Allow one shock after being cuffed. [DENIED]

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ackman

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Post by ackman » October 13, 2019, 6:25 pm
Your name: [Lsrcr]Ackman
Suggestion headline: Allow one shock after being cuffed.
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Why should it be accepted: Got nothing much to write as the topic subject speaks itself. Basically it's needed for a little bit balance.
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AK33L

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Post by AK33L » October 13, 2019, 6:27 pm
Not only one shock is actually needed as there is mostly no escape after cuffed.

Robin

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Post by Robin » October 13, 2019, 7:56 pm
/stun?
There’s much more than just shocks...
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Post by Toast » October 14, 2019, 12:23 am
Think about things a bit logically. Would you be able to shock someone when you're cuffed? Players can still shock S.W.A.T members after being cuffed, which I think isn't logical but it balances things a bit because S.W.A.T cuffs are harder to break than the cop cuffs. Cop cuffs are easily breakable so allowing one shock when you're cuffed would be pointless because you can't /bc and /shock at the same time. You have the advantage of running while being cuffed by a cop which kinda makes it harder for them to /ar you once you've started running. Cops are pretty much underpowered right now so I don't think this should be allowed under any circumstances. We've nerfed the cop class way too much already by reducing the cuff range and all. Every cophunter is always trying to get every single LEO class nerfed for his advantage but try to look at things from our point of view too.

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Post by Ginger » October 14, 2019, 12:31 am
Alex_Toast wrote:
Think about things a bit logically. Would you be able to shock someone when you're cuffed? Players can still shock S.W.A.T members after being cuffed, which I think isn't logical but it balances things a bit because S.W.A.T cuffs are harder to break than the cop cuffs. Cop cuffs are easily breakable so allowing one shock when you're cuffed would be pointless because you can't /bc and /shock at the same time. You have the advantage of running while being cuffed by a cop which kinda makes it harder for them to /ar you once you've started running. Cops are pretty much underpowered right now so I don't think this should be allowed under any circumstances. We've nerfed the cop class way too much already by reducing the cuff range and all. Every cophunter is always trying to get every single LEO class nerfed for his advantage but try to look at things from our point of view too.
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AK33L

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Post by AK33L » October 14, 2019, 3:41 am
Alex_Toast wrote:
Think about things a bit logically. Would you be able to shock someone when you're cuffed? Players can still shock S.W.A.T members after being cuffed, which I think isn't logical but it balances things a bit because S.W.A.T cuffs are harder to break than the cop cuffs. Cop cuffs are easily breakable so allowing one shock when you're cuffed would be pointless because you can't /bc and /shock at the same time. You have the advantage of running while being cuffed by a cop which kinda makes it harder for them to /ar you once you've started running. Cops are pretty much underpowered right now so I don't think this should be allowed under any circumstances. We've nerfed the cop class way too much already by reducing the cuff range and all. Every cophunter is always trying to get every single LEO class nerfed for his advantage but try to look at things from our point of view too.
If you're thinking so logically like irl then how can you drag a sus like this? Think from both sides. I play as leo too its ez to ar as it just need soc.

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Post by Toast » October 14, 2019, 5:36 am
Akeel wrote:
Alex_Toast wrote:
Think about things a bit logically. Would you be able to shock someone when you're cuffed? Players can still shock S.W.A.T members after being cuffed, which I think isn't logical but it balances things a bit because S.W.A.T cuffs are harder to break than the cop cuffs. Cop cuffs are easily breakable so allowing one shock when you're cuffed would be pointless because you can't /bc and /shock at the same time. You have the advantage of running while being cuffed by a cop which kinda makes it harder for them to /ar you once you've started running. Cops are pretty much underpowered right now so I don't think this should be allowed under any circumstances. We've nerfed the cop class way too much already by reducing the cuff range and all. Every cophunter is always trying to get every single LEO class nerfed for his advantage but try to look at things from our point of view too.
If you're thinking so logically like irl then how can you drag a sus like this? Think from both sides. I play as leo too its ez to ar as it just need soc.
First off, Tazing and Shocking aren't perfectly balanced. Shocking definitely has the higher edge over here. We get to taze 2 times, 3 max while crims get to shock us around 4 times. Other than that, the cuff range. It's reduced to the extent that we have to stand right next to the suspect to successfully cuff him otherwise it shows an error. Not everyone has a good SOC.

