Removing Drag Score [DENIED]

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Nikola

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Post by Nikola » November 27, 2018, 12:53 pm
Eternnnnnity wrote:
I already said in my last sentence that mostly swat members will reply to disagree with this as they can't just stop boosting their score.

Well, when you make a S.W.A.T. suggestion, it's only logical that targeted people involved in the faction will reply, but then again, common sense isn't your most prominent attribute.

I know you have personal grudges with me. So kindly dont bring that in the suggestion topic and trying to roast me. Because i can do that too but i will stay silent on it as i dont want to brag it here.

Yes, I do have a grudge because you rulebreak and abuse S.W.A.T. members,
and I can't take someone seriously when he's acting immature and hostile.


Back to the topic, this thing must be removed as it requires boosting of score after each drag. We can also make it like one person can drag upto 2 times and if he fails, his partners have to drag. It means we have to limit the dragging ability of one member to 2 drags.

This will not reduce your apparent "score boosting", it will infact just grant more drag score to the people who drag.
If I'm correct, drag/S W.A.T. score is only gained by the person dragging the suspect, others who are nearby only receive a regular score point for helping in the arrest.

Karthik

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Post by Karthik » November 27, 2018, 1:30 pm
Eternity, you just can't hide the fact that you've a personal grudge towards the SWAT Team. The main point of your all suggestions is to nerf swat more and more. I still remember you crying over forums to remove the old swat bomb, you along a couple of people succeeded in removing it. A couple of days back I saw you crying over mainchat about the current SWAT Shock bomb, you kept crying over it because it shuts the vehicle's engine and makes your freeze over a time. Let me ask, why are you so concerned with swat getting score? Are you actually jealous about the swat members who have more score than you? Or is there any personal reasons?
In your case, it's more like personal since you don't like the faction at all. I don't think it's solely because you've a personal grudge towards certain swat members but also you get dragged and arrested most of the time when SWATs are behind you while in the case of cops you tend to escape because you can use shocks and reflectors while with SWAT it is difficult when we chase you as a team.
You're more likely to have a sadistic attitude who finds pleasure in annoying and stalking SWAT members all the time even there are many LEOs in the server. I've witnessed it multiple times. You're a headache to the faction members since you only targets them. Sorry if that offended you, but see sometimes the Truth is bitter.
And coming to the score thing, you don't care to know how hard is it for us to take suspects to the PD. It starts from the cops who jumps on our vehicle to arrest the suspect which we try to drag, then you can see lot of rammers and people who blocks the way(mostly they're friends of the suspect dragged), then there is cophunters and helibladers who just want their name in the kill-list. The driver of the vehicle has to cross all these obstacles and get to the checkpoint to deliver suspects.And the final thing happens, the suspects /quits before reaching the checkpoint, you can clearly see the number of suspects /quitting before reaching the checkpoint in 'Playa's suggestion of Improving the /q rule'. I think I've seen you in a screenshot /quitting before reaching the checkpoint (w/e the reason maybe).
SWAT is now just like a bunch of cops on a car like someone said before. You can't go solo or duo against a cophunter team since the one who detonates the bomb gets killed a couple of seconds because of the bomb animation. You can't do everything with a roadblock, there are many rules over it which gets it nerfed. You won't understand it unless you play once as a SWAT.
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Ducati.

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Post by Ducati. » November 27, 2018, 2:29 pm
I want to quote and reply here but I can't read the whole essay you guys are writing.
I am same!

Courier

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Post by Courier » November 27, 2018, 2:47 pm
This suggestion gets a negative from me.

Playa is right, you do hate swat. This is simply useless and none of your concern.
Patrolling the Mojave almost makes you wish for a nuclear winter.

