say that Leos have free weapons and free tazer gun, which is actually a very valid argument.
I agree that it sucks that they have advantage over cops regarding shocking, however, I think best option would be to implement free dispensery of shock gun, or make the tazer gun an item you have to pay for.
And finally make the shock gun and tazer equal in terms of recharging, like it used to be before.
+1 on Suggestion.

Ducati.

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Post by Ducati. » November 7, 2018, 4:49 pm
viewtopic.php?f=622&t=95198&start=10
Posting the same suggestion after some interval of time is just annoying.
I advise you to increase your speeds of commands rather posting the same suggestion repeatedly.
Shocks need recharge. You can take advantage of that.
Criminal get 6/12 shocks but still get arrested? What does that mean ? If they are so op they wont get arrested easily.
I am same!

Milyn

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Post by Milyn » November 7, 2018, 4:58 pm
To be honest leos are not too op compared to swats as i really dont understand why cops cuff are moveable and swats cuff be frozen just because people these days make suggestions like buff swats pls buff criminals pls and it goes on its been a long time and guess there will be no end to these balance leos and criminals suggeations
Its better to set everything as it was before when criminals used to be frozen by cop cuffs and could shock 6times

iFanta

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Post by iFanta » November 7, 2018, 5:02 pm
Nikola wrote:
Criminals will say that Leos have free weapons and free tazer gun, which is actually a very valid argument.
I agree that it sucks that they have advantage over cops regarding shocking, however, I think best option would be to implement free dispensery of shock gun, or make the tazer gun an item you have to pay for.
And finally make the shock gun and tazer equal in terms of recharging, like it used to be before.
+1 on Suggestion.
That's what i am talking about because crims shouldn't get like 4 shocks n cops only 3 that's cops and robbers server not criminal only server like there should be a balance between both
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iFanta

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Post by iFanta » November 7, 2018, 5:02 pm
Playa wrote:
I think shock recharge was already added after 4 shocks.
Yeah but still they can shock 4 times n leos can taze 3 times
Last edited by iFanta on November 7, 2018, 5:06 pm, edited 1 time in total.
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iFanta

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Post by iFanta » November 7, 2018, 5:05 pm
Milyn wrote:
To be honest leos are not too op compared to swats as i really dont understand why cops cuff are moveable and swats cuff be frozen just because people these days make suggestions like buff swats pls buff criminals pls and it goes on its been a long time and guess there will be no end to these balance leos and criminals suggeations
Its better to set everything as it was before when criminals used to be frozen by cop cuffs and could shock 6times
Ye before it was balanced n all was cool now they can 4 shocks + run while being cuffed n shock like that is not balanced at all ;/
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Milyn

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Post by Milyn » November 7, 2018, 5:06 pm
iFanta wrote:
Milyn wrote:
To be honest leos are not too op compared to swats as i really dont understand why cops cuff are moveable and swats cuff be frozen just because people these days make suggestions like buff swats pls buff criminals pls and it goes on its been a long time and guess there will be no end to these balance leos and criminals suggeations
Its better to set everything as it was before when criminals used to be frozen by cop cuffs and could shock 6times
Ye before it was balanced n all was cool now they can 4 shocks + run while being cuffed n shock like that is not balanced at all ;/
Yeah

iFanta

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Post by iFanta » November 7, 2018, 5:07 pm
Ducati. wrote:
https://ls-rcr.com/forum/viewtopic.php?f=622&t=95198&start=10
Posting the same suggestion after some interval of time is just annoying.
I advise you to increase your speeds of commands rather posting the same suggestion repeatedly.
Shocks need recharge. You can take advantage of that.
Criminal get 6/12 shocks but still get arrested? What does that mean ? If they are so op they wont get arrested easily.
This one is only about shock n taze balance not about other suggestion n hey look criminals can shock like 4 times like playa said n leos 3 so its not balanced like that n so much unfair n every single criminal can escape and about increase soc if you are shocked you cannot even type /ar or /cuff as it will show message that you should wait 1 sec so i suggest you try that yourself as cop and check if you are the fastest guy in soc n get shocked you cannot type /cuff in the sec you get shocked but must wait n let the criminal run fast in that sec so its very hard for leos to get crims unless they finish their shocks because leos can taze 3 times n crims 4 times
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