
Moderators: Suggestions helpers, Developers
Faraon78910 wrote:You see this? Everyone is arguing. Everyone, but for what? One small thing? One word that has been most said in this topic is the problem, delete that, problem solved. No more arguing and everyone is going to be happy.I can happily remove the SWAT bomb but there will be another topic created complaining on what we will add to SWAT as a replacement of the bomb, you guys will never stop unless SWAT switch from dragging to killing.Spoiler: show
Sowhat wrote:Sorry for that stupid suggestion but how about /emp command? It will be used vs criminals (they should be su'ed first) and the swats will be able to disable their vehicles and even bmx (there's no way to counter it, that's why the criminals are getting su'ed). I know that sounds ridiculous but think about it.
I can happily remove the SWAT bomb but there will be another topic created complaining on what we will add to SWAT as a replacement of the bomb, you guys will never stop unless SWAT switch from dragging to killing.
Once again, what do you think on what CXdur suggested?
Sowhat wrote:I wasn't talking about swat bomb, but swatFaraon78910 wrote:You see this? Everyone is arguing. Everyone, but for what? One small thing? One word that has been most said in this topic is the problem, delete that, problem solved. No more arguing and everyone is going to be happy.I can happily remove the SWAT bomb but there will be another topic created complaining on what we will add to SWAT as a replacement of the bomb, you guys will never stop unless SWAT switch from dragging to killing.Spoiler: show
Once again, what do you think on what CXdur suggested?
Mr.DollarMan wrote:I could think of these only for the time being, If I got any better ideas I will share it.If you don't want to add these then bring back the old SSB which kills instantly.
1: Increase the amount of carrying Swat bomb jammer. A Player should be able to take 3 Swat bomb Jammers at a time.
2: Increase the processing/working time of Swat bomb jammer. Currently it works only for 30 seconds. I suggest it should work for 90 or 80 seconds.
3: Reduce the range of Swat bomb and make it equal to the range of Swat bomb jammer. If the range is already equal then reduce the range of both the things.
4: Equalize the speed for planting the Swat bomb jammer and Swat bomb (Animation). I have observed that Swat members can plant the swat bomb faster and make it work compared to criminals planting the swat bomb jammer.
5: Remove the system of getting auto ejected from a Mountain bike or a normal bike. The reason for suggesting this is that a player on mountain bike can easily be killed if a Swat member teams with another Leo on a Mountain Bike and chase the suspect. It will either kill the suspect or the chances are that the suspect will fall down from his bike through an accident or a ram. If he fells from bike he can be taken into custody and if he doesn’t falls then he can be killed.
6: Reduce the time for being unable to use shock guns against swat members when a swat bomb is used. I am not sure what the time duration currently is but it is high. Swat members have a good speed of command and with this skill it becomes a piece of cake for them to taze, cuff and drag us. If we will be able to shock them after the Swat bomb is used it can help us to fight them back and escape.

Sowhat wrote:I will answer your last line first.Ducati. wrote:Maybe because you can't think properly of the situation?Sowhat wrote:May I know how it can be abused? It is a clear rule that if swat is dragging a solo suspect,he is not allowed to use swat bomb. If a different wanted came then situation will be different and there can be added some rule for it.
the 1 versus 1 rule won't be added as it will be abused by criminals, we can simply nerf the effect of the bomb if 1 criminal within radius only.
For the auto taze period, we can reduce it by 40-60 percent, good?
I can't imagine why it will be abused?
A simply scenario would be two criminals teaming up, a SWAT member approach then these two criminals split around to abuse the rule in order that the SWAT member cannot use the bomb against them, if the SWAT member goes after one of these two, the other wanted would engage from distance which still makes the SWAT member not able to use bomb since he have only one criminal in range.
Now kindly, CXdur suggested a simple and a nice way that can be alternative to whole of your issues as you've listed in this long topic, would you take couple of seconds in reading and replying to it instead of posting the same argument over and over?
Ducati. wrote: If a different wanted came then situation will be different and there can be added some rule for it.There can be limitation(s) set. Like they can use bomb if other criminals come to help him. Or some other that you guys can decide.
Sowhat wrote:[would you take couple of seconds in reading
Sowhat wrote:"the other wanted would engage from distance which still makes the SWAT member not able to use bomb since he have only one criminal in range."if army has to deal with such pain swat should do too xd
From distance, sniper range is hell lot far away, and no, we are not going to add a rule for every scenario so you guys keep abusing them like you mostly do when Army try to use Rhino, as well as it will be pain in the ass for SWAT members to keep tracking the map, surroundings and focus on their main gameplay just because you dislike the bomb.
I still don't understand why you're trying to prove a negative point while we are trying to pull up a decent idea, you're not being helpful here at all.
Faraon78910 wrote:I didn't mention any pain that Army has to face when they deal with such situation, suggestion locked and dismissed.Sowhat wrote:"the other wanted would engage from distance which still makes the SWAT member not able to use bomb since he have only one criminal in range."if army has to deal with such pain swat should do too xd
From distance, sniper range is hell lot far away, and no, we are not going to add a rule for every scenario so you guys keep abusing them like you mostly do when Army try to use Rhino, as well as it will be pain in the ass for SWAT members to keep tracking the map, surroundings and focus on their main gameplay just because you dislike the bomb.
I still don't understand why you're trying to prove a negative point while we are trying to pull up a decent idea, you're not being helpful here at all.
Users browsing this forum: No registered users and 1 guest