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Lsrcr Forum • SWAT SSB - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

SWAT SSB

https://ls-rcr.com/forum/viewtopic.php?t=128811

Page 2 of 6

Re: SWAT SSB

Posted: December 28, 2025, 12:52 am
by Crimson
December 28, 2025, 12:39 amTheNinjaWizzard wrote:
Spoiler: show
Heavy disagree, Old SSB was already very dangerous and had a bunch of rules on how and when you can use it because of how overpowered it was, thus it had to be nerfed but with the exchange of now that it has no rules and you can use it on any wanted anywhere, even if it is only one target. S.W.A.T. is a law enforcment faction/organization, and for that it is obviously meant to be way more threatening than any criminal/mafia organization, deployed with the most advanced tactics and weapons, it's literally in the name. Special Weapons and Tactics.
And having 2+ years of experience as a S.W.A.T. member, the ratio between S.W.A.T. members and other criminals far outweigh us, Most of my time (and other members) I've always been outnumbered by criminals, which is why we are issued these special weapons so we are able to deal with several of you. While I understand the frustration of getting hit by a SSB as a singular target, you also have your own counters, as mentioned the SSB Jammer is meant to completely counter the SSB and make it useless, as well as if there are multiple criminals with it you can keep using it and stay nearby so you don't get hit and take us out. If you're gonna complain about having to run to BM and use your money, that's on you because I know most of you are insanely rich because you play all the time. We also have to deal with constantly dying and having to restock our gear and redeploy. And in cases where we use SSB when there are several criminals, at most you can only focus on criminal while the other gun you down. S.W.A.T. is a team based faction meaning S.W.A.T. were always meant to team with each other, but being how S.W.A.T. is difficult to get into nowadays, there's barely anyone online.
If S.W.A.T. was actually active and had a few members online at once, we would easily be able to take out several criminals with just 1 SSB, but seeing now that there are constant cophunts with several wanted versus like 1-2 S.W.A.T. members, we developed a habit of just popping SSB off rip because that's really the most we could do towards such a large cophunt, and even sometimes that still fails and we can't do anything due to the heavy number of criminals.
And sure, using a SSB on a singular criminal is unfair but that's how it's meant to be, S.W.A.T./ SA Army is more threatening than any other criminal/mafia organization. The only thing you can do it team up with others to outnumber us. It's easy to become a criminal, very difficult to be a S.W.A.T. Member.
You are talking like we are playing in 2016 with 50+ players, wake up. We literally have 3 cophunters with 3+ swat members. SWAT SSB could work the way you are talking if the users were like their elder swat members, current swat member who's abusing this feature are idiots, abusing this powerful feature on only 1 criminal to make it unfair for them and we can't ignore the fact that swat has OP cuff range. You couldn't imagine who bad can it be, 3 swat members using all their ssb for a cophunt of 3. By the way, Cophunters are getting outnumbered by swat, this is not like old days buddy, we barely have 15players average and leos are usually 70% of them including swat and armies.

Re: SWAT SSB

Posted: December 28, 2025, 12:55 am
by Crimson
December 28, 2025, 12:38 amThorax wrote:
Spoiler: show
the whole suggestion is written by a criminal's POV after losing,

so the solution is to remove or limit the SSB because some assholes don't like getting caught? and using a SWAT feature for its real purpose is called "abuse"? interesting

to clear it up, the majority of the SSB usage exists as a defensive feature used under pressure situations to avoid dying and to safely handle suspects.

