Re- Allow to shock cop while Cuffed [DENIED]

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Panda

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Post by Panda » July 23, 2019, 1:00 pm
Your name: Andro_Pineda
Suggestion headline: Re - Allow to shock cop while Cuffed
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Importance of suggestion: 8/10
Why should it be accepted: Well first of all as I see and others opinion that its not fair, there is alot of shit, these and that. You guys making advantage on LEO. LEOs are already OP first the SWAT BOMB( I know you'll say that we got BLACK MARKET ITEMS but when SWAT teams up with a COP we can do nothing with these items) ARMY we can't shock army while they can arrest us (Even we say that it's up to your skill) And now this we can't use /shock(/sh) on cops while cuffed? The CNR senario isn't balanced now.

As I think you don't wanna erase criminal on LSRCR RACE but as I can see you're making/finding reasons to make criminals leave inskin and stuck in copskin/LEO so how will cop work? They will arrest animals/bot?


Hitman_C wrote:

The server will have a lack in crimin activity
And they ll add some thing to let players get wanted
That's the solution
When they play and don't find any one to arrest they ll start getting bored
Eternnnnnity wrote:
Criminals are nerfed too much that now even the majority i.e., pinoys, egyptians and pakis who were usually playing as criminals are now playing as cops so the ratio of crimes to leos has gone way too low now.

Due to this, majority of people who were playing as criminals are now either playing as cops or leaving this community and finding another server who give fairness to players not on the basis of friends or listening just one side. You can check for yourself the majority of players who left were the ones who played as a criminals and due to them, everyone were playing fairly.
Eternnnnnity wrote:
This just shows that criminals want easy kills without doing any work and just type /sh and wait to 4 shot (which they can still do). Cops were so much nerfed that even 2 cops couldn't arrest 1 player if he has BM items, now when 1 cop can go against a single wanted with black market items and successfully send him to jail all the criminals stopped playing. We didn't stop playing as a cop when they were nerfed, instead we got used to the new cuff range and features and made ourselves better according to the situation. If the criminal activity is decreasing due to this update, you are just proving you want easy kills, and also want to have every advantage over cops.
Eternnnnnity wrote:
You are wrong in every thing which you wanted to say. First of all, we have to invest so much money in everything that includes weapons, bm items, drugs etc. While leos have got everything at the doorstep. They just move into marker and get everything which they need to tackle criminals. If you say criminals have to buy things to do crime, then leos also have to give money to get those things to tackle because everything has a cost to be made so why not they pay for it.

Also you guys were not used to it because even that time you started suggesting new things that caused criminals to be nerfed. So it didnt took that much time till we had some advantages and got removed every month or 15 days. We know that you will also find more things which criminals do and eventually want to remove it. Crying on everything will not cost us anything but will destroy the server which is hapenning in coming few days. Either revert back to old updates. No bm, no advantage to cops and everything will be normal. Developers have to think from both sides and not just implement everything if votes are high on the suggestion but also think of the consequences of it. Player base on many servers are high because they have balance in every aspect.

Note:I'll add other more reasons soon!(EDITED)
Last edited by Panda on July 25, 2019, 12:26 pm, edited 4 times in total.

Robin

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Post by Robin » July 23, 2019, 1:06 pm
People have been constantly complaining about balance for the past 2 years, and I doubt it will ever stop.

As for the suggestion, you can walk around, giving you quite an advantage compared to what it used to be. I'd say we wait a week or two before tweaking the 'balance' between taze, shock or anything further.
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Milyn

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Post by Milyn » July 23, 2019, 1:09 pm
Positive from my side!
I agree with this idk on what basics these things are implemented in first place without knowing about its affects in actual gameplay while we already cant shock armys but they can utilize their power to arrest like seriously buffing leos to some limits is OK but not beyond its limits leos later cry saying more crime pls ... while implementing such things please think about both the sides reffering to devs
Now that shock taze are balanced shocking while cuffed should be allowed this implementation has to be reverted and please whoever is going to compare this game with real life stuffs please dont do it as if the game already filled with real life stuffs.

getrektdude

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Post by getrektdude » July 23, 2019, 1:45 pm
Milyn wrote:
Positive from my side!
I agree with this idk on what basics these things are implemented in first place without knowing about its affects in actual gameplay while we already cant shock armys but they can utilize their power to arrest like seriously buffing leos to some limits is OK but not beyond its limits leos later cry saying more crime pls ... while implementing such things please think about both the sides reffering to devs
Now that shock taze are balanced shocking while cuffed should be allowed this implementation has to be reverted and please whoever is going to compare this game with real life stuffs please dont do it as if the game already filled with real life stuffs.

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Luka

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Post by Luka » July 23, 2019, 2:00 pm
I agree. I was also skeptical about shocking whilst cuffed, but after seeing this update i see by how much more OP cops have got. I like balancing taze and shock but in my opinion this is too much, it will affect a LOT on criminal activity as well.

I think it should be reverted back as how it was, even if you are alone against multiple criminals you can arrest them much more easily than before and i can imagine when you team up with multiple LEOs how much easier it can get.

Mastro

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Post by Mastro » July 23, 2019, 2:46 pm
Cops were way too weak until recently and I believe all of us agree with that. And I am talking about cops only. SWAT and Army are a different thing, and neither of those were touched at all in this update.

