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Moral wrote:Not really, you can still /rp players and then attempt to fine them. I don't think it will lose its function.Moral wrote:You will also have to remove /rp command as it will be uselessLuka wrote: About the first part yeah I agree. Maybe there should be a countdown, 5 seconds or so and if they still fail to respond then their wanted level should be increased to 4+.
About the second part, what do you mean abuse? Could you elaborate more?
I mean in case the players leave while they are already asked to pay the fine then they must be auto-jailed or auto-fined (which takes the fine from the player's bank account).
Moral wrote:Not necessarily, /rp has roleplay reasons such as holding a weapon in public, reckless driving, etc. and when fined they will have to choose to pay the fine for what they have done, or not pay and get a higher wanted level.Moral wrote:You will also have to remove /rp command as it will be uselessLuka wrote: About the first part yeah I agree. Maybe there should be a countdown, 5 seconds or so and if they still fail to respond then their wanted level should be increased to 4+.
About the second part, what do you mean abuse? Could you elaborate more?
I mean in case the players leave while they are already asked to pay the fine then they must be auto-jailed or auto-fined (which takes the fine from the player's bank account).
Luka wrote:What about setting up a cooldown for that?RockingJohnson wrote:I don't really think that wil be good, the current one is way too better than the suggested system, i have an example that if you ask a player and he gets away from you somehow/get rid of you and refuses to pay fine, so there would be no purpose left. When there's no officer nearby... The player who is executed can easily escape from the situation.Sorry but I don't understand your point, so basically you are concerned about player getting away from being asked to pay the fine?
Negative for this suggestion, -1
That's clearly not going to work...
Also, the current system is way too easy and effortless, it's just a spam of command to get free cash. I believe this suggestion will bring more RP situations since the server has moved a lot towards RP after the V9, that's why I think ideas like this should be suggested more often.
RockingJohnson wrote: What about setting up a cooldown for that?Why cooldown, what would be the purpose of it? It's irrelevant isn't it?

Immortal wrote:A "spam" was the main concern in the first post of the topic, especially after failed /rape attempts.RockingJohnson wrote: What about setting up a cooldown for that?Why cooldown, what would be the purpose of it? It's irrelevant isn't it?
You /fine anyone that has wanted level between 1 and 3 (yellow suspects). You don't /fine random people on the street lol.

Faraon78910 wrote:No lvl 4 wanted, maybe current wanted lvl +1 lvl, otherwise -1what if the player who was told to pay the fine goes into the checkpoint to get fined by the system and not the Police officer who initiated the command?
It doesnt make any sense anyway.
If you really want to change it this way would be better: if you pay the fine the moment cop asked you to, you pay less. If you refuse to, you're paying how much you're already supposed to. /fine is kinda rp cmd, and my idea is rpish
In case you're adding luka's idea, dont add msg box with yes or no, make it that player has to write cmd such as /payfine or /pfine
Robin wrote:Or a simple cooldown on the CMD?^
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