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Ghetto wrote:Negative from my sideBut that's the point, don't you think? You should be good at the game in order to do something sucessfully, obviously others will have an advantage if they are better at it. It's all about practice. It's the same with two sawn-off users for example. The one who is better at using it wins.
This will affect us players who are bad at aiming. Although its something roleplayish but what about those guys who are bad at aiming? they'll surely be caught or killed. The current tazer and shock system is fine, just atleast remove the once so we called TAZE RECHARGE. Its annoying in a 3v1 fight in where you are only able to taze 2-3 times while shock is unlimited. Or allow us LEO's to type a command while being shocked just like the days before. And also if possible bring those days back before in where cops can do taze alot of times(but can be reported though) and criminals can only use their shocks 6 times.

Mastro wrote:I got your point.Ghetto wrote:Negative from my sideBut that's the point, don't you think? You should be good at the game in order to do something sucessfully, obviously others will have an advantage if they are better at it. It's all about practice. It's the same with two sawn-off users for example. The one who is better at using it wins.
This will affect us players who are bad at aiming. Although its something roleplayish but what about those guys who are bad at aiming? they'll surely be caught or killed. The current tazer and shock system is fine, just atleast remove the once so we called TAZE RECHARGE. Its annoying in a 3v1 fight in where you are only able to taze 2-3 times while shock is unlimited. Or allow us LEO's to type a command while being shocked just like the days before. And also if possible bring those days back before in where cops can do taze alot of times(but can be reported though) and criminals can only use their shocks 6 times.



Sowhat wrote:A nice game-play concept but I don't think it will work out here.FPs is an issue in every single scenario no matter what, dueling, chasing and what not. Sometimes you are bad at dueling due to low FPs, for example. Same with ping difference. Often you have a hard time hitting someone due to this. You are sometimes unable to cuff someone properly due to the high ping difference. Or taze them, shock them. That's inevitable and it affects our/their gameplay in every single aspect already.
There are plenty of scenarios and ways that will ruin the whole idea of implementing this, starting by Ping and FPS. Some players will surely have advantage over others, way superior advantage depending on these two, a person can have a super smooth game-play that will let him aim more preciously and success while other can be very much lagging that it will be hard to catch in this intense combat - We are talking about few seconds that determines if you will taze or be killed by 4shot sawnoff - which I doubt it will be fair in most of time.
Sowhat wrote:Assuming the first reason is ignored or the player base has to live with it, some cops might just go kamikaze riding bikes, reach out the criminal, gets off and just shots at the criminal very easy in order to cuff afterwards.That way it will be harder for them to do so. Nowadays they can just press F, instantly type taze/cuff and the player is in jail before they realise. Sometimes they don't even taze, or it takes less than a second to arrest one. Isn't that significantly easier and non-realistic?
Sowhat wrote:The concept of cop having to taze first in order to be able to cuff won't work out at all as the taze period is just 1 second or less than 2, you'll need to aim; taze; cuff in these two seconds to manage to do it. If we increase taze period then the second reason I mentioned will be a lot worse. Assuming that we allow it some how that cop can cuff criminal after being tazed once without the need of having the criminal being tazed (in other words, giving cop 10 seconds to cuff the criminal after he taze him), will still lead us to the second reason I mentioned that the cop would just taze, run in loops to cuff the criminal.This is definitely possible. Once they aim at the criminal they have to run to them and cuff them . Criminal is unable to move for 1-2 seconds. It takes less than that to reach them.
Sowhat wrote:Another theory is that the cophunting will start using silencers to shock, 4 players using silencer while one using sawnoff to just kill cops one by one, knowing that silencer can have infinite ammo.I mean, isn't that what's happening nowadays? Criminals (or cops) shocking the same cop again and again (shock/taze spam) while the other is 4-shooting? Also they will not have unlimited ammo, 3 'bullets' or so, then recharging.
Sowhat wrote:Assuming all of what I said didn't make any sense then the following might do:You don't need to stand still to use the 9mm. Moreover, they ought to go pretty close then immediately aim at them. Taze range could also be increased by a bit (or other minor tweaks) since they will have to slow down for a few milliseconds and aim. That requires skill aswell - till this day they can execute the command while jumping. Zero skill required.
How would cops manage to hunt down criminal to taze with silencer 9mm knowing that the cops needs to stand still in order to hit while the success hit is not very high - knowing that it would be super stupid to increase width of the taze because by then you won't land a successful hit on the person you want to target - thus making the cop gets killed very easily by sawnoff. Assuming the criminal running on foot, same as the cop, how would the cop manage to catch the suspect knowing that he has to aim with the silenced 9mm which will force him to lose a lot of distance while aiming?
Sowhat wrote:Using of a weapons such as 9mm silenced will promote C-bug to cancel animations to have superior advantage in shock/taze.You can't really cbug with 9mm, you can however with the silenced 9mm which is not needed to be added.
Sowhat wrote:Changing the taze/shock to another weapon than 9mm silenced will still give same result and it would be insane to add a running-stun weapon.Why? Currently you can taze/shock whilst running/jumping, what's the difference here? You also cannot run with 9mm, but jog only. It's actually easier now.

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