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Robin wrote:You can only attack objects to a player’s skin, not their weapons.
Robin wrote:You can only attack objects to a player’s skin, not their weapons.
Robin wrote:You can only attack objects to a player’s skin, not their weapons.
#include <a_samp>
//----------------------------------------------------------------------------//
public OnFilterScriptInit() {
print("\n-- Laser Pointer by Skiaffo --\n");
new p = GetMaxPlayers();
for (new i=0; i < p; i++) {
SetPVarInt(i, "laser", 0);
SetPVarInt(i, "color", 18643);
}
return 1;
}
public OnFilterScriptExit() {
new p = GetMaxPlayers();
for (new i=0; i < p; i++) {
SetPVarInt(i, "laser", 0);
RemovePlayerAttachedObject(i, 0);
}
return 1;
}
//----------------------------------------------------------------------------//
public OnPlayerSpawn(playerid) {
if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
}
public OnPlayerDisconnect(playerid) {
SetPVarInt(playerid, "laser", 0);
RemovePlayerAttachedObject(playerid, 0);
return 1;
}
//----------------------------------------------------------------------------//
public OnPlayerCommandText(playerid, cmdtext[]) {
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (!strcmp("/laseron", cmdtext, true)) {
SetPVarInt(playerid, "laser", 1);
SetPVarInt(playerid, "color", GetPVarInt(playerid, "color"));
return 1;
}
if (!strcmp("/laseroff", cmdtext, true)) {
SetPVarInt(playerid, "laser", 0);
RemovePlayerAttachedObject(playerid, 0);
return 1;
}
if (!strcmp("/lasercol", cmd, true)) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) {
SendClientMessage(playerid, 0x00E800FF, "Usage: /lasercol [color]");
return 1;
}
if (!strcmp(tmp, "red", true)) SetPVarInt(playerid, "color", 18643);
else if (!strcmp(tmp, "blue", true)) SetPVarInt(playerid, "color", 19080);
else if (!strcmp(tmp, "pink", true)) SetPVarInt(playerid, "color", 19081);
else if (!strcmp(tmp, "orange", true)) SetPVarInt(playerid, "color", 19082);
else if (!strcmp(tmp, "green", true)) SetPVarInt(playerid, "color", 19083);
else if (!strcmp(tmp, "yellow", true)) SetPVarInt(playerid, "color", 19084);
else SendClientMessage(playerid, 0x00E800FF, "Colour not available!");
return 1;
}
return 0;
}
public OnPlayerUpdate(playerid) {
if (GetPVarInt(playerid, "laser")) {
RemovePlayerAttachedObject(playerid, 0);
if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
switch (GetPlayerWeapon(playerid)) {
case 23: {
if (IsPlayerAiming(playerid)) {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
}
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
} } }
case 27: {
if (IsPlayerAiming(playerid)) {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
}
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
} } }
case 30: {
if (IsPlayerAiming(playerid)) {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
}
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
} } }
case 31: {
if (IsPlayerAiming(playerid)) {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
}
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
} } }
case 34: {
if (IsPlayerAiming(playerid)) {
/*if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
}*/
return 1;
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
} } }
case 29: {
if (IsPlayerAiming(playerid)) {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
}
} else {
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
} else {
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
} } } } }
return 1;
}
stock IsPlayerInWater(playerid) {
new anim = GetPlayerAnimationIndex(playerid);
if (((anim >= 1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1;
return 0;
}
stock IsPlayerAiming(playerid) {
new anim = GetPlayerAnimationIndex(playerid);
if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) ||
(anim == 1643) || (anim == 1453) || (anim == 220)) return 1;
return 0;
}
//----------------------------------------------------------------------------//
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
//----------------------------------------------------------------------------//


ackman wrote:It's still attached to the player lol. And this script shouldn't be used because it's just not made for this game even though someone on the samp forums used his time to make this. Just use mods (just my opinion).Robin wrote:You can only attack objects to a player’s skin, not their weapons.Robin wrote:You can only attack objects to a player’s skin, not their weapons.Spoiler: showCode: Select allCredit: Skiaffo#include <a_samp> //----------------------------------------------------------------------------// public OnFilterScriptInit() { print("\n-- Laser Pointer by Skiaffo --\n"); new p = GetMaxPlayers(); for (new i=0; i < p; i++) { SetPVarInt(i, "laser", 0); SetPVarInt(i, "color", 18643); } return 1; } public OnFilterScriptExit() { new p = GetMaxPlayers(); for (new i=0; i < p; i++) { SetPVarInt(i, "laser", 0); RemovePlayerAttachedObject(i, 0); } return 1; } //----------------------------------------------------------------------------// public OnPlayerSpawn(playerid) { if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643); } public OnPlayerDisconnect(playerid) { SetPVarInt(playerid, "laser", 0); RemovePlayerAttachedObject(playerid, 0); return 1; } //----------------------------------------------------------------------------// public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (!strcmp("/laseron", cmdtext, true)) { SetPVarInt(playerid, "laser", 1); SetPVarInt(playerid, "color", GetPVarInt(playerid, "color")); return 1; } if (!strcmp("/laseroff", cmdtext, true)) { SetPVarInt(playerid, "laser", 0); RemovePlayerAttachedObject(playerid, 0); return 1; } if (!strcmp("/lasercol", cmd, true)) { new tmp[256]; tmp = strtok(cmdtext, idx); if (!strlen(tmp)) { SendClientMessage(playerid, 0x00E800FF, "Usage: /lasercol [color]"); return 1; } if (!strcmp(tmp, "red", true)) SetPVarInt(playerid, "color", 18643); else if (!strcmp(tmp, "blue", true)) SetPVarInt(playerid, "color", 19080); else if (!strcmp(tmp, "pink", true)) SetPVarInt(playerid, "color", 19081); else if (!strcmp(tmp, "orange", true)) SetPVarInt(playerid, "color", 19082); else if (!strcmp(tmp, "green", true)) SetPVarInt(playerid, "color", 19083); else if (!strcmp(tmp, "yellow", true)) SetPVarInt(playerid, "color", 19084); else SendClientMessage(playerid, 0x00E800FF, "Colour not available!"); return 1; } return 0; } public OnPlayerUpdate(playerid) { if (GetPVarInt(playerid, "laser")) { RemovePlayerAttachedObject(playerid, 0); if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1; switch (GetPlayerWeapon(playerid)) { case 23: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming 0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming 0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming 0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216); } } } case 27: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming 0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming 0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming 0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216); } } } case 30: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming 0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming 0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming 0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216); } } } case 31: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming 0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming 0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming 0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222); } } } case 34: { if (IsPlayerAiming(playerid)) { /*if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming 0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming 0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289); }*/ return 1; } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming 0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming 0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259); } } } case 29: { if (IsPlayerAiming(playerid)) { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming 0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming 0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259); } } else { if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } else { SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming 0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); } } } } } return 1; } stock IsPlayerInWater(playerid) { new anim = GetPlayerAnimationIndex(playerid); if (((anim >= 1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1; return 0; } stock IsPlayerAiming(playerid) { new anim = GetPlayerAnimationIndex(playerid); if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) || (anim == 1643) || (anim == 1453) || (anim == 220)) return 1; return 0; } //----------------------------------------------------------------------------// strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } //----------------------------------------------------------------------------//


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