"you can say in rules you can use SSB only when there is 4+ criminals" following this idea, if a SWAT member faced 2 or 3 crims, what should he do? accept death because the rule says that the number is not enough to use the SSB? (that's when pussy criminals gameplay forces the SWAT member into no-solution situations) lmao

if the SSB was truly unfair, it would never been added to SWAT, but this feature has been part and existed too many years already. and suddenly now its a problem and abuse?

doesn't make sense at all.

all this bullshit is just so you keep enjoy hunting SWAT freely without limits, nah.
SSB become unfair lately when some idiots got it, imagine using a powerful feature like SSB on a single criminal when you can even get him without using anything. When it was added to swat, true users know how to deal with criminals and not waste and make the gameplay for the criminals unfair. I'm not SWAT member i assume SSB was made for a team and to counter a cophunt not to waste and make the gameplay unfair. And trust me, if you guys stop abusing
SSB and use it for its real exists the game would be much fun and not some assholes getting rekt as you said. Try removing the SSB from this users and let's see if they can do anything without abusing it.

Re: SWAT SSB

Posted: December 28, 2025, 12:57 am
by Cover
SWAT Bomb has always been and still is the most unrealistic and overpowered perk, SWAT was always known for its tactics and teamwork, but ever since this bomb was updated and added, SWAT gameplay has gone downhill. Members as soon as they reach SPC, they start spamming the SSB without even bothering to use actual tactics or at least trying.

Especially since there are no rules limiting its use, some members always choose the easy way and abuse it by using it against single suspects without bothering to spend any time shooting or chasing, instead they simply choose the easiest option.

In my opinion, the SWAT bomb needs a major cooldown, at least 100 seconds between each bomb, to avoid unnecessary spamming. Additionally, the stunning animation should either be removed or significantly reduced so suspects have a chance to escape, the stun animation is even longer than the bomb planting animation for SWAT themselves, as shown in the video Crimson posted.

Not to mention, SWAT already has many advantages, including cuff range, the drone, and the /smh command. Which are options to use as well, it doesn't all have to be based solely on the SSB itself.


Re: SWAT SSB

Posted: December 28, 2025, 12:58 am
by ThoraX
December 28, 2025, 12:42 amKaru_Tepes wrote:
December 28, 2025, 12:38 amThorax wrote:
the whole suggestion is written by a criminal's POV after losing,

so the solution is to remove or limit the SSB because some assholes don't like getting caught? and using a SWAT feature for its real purpose is called "abuse"? interesting

to clear it up, the majority of the SSB usage exists as a defensive feature used under pressure situations to avoid dying and to safely handle suspects.

"you can say in rules you can use SSB only when there is 4+ criminals" following this idea, if a SWAT member faced 2 or 3 crims, what should he do? accept death because the rule says that the number is not enough to use the SSB? (that's when pussy criminals gameplay forces the SWAT member into no-solution situations) lmao

if the SSB was truly unfair, it would never been added to SWAT, but this feature has been part and existed too many years already. and suddenly now its a problem and abuse?

doesn't make sense at all.

all this bullshit is just so you keep enjoy hunting SWAT freely without limits, nah.
I would like you to go back to my post where I said someone used it AGAINST ME, when I was UNWANTED.

Using the SSB against criminals is fine by me, that's the purpose of it. Do I like it being used against only me? Not really, touch unfair, but against 3+ users it's entirely game and I see no issue in it being deployed that way. My issue is solely in that UNWANTED HITMEN can be affected by the SSB, and the user who used it against me, a single player (I did not have any backup at the time) when I was unwanted so he could escape.
regarding the unwanted hitmen we move to the bug section, not the suggestions, all u should do when u realize there is a chase and a SSB usage, don't interrupt to not get affected by it, till the bug get fixed.

as for the usage of the SSB against single suspect, scroll up in others saying u can find that there is something called The Black Market, and there are items meant specifically for the SSB, the jammer, cop bat at the exact time when he gets close to u while u're frozen by it, to freeze him back, all u should do is to offer some professionalism to escape or avoid being chased by the SSB.

Re: SWAT SSB

Posted: December 28, 2025, 1:18 am
by Cover
Kindly stay on topic and share your opinions without unnecessary drama.

Unnecessary comments have been deleted.

