Improve the auto hit system upon robbery [ACCEPTED]

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Astrl

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Post by Astrl » May 2, 2019, 9:53 pm
CXdur wrote:
We will most definitely work on this. I'm not completely sure how we'll do it but it's clear hits are placed way too often now and that they can make it troublesome. The mafia controlled stores one is a good idea because even if
they were to randomly change, players can at least avoid robbing the same store twice if they're afraid of hit contact.

More input here is still good though.
This might be a good start to include Pagati into this as well, give the faction something else to do. Increasing the players that are interested in it also?

Could also have groups having the option to have the hostile takeover of the shops too?
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Mastro

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Post by Mastro » August 5, 2019, 7:28 pm
Indognito wrote:
Ingame name: Indognito (obviously)

Suggestion headline: read the topic title

Picture: n/a


Reason for suggesting/improvements

I don’t have all the time in the world so I’ll try to give as much information as I can but keep it brief,

The autohit system upon robbery isn’t a bad idea on paper however the way it was implemented

1: doesn’t make sense.

2: makes it more annoying to rob shops and actually be a criminal.

3: kills any kind of interest one could even have when being an actual criminal not a TDMer.

4: mafia controlled shops payout no different then any other shop so it is tedious without given any real benefits to the robber/criminal.

5: normal shops who abide by the law call the cops not call on a hitman since placing/taking hit contracts is downright illegal.

This does not call for wholesome gameplay however just cause it sucks the way it is doesn’t mean it should be completely removed since it has some potential to being a somewhat okay idea

How we can make it a somewhat okay idea

1: instead of having an autohit system purely based on RNG designate shops with mafia NPCs in the store so that you know it’s a mafia controlled store.

2: add a payout greater then the other stores so that it gives you a viable reason to want to deal with the hit contract, normal stores payout around 4000$-6000$ so a mafia controlled store should be anywhere from the 9000$-12000$ range give or take.


3: have the mafia controlled stores change upon server restart so that you’re not robbing the same shops every time.


These are roleplaysh/realistic enough and will indefinitely be a win win on both sides, it even makes a lot more sense to do it this way but if left the same way it is just discourages many from wanting to rob shops as criminal and tdm be the only thing that happens on the server which is the opposite of a CnR/light roleplay server which is what this server is being advertised as since the date of its creation.
I personally like the suggestion and we will start looking into it soon enough hopegully but I wanted to ask, if we had to implement this one, will players get an auto-hit everytime they rob a shop controlled by a mafia, or just a high possibility?
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AK33L

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Post by AK33L » August 6, 2019, 10:13 am
Mastro wrote:
Indognito wrote:
Ingame name: Indognito (obviously)

Suggestion headline: read the topic title

Picture: n/a


Reason for suggesting/improvements

I don’t have all the time in the world so I’ll try to give as much information as I can but keep it brief,

The autohit system upon robbery isn’t a bad idea on paper however the way it was implemented

1: doesn’t make sense.

2: makes it more annoying to rob shops and actually be a criminal.

3: kills any kind of interest one could even have when being an actual criminal not a TDMer.

4: mafia controlled shops payout no different then any other shop so it is tedious without given any real benefits to the robber/criminal.

5: normal shops who abide by the law call the cops not call on a hitman since placing/taking hit contracts is downright illegal.

This does not call for wholesome gameplay however just cause it sucks the way it is doesn’t mean it should be completely removed since it has some potential to being a somewhat okay idea

How we can make it a somewhat okay idea

1: instead of having an autohit system purely based on RNG designate shops with mafia NPCs in the store so that you know it’s a mafia controlled store.

2: add a payout greater then the other stores so that it gives you a viable reason to want to deal with the hit contract, normal stores payout around 4000$-6000$ so a mafia controlled store should be anywhere from the 9000$-12000$ range give or take.


3: have the mafia controlled stores change upon server restart so that you’re not robbing the same shops every time.


These are roleplaysh/realistic enough and will indefinitely be a win win on both sides, it even makes a lot more sense to do it this way but if left the same way it is just discourages many from wanting to rob shops as criminal and tdm be the only thing that happens on the server which is the opposite of a CnR/light roleplay server which is what this server is being advertised as since the date of its creation.
I personally like the suggestion and we will start looking into it soon enough hopegully but I wanted to ask, if we had to implement this one, will players get an auto-hit everytime they rob a shop controlled by a mafia, or just a high possibility?
Surely high possibilities and not each time.

Demon.

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Post by Demon. » August 6, 2019, 5:12 pm
-1 on Experimentalbex's suggestion on getting a hit everytime you arrest a most wanted, let pagati for once have something special. Anyway, +1 on the original suggestion.

And yes mastro, we should get a hit everytime we rob a maffia store, I mean c'mon it doesn't make sense not getting a hit when you rob a store protected by the mob.

Imagine this;

A mob approached the store and offered the owner protection for a sum of money (more like forced but whatever). The store gets robbed which means the mob got robbed, which means the person that robbed it is fucked.

So yes, hit everytime we rob a maffia store and place 1 or 2 NPC's so we can tell it's maffia owned.

Zoroark

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Post by Zoroark » August 7, 2019, 7:05 am
Mastro wrote:
Indognito wrote:
Ingame name: Indognito (obviously)

Suggestion headline: read the topic title

Picture: n/a


Reason for suggesting/improvements

I don’t have all the time in the world so I’ll try to give as much information as I can but keep it brief,

The autohit system upon robbery isn’t a bad idea on paper however the way it was implemented

1: doesn’t make sense.

2: makes it more annoying to rob shops and actually be a criminal.

3: kills any kind of interest one could even have when being an actual criminal not a TDMer.

4: mafia controlled shops payout no different then any other shop so it is tedious without given any real benefits to the robber/criminal.

5: normal shops who abide by the law call the cops not call on a hitman since placing/taking hit contracts is downright illegal.

This does not call for wholesome gameplay however just cause it sucks the way it is doesn’t mean it should be completely removed since it has some potential to being a somewhat okay idea

How we can make it a somewhat okay idea

1: instead of having an autohit system purely based on RNG designate shops with mafia NPCs in the store so that you know it’s a mafia controlled store.

2: add a payout greater then the other stores so that it gives you a viable reason to want to deal with the hit contract, normal stores payout around 4000$-6000$ so a mafia controlled store should be anywhere from the 9000$-12000$ range give or take.


3: have the mafia controlled stores change upon server restart so that you’re not robbing the same shops every time.


These are roleplaysh/realistic enough and will indefinitely be a win win on both sides, it even makes a lot more sense to do it this way but if left the same way it is just discourages many from wanting to rob shops as criminal and tdm be the only thing that happens on the server which is the opposite of a CnR/light roleplay server which is what this server is being advertised as since the date of its creation.
I personally like the suggestion and we will start looking into it soon enough hopegully but I wanted to ask, if we had to implement this one, will players get an auto-hit everytime they rob a shop controlled by a mafia, or just a high possibility?
The idea behind the mafia controlled stores was to make it to where you’d get a hit almost every time you robbed it. If you were able to rob the store and not get a hit placed on you, that should give the player a nice “I got lucky” feeling. The chance to not get hit would be extremely low so the chance of it happening more than once in a row should barely be existent. The goal of the shops is to give more risks to rob but better rewards.

Hope that helps.
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Mastro

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Post by Mastro » November 19, 2019, 2:20 pm
This will be worked on very soon and will be pushed along with other updates, thanks for the suggestion.
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