I would like to remind all of you how over-powered cops used to be in the past, and I am talking about 2015, when criminal activity was damn high, including the playercount. Cuff range was ridiculously long, I am saying that as someone who used to play in cop skin 24/7, with a thousand arrests. There was no Black Market, groups didn't have weapon or drug racks at all and criminals couldn't move whilst cuffed. Yet there weren't many complaints, if any at all.

In a 1v1 situation I don't believe a criminal stands no chances. Both tazer and shock gun re-charge equally, cuff range is fairly short and criminals can move whilst cuffed which is a big plus. Take also into consideration that most cops are newbies since experienced players are in factions already. We are still talking about 1v1 scenarios though. When cops outnumber you then you are expected to lose. You mentioned SWAT and Army, but once again, we made a few minor changes regarding cops only. SWAT bomb, Army being able to arrest, all those are irrelevant here in this discussion simply because those remained the same and a seperate suggestion should be made.

The reason we made a few tweaks is because it was what most of the community members wanted. It wasn't my or anyone else's decision within the Staff Team. More than 70% were positive. I believe there are always going to be complaints no matter how much we buff or nerf one class simply because each one of us has a different concept of what 'balance' is. We can't please everyone. I can assure you if we revert this some players will say how cops need a buff. Obviously cops are now stronger than they were. That was the whole point.

We personally don't have an issue reverting it back if many players are against it (which is rather odd taking into consideration 3/4 voted yes) but let's see how it works a bit more in real time before rushing into making any changes.
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Uzzwal.

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Post by Uzzwal. » July 23, 2019, 4:15 pm
Mastro wrote:
Cops were way too weak until recently and I believe all of us agree with that. And I am talking about cops only. SWAT and Army are a different thing, and neither of those were touched at all in this update.

I would like to remind all of you how over-powered cops used to be in the past, and I am talking about 2015, when criminal activity was damn high, including the playercount. Cuff range was ridiculously long, I am saying that as someone who used to play in cop skin 24/7, with a thousand arrests. There was no Black Market, groups didn't have weapon or drug racks at all and criminals couldn't move whilst cuffed. Yet there weren't many complaints, if any at all.

In a 1v1 situation I don't believe a criminal stands no chances. Both tazer and shock gun re-charge equally, cuff range is fairly short and criminals can move whilst cuffed which is a big plus. Take also into consideration that most cops are newbies since experienced players are in factions already. We are still talking about 1v1 scenarios though. When cops outnumber you then you are expected to lose. You mentioned SWAT and Army, but once again, we made a few minor changes regarding cops only. SWAT bomb, Army being able to arrest, all those are irrelevant here in this discussion simply because those remained the same and a seperate suggestion should be made.

The reason we made a few tweaks is because it was what most of the community members wanted. It wasn't my or anyone else's decision within the Staff Team. More than 70% were positive. I believe there are always going to be complaints no matter how much we buff or nerf one class simply because each one of us has a different concept of what 'balance' is. We can't please everyone. I can assure you if we revert this some players will say how cops need a buff. Obviously cops are now stronger than they were. That was the whole point.

We personally don't have an issue reverting it back if many players are against it (which is rather odd taking into consideration 3/4 voted yes) but let's see how it works a bit more in real time before rushing into making any changes.
^
Stop Complaining, Start enjoying
Ya'll proving everyone by acting immature and complaining about criminals and cops everytime
Ffs just bring back 2014 gameplay
It was far better then this
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AK33L

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Post by AK33L » July 23, 2019, 4:19 pm
Luka wrote:
I agree. I was also skeptical about shocking whilst cuffed, but after seeing this update i see by how much more OP cops have got. I like balancing taze and shock but in my opinion this is too much, it will affect a LOT on criminal activity as well.

I think it should be reverted back as how it was, even if you are alone against multiple criminals you can arrest them much more easily than before and i can imagine when you team up with multiple LEOs how much easier it can get.

Robin

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Post by Robin » July 23, 2019, 4:51 pm
Ghetto wrote:
Tazers recharges after being used 2-3 times whilst criminals can use shockguns whenever they want to without recharging.

Obviously, I'm Negative with this since criminals can use shockguns without recharging. How can you say that the current gameplay isnt balanced? All you do is cophunting and I barely see you in-game playing as a cop. Get some experience being a cop first and you'll see how hard it is to arrest a player with 6 to 12 shockguns without recharging whilst you may only use your tazers 2-3 times. Seriously people nowadays suggesting only for their own goods, why can you guys just enjoy the game.
This is completely false.
1. Both the tazer AND shock gun both recharge after 3 usages (used to be 3 for taze and 5 for shock, NOT unlimited).
2. The limit of shock guns is 9, not 12.
Once again, I believe we should NOT do anything about the /taze and /shock balance for now, as there have been some updates regarding the said subject not even 48 hours ago.
Wait a week or two, then come up with ideas.
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Demon.

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Post by Demon. » July 23, 2019, 5:02 pm
I honestly didn't know you could shock while cuffed till all this fuss, shocking while you're cuffed doesn't make any sense and sounds OP. Imagine being a cop, chasing someone and finally being able to cuff him only for him to shock the cop 12 times and have his friend come and kill him.

And before you say oww but you only play as LEO lemme tell you that most of the time I'm a crim and when I go LEO, I go army so you can't shock me anyway.
Last edited by Demon. on July 23, 2019, 5:04 pm, edited 1 time in total.
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