Dragging is honestly a bit logical. You have to cuff and then drag the suspect TO THE CHECKPOINT, during that time period the suspect gets several attempts to break the cuffs and once they do it's pretty hard to catch them again if you're alone. If you're only targeting the S.W.A.T Faction over here then I doubt that any LEO would agree with you on that one and about the cops, I pretty much explained everything. They're too nerfed and I don't think we can nerf them anymore. You guys also have the advantage of BlackMarket items against the cops so I personally think that they're too underpowered considering everything against them.

S.W.A.T is perfectly balanced against the criminals at this point because you have the SWAT Bomb Jammer for a reason, it's not there just for the show. Making any points regarding SWAT at this moment would be absurd.

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Post by Toast » October 14, 2019, 5:44 am
Alex_Toast wrote:

First off, Tazing and Shocking aren't perfectly balanced. Shocking definitely has the higher edge over here. We get to taze 2 times, 3 max while crims get to shock us around 4 times. Other than that, the cuff range. It's reduced to the extent that we have to stand right next to the suspect to successfully cuff him otherwise it shows an error. Not everyone has a good SOC.

Dragging is honestly a bit logical. You have to cuff and then drag the suspect TO THE CHECKPOINT, during that time period the suspect gets several attempts to break the cuffs and once they do it's pretty hard to catch them again if you're alone. If you're only targeting the S.W.A.T Faction over here then I doubt that any LEO would agree with you on that one and about the cops, I pretty much explained everything. They're too nerfed and I don't think we can nerf them anymore. You guys also have the advantage of BlackMarket items against the cops so I personally think that they're too underpowered considering everything against them.

S.W.A.T is perfectly balanced against the criminals at this point because you have the SWAT Bomb Jammer for a reason, it's not there just for the show. Making any points regarding SWAT at this moment would be absurd.
In addition to that, a S.W.A.T member doesn't even have access to the bomb for the first 2-3 months. What do you have to say about the recruits and the privates?

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ackman

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Post by ackman » October 14, 2019, 7:00 am
Alex_Toast wrote:
Think about things a bit logically. Would you be able to shock someone when you're cuffed? Players can still shock S.W.A.T members after being cuffed, which I think isn't logical but it balances things a bit because S.W.A.T cuffs are harder to break than the cop cuffs. Cop cuffs are easily breakable so allowing one shock when you're cuffed would be pointless because you can't /bc and /shock at the same time. You have the advantage of running while being cuffed by a cop which kinda makes it harder for them to /ar you once you've started running. Cops are pretty much underpowered right now so I don't think this should be allowed under any circumstances. We've nerfed the cop class way too much already by reducing the cuff range and all. Every cophunter is always trying to get every single LEO class nerfed for his advantage but try to look at things from our point of view too.
I see but why did nobody complained about it back when it was allowed for years? Wasn't it illogical back then or? Cuff range for Army & Police were decreased but not for SWAT, seems very logical right. Whereas old SWAT bomb only required one press & instant kill all nearby criminals, nobody from LEO side complained back then, only we criminal kept complaining then after years, that overpowered thingy got replaced.

Let's think about it a lil bit more logically, when SSB is detonated we cannot shock SWATS but are able to shock cops/army.. is it as well logical?
Toast wrote:
First off, Tazing and Shocking aren't perfectly balanced. Shocking definitely has the higher edge over here. We get to taze 2 times, 3 max while crims get to shock us around 4 times. Other than that, the cuff range. It's reduced to the extent that we have to stand right next to the suspect to successfully cuff him otherwise it shows an error. Not everyone has a good SOC.
Hey, no. Both are balanced. Shocks are recharged after being used thrice & vice versa. Cuff range is also not reduced, it's only reduced for blue/purple.