Re: SWAT SSB

Posted: December 28, 2025, 1:41 am
by Wizzy
As a S.W.A.T. Member I don't meant to be biased but I will defend the usage of SSB, this isn't the first time a suggestion has been posted to nerf SSB and it certainly won't be the last, sure as Cover mentioned we also have other weapons like the increased cuff range, but that doesn't do us a whole lot, when it comes to having a taze/shock battle between a S.W.A.T. member and a criminal, S.W.A.T. is usually the first having to taze, and at the end our tazer runs out first and the criminal is able to get away, not to mention having taze ref, making it so that we use our taze first, as well as it being reflected upon us making it pretty much one sided, and as for the drone, it can only be used for such high ranks that even I haven't unlocked it even after being a member for over 2 years, while that is no excuse because I am very inactive when it comes to S.W.A.T. but seeing other members use it, it doesn't do much from what I've seen, and for /smh command, used it a bunch and it does work sometimes, but most of the time you are easily caught by other criminals, even if you use a helicopter to hide at a discreet location and use a sniper from far away, you can't do much with the element of surprise as most of the time you will get gunned down, sure it does work but it has a 15 minute cooldown and when it comes to close combat it is useless. The reason we use SSB the most is because it is the most efficient, hands down. With over 2 years of experience I've tried to use all the S.W.A.T. tactics, and none of them work as efficient as the SSB, even /swclimb is useless, most of the time you fail because the building is so high, if you want us to use other tactics and not spam SSB then buff the other mechanics because they are only used at very specific situations that rarely happen.
While on the other hand, criminals have taze ref, which is guaranteed upon a taze, cuff kit which has high chance of /bc, SSB jammer, all these that are guaranteed to efficiently work against us and serve as perfect counters. Saying SSB is unfair, it was never meant to be fair, you think that law enforcement gives a shit about making it fair for criminals? No, they will use anything to arrest you. And it's not like arresting does anything nowadays, everyime I arrest someone they instant /usejailcard and /kill and spawn in their house somewhere in idlewood or lsa and /dweap and instantly fully restock and go wanted again, complaining that you get arrested once per sometime because most of the time S.W.A.T. is constantly dying due to getting outnumbered, and we only spawn in our base where we have to regear and drive back from our far away base. Stop crying about getting SSB'd as a single target when all you do is camp with snipers on high ground, and once you get low go hide and spam /takedrugs 25 or have a team of 5 on top of an infernus with nitro, or sit at the jefferson motel and wait there with chainsaws or hide behind the hallway, I can name several pussy strategies that you guys use that is completely unfair and near impossible for us to counter. You have your unfair advantages we have ours, just cause you die and your "fun" is ruined when 90% of the time you use the same bullshit strategies to kill us, doesn't mean we deserve a nerf.

Re: SWAT SSB

Posted: December 28, 2025, 1:47 am
by Karu_Tepes
December 28, 2025, 12:58 amThorax wrote:
December 28, 2025, 12:42 amKaru_Tepes wrote:
December 28, 2025, 12:38 amThorax wrote:
the whole suggestion is written by a criminal's POV after losing,

so the solution is to remove or limit the SSB because some assholes don't like getting caught? and using a SWAT feature for its real purpose is called "abuse"? interesting

to clear it up, the majority of the SSB usage exists as a defensive feature used under pressure situations to avoid dying and to safely handle suspects.

"you can say in rules you can use SSB only when there is 4+ criminals" following this idea, if a SWAT member faced 2 or 3 crims, what should he do? accept death because the rule says that the number is not enough to use the SSB? (that's when pussy criminals gameplay forces the SWAT member into no-solution situations) lmao

if the SSB was truly unfair, it would never been added to SWAT, but this feature has been part and existed too many years already. and suddenly now its a problem and abuse?

doesn't make sense at all.

all this bullshit is just so you keep enjoy hunting SWAT freely without limits, nah.
I would like you to go back to my post where I said someone used it AGAINST ME, when I was UNWANTED.