David

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Post by David » November 27, 2018, 3:02 pm
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ShadowNinja

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Post by ShadowNinja » November 27, 2018, 3:32 pm
Remove swat :3

Overdose

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Post by Overdose » November 27, 2018, 3:37 pm
-1
no one plays for score in swat , its just fun
Eternnnnnity wrote:
The reason is that it breaks 2 lsrcr rules at the same time which are,
1. Unlimited Score Boosting after each drag (whether same suspect or another)
That's how exactly supposed to be, your suggestion doesn't make any sense ,it's not easy to drag a suspect , so that's why you get 2 score or more when you do.
2. Spamming on mainchat after each drag.
That's called server messages , you can disable it if you want .

ShadowNinja

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Post by ShadowNinja » November 27, 2018, 4:02 pm
Overdose wrote:
2. Spamming on mainchat after each drag.
That's called server messages , you can disable it if you want .
:lol: :lol: :lol:

Faraon78910

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Post by Faraon78910 » November 27, 2018, 4:46 pm
I say swats should get swat score (/stats) only for dragging and no general score for dragging. They should get only general score after taking suspect to checkpoint.

OFF TOPIC
Playa (and all swats) you need to understand that everyone, everyone is facing those bad things u mentioned in first reply (dming, /break car /q). I myself as army get dmed a lot (for sure not much as swats - because no one likes you, but still a lot). Why are you even mentioning /break? I really don't understand. This is the gameplay. If swats drag A person, B person, friend of A person is for sure going to break swats car, to save his friend not any other reason. U think u're the only only that is facing /q problem, but no. Just one example: Yesterday, I went to lv for MW and chased him decent amount of time, when his car broke of course he quit, and I was planning on arresting him. This is just one of thousand almost same situations that happened.

You need to understand that game is not supposed to be easy, and you, especially swats shouldn't be complaining about such small things because your name is SPECIAL WEAPONS AND TACTICS. Use your god damn tactics. Getting into faction is not easy and once you're in it you should be enough skilled to solve any realistic situation with no problem. Instead of hardworking and try-harding you're trying to change things that have been same ever since. Back 3 years ago, things were even worse(regarding leos) regarding jail evading and people weren't complaining as much as u do nowadays. Your complaining has tripled since then, why? U can't handle one small thing, improve your skills and try harder.
Almost everyone has a taze reflector and shocks.
Almost everyone has shocks? Well guess what, all Leos have taze. And going to BM for taze ref is really a bother, it's not that great and useful if more than one leo goes for you. No one goes to BM if he's not planning to do successful cophunt, and nowadays cophunts are really bad, easy to be done with and they don't even happen often anymore.
+ most of swats always chose to chase a single (noob) suspect instead of going after cophunters, unless there are 4-5 of u. So it doesn't make a single sense to u complain about it.

You're saying SWAT is harder than cop, then go play as cop for fucks sake if hardness is problem for you for fucks sake what a poor argument for real

iTs nOt eAsY

Ducati.

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Post by Ducati. » November 27, 2018, 4:56 pm
Eternnnnnity wrote:
The reason is that it breaks 2 lsrcr rules at the same time which are,
1. Unlimited Score Boosting after each drag (whether same suspect or another)
That's how exactly supposed to be, your suggestion doesn't make any sense ,it's not easy to drag a suspect , so that's why you get 2 score or more when you do.
[/quote]
If there is a con or he had cuff picks or swat is away from checkpoint wanted can easily break the cuffs. I literally broke 6 time swat cuffs a day ago. A wanted can break 10 time or more if the swat is solo and far from checkpoint. That means swat get 10 score + arrest score? Don't you see it weird?
Overdose wrote:

no one plays for score in swat , its just fun
If swat play for fun then score matters ? You just contradicted your own words. If swat play for fun then score don't matter for them. And I agreed to ackman there should be a time limit set either that you won't get a score for dragging a suspect within 5-10 minutes.





I would have been so happy if a Staff member/Swat Captain or Commander posted this. I am pretty sure that replies would have been opposite. Literally I see half of you voting negative indirectly as eternity posted.
I am same!
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