I guess we should stop talking about the logical/illogical thing in this suggestion as I've a TON of LIST to write to regarding it, and pretty sure you also do since half of the things in this server are non realistic so called the server game mode itself so It'd be better if we think about this suggestion in regards to balance/non balance rather than logical or not.
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About me:

Hello, I am Ackman and I am from Pakistan. I'm a part time Epic Gamer. Coming to the Criminal Career I'd like to mention that I am the founder of Blackouts group. It was founded on 19th of April, in 2017. Other than that, I am the leader of DreamTeam group. Coming to the LEO Career, I am currently serving the Army faction as a Major [MAJ].
Current memberships:
  • Blackouts
  • DreamTeam
  • Akatsuki
  • NCS
  • Saints
  • VLA
  • Durcrew
  • Beta Tester
  • [Lsrcr] tag.
Activity Status:
  • In-game: 6/10
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  • Discord: 9/10 (ackman #7476)
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Toast

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Post by Toast » October 14, 2019, 7:54 am
ackman wrote:
I see but why did nobody complained about it back when it was allowed for years? Wasn't it illogical back then or? Cuff range for Army & Police were decreased but not for SWAT, seems very logical right. Whereas old SWAT bomb only required one press & instant kill all nearby criminals, nobody from LEO side complained back then, only we criminal kept complaining then after years, that overpowered thingy got replaced.

Let's think about it a lil bit more logically, when SSB is detonated we cannot shock SWATS but are able to shock cops/army.. is it as well logical?
Things were different back then. People started making suggestions after Black Market was introduced. People kept complaining about the old S.W.A.T bomb and now they're complaining about the new bomb. If you're suggesting that we go back the previous one or that you cannot shock cops aswell then we'd be more than happy to accept the suggestion. It's called 'SWAT SHOCK BOMB' for a reason. What's the point of having something that doesn't give you the advantage over a group of people? Both were originally made so that we could deal with a 'group' of people single handedly. Army has tanks, hydras and hunters and nobody complains about that. Why does everyone have a problem with S.W.A.T? (Not saying that they should nerf Army vehicles or anything. Army is supposed to have this stuff. Just stating some facts).
ackman wrote:
Hey, no. Both are balanced. Shocks are recharged after being used thrice & vice versa. Cuff range is also not reduced, it's only reduced for blue/purple.

I guess we should stop talking about the logical/illogical thing in this suggestion as I've a TON of LIST to write to regarding it, and pretty sure you also do since half of the things in this server are non realistic so called the server game mode itself so It'd be better if we think about this suggestion in regards to balance/non balance rather than logical or not.
This server was originally supposed to have more roleplay-ish stuff but nobody cared about that when people started cophunting in groups. I've been here since 2013, I've witnessed the days when nobody complained about anything. Taze range was reduced for blue/purple because first of all, cops were OP back in the days and I agree that they should've been nerfed. Second, having unlimited tazes is crazy but atleast we had a rule back then but they nerfed the tazing too. Things have changed and I found cops really underpowered when I came back from my inactivity and I don't think this is fair to them. You agreed to the fact that the cop cuff range was reduced so that makes this whole argument invalid because you, yourself stated that the cops are underpowered as compared to S.W.A.T. Now to defend S.W.A.T, it's a faction, people join factions for a reason. Factions are supposed to give you such advantages, if there weren't any then people would've preferred to stick to Cop class because who would want to improve their skills and join a faction when they can get the same things in the Cop class?

As far as Army is concerned, they're supposed to kill not arrest. Reducing Army cuff range makes sense but I believe that Army should arrest in cases where they're underpowered due to certain circumstances, for example having 5 cophunters on your tail when you're the only one in that slow Patriot (which they clearly do but they also die trying so that makes dragging Army into this whole argument sound a bit absurd).

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