Using the SSB against criminals is fine by me, that's the purpose of it. Do I like it being used against only me? Not really, touch unfair, but against 3+ users it's entirely game and I see no issue in it being deployed that way. My issue is solely in that UNWANTED HITMEN can be affected by the SSB, and the user who used it against me, a single player (I did not have any backup at the time) when I was unwanted so he could escape.
regarding the unwanted hitmen we move to the bug section, not the suggestions, all u should do when u realize there is a chase and a SSB usage, don't interrupt to not get affected by it, till the bug get fixed.

as for the usage of the SSB against single suspect, scroll up in others saying u can find that there is something called The Black Market, and there are items meant specifically for the SSB, the jammer, cop bat at the exact time when he gets close to u while u're frozen by it, to freeze him back, all u should do is to offer some professionalism to escape or avoid being chased by the SSB.
Thorax, please do not embarrass yourself in an attempt to justify an issue again...

Pagati reported the bug about the SSB targeting unwanted hitmen months ago. The official statement from devs was that it was too much a burden to be fixed. Now, while you are correct in the idea of "Don't be around wanted criminals when hitman" I specifically stated in my post, that you quoted, that I was ALONE and had no backup. There were no criminals to SSB, the user used the SSB on me knowing full well about the bug, with the intent to escape me. Bug Report here: viewtopic.php?t=125557

I am fully aware of the black market and all it's tools. Please do not act like it's some magical secret. My first post brought up this point, but you seem to ignore it.

"All u should do is to offer some professionalism to escape" Are you serious? I am the LEAST likely player to engage in a gunfight, whom has a known habit of running long before SWAT arrives, and you're going to tell me to escape, which is already what I do?

As I said in the post you yourself quoted, I do not have any problem with the current SSB. I think it is in a very good state and does not need changed, which mean I am on your side, so please do not act like I am an enemy here. Were we differ on opinion is on how it is being used, in that some officers of SWAT are using the SSB too often instead of using other tactics in their arsenal, and that it can be a problem with some users because it's going to a length that, until this point, it was not used before.

Re: SWAT SSB

Posted: December 28, 2025, 2:27 am
by saeeddi
December 28, 2025, 12:38 amThorax wrote:
the whole suggestion is written by a criminal's POV after losing,

so the solution is to remove or limit the SSB because some assholes don't like getting caught? and using a SWAT feature for its real purpose is called "abuse"? interesting

to clear it up, the majority of the SSB usage exists as a defensive feature used under pressure situations to avoid dying and to safely handle suspects.

"you can say in rules you can use SSB only when there is 4+ criminals" following this idea, if a SWAT member faced 2 or 3 crims, what should he do? accept death because the rule says that the number is not enough to use the SSB? (that's when pussy criminals gameplay forces the SWAT member into no-solution situations) lmao

if the SSB was truly unfair, it would never been added to SWAT, but this feature has been part and existed too many years already. and suddenly now its a problem and abuse?

doesn't make sense at all.

all this bullshit is just so you keep enjoy hunting SWAT freely without limits, nah.
This suggestion isn’t about hating SWAT as a faction, it’s about fact that any mechanic with zero cooldown is a broken mechanic.

As Of Right now, you dont even have to aim or use a brain cell-you just spam ssb until the other person literally can’t move their character. That’s not what you call a tactical gameplay

If you’re a good "SWAT" member, a 5-10 seconds cooldown shouldn’t even scare you. You throw the bomb, you make your move, and you win. If you need to throw three bombs in a row just to survive one fight, you aren't handling suspects, you're being carried by a broken button.

Adding a cooldown doesn't make SWAT weak it just makes you actually have to try.

Add a cooldown. +1

Re: SWAT SSB

Posted: December 28, 2025, 2:35 am
by saeeddi
December 28, 2025, 1:41 amTheNinjaWizzard wrote:
As a S.W.A.T. Member I don't meant to be biased but I will defend the usage of SSB, this isn't the first time a suggestion has been posted to nerf SSB and it certainly won't be the last, sure as Cover mentioned we also have other weapons like the increased cuff range, but that doesn't do us a whole lot, when it comes to having a taze/shock battle between a S.W.A.T. member and a criminal, S.W.A.T. is usually the first having to taze, and at the end our tazer runs out first and the criminal is able to get away, not to mention having taze ref, making it so that we use our taze first, as well as it being reflected upon us making it pretty much one sided, and as for the drone, it can only be used for such high ranks that even I haven't unlocked it even after being for over 2 years, while that is no excuse because I am very inactive when it comes to S.W.A.T. but seeing other members use it, it doesn't do much from what I've seen, and for /smh command, used it a bunch and it does work sometimes, but most of the time you are easily caught by other criminals, even if you use a helicopter to hide at a discreet location and use a sniper from far away, you can't do much with the element of surprise as most of the time you will get gunned down, sure it does work but it has a 15 minute cooldown and when it comes to close combat it is useless. The reason we use SSB the most is because it is the most efficient, hands down. With over 2 years of experience I've tried to use all the S.W.A.T. tactics, and none of them work as efficient as the SSB, even /swclimb is useless, most of the time you fail because the building is so high, if you want us to use other tactics and not spam SSB then buff the other mechanics because they are only used at very specific situations that rarely happen.
While on the other hand, criminals have taze ref, which is guaranteed upon a taze, cuff kit which has high chance of /bc, SSB jammer, all these that are guaranteed to efficiently work against us and serve as perfect counters. Saying SSB is unfair, it was never meant to be fair, you think that law enforcement gives a shit about making it fair for criminals? No, they will use anything to arrest you. And it's not like arresting does anything nowadays, everyime I arrest someone they instant /usejailcard and /kill and spawn in their house somewhere in idlewood or lsa and /dweap and instantly fully restock and go wanted again, complaining that you get arrested once per sometime because most of the time S.W.A.T. is constantly dying due to getting outnumbered, and we only spawn in our base where we have to regear and drive back from our far away base. Stop crying about getting SSB'd as a single target when all you do is camp with snipers on high ground, and once you get low go hide and spam /takedrugs 25 or have a team of 5 on top of an infernus with nitro, or sit at the jefferson motel and wait there with chainsaws or hide behind the hallway, I can name several pussy strategies that you guys use that is completely unfair and near impossible for us to counter. You have your unfair advantages we have ours, just cause you die and your "fun" is ruined when 90% of the time you use the same bullshit strategies to kill us, doesn't mean we deserve a nerf.

playing Swat against group ofcriminals is a nightmare and the rest of your kit is basically garbage. Nobody is denying that you you should not have strong tools, but "this other thing is broken" isn't a valid excuse for SSB having zero cooldown.

If your only way to win is a literal freeze player exploit, that just proves the game balance is cooked,buff the taser, fix the swat drone, whatever,but infinite bomb spam is just lazy mechanics. Comparing a 3 minute cooldown command to a zero-second spammable bomb is crazy.

If the roles were reversed and criminal had a zero cooldown shock gun, you'd be on the forums in five minutes. You want a buff for your other gear ,Fine but dont act like spamming a broken button makes you pro.

Re: SWAT SSB

Posted: December 28, 2025, 3:34 am
by Wizzy
playing Swat against group ofcriminals is a nightmare and the rest of your kit is basically garbage. Nobody is denying that you you should not have strong tools, but "this other thing is broken" isn't a valid excuse for SSB having zero cooldown.

If your only way to win is a literal freeze player exploit, that just proves the game balance is cooked,buff the taser, fix the swat drone, whatever,but infinite bomb spam is just lazy mechanics. Comparing a 3 minute cooldown command to a zero-second spammable bomb is crazy.

If the roles were reversed and criminal had a zero cooldown shock gun, you'd be on the forums in five minutes. You want a buff for your other gear ,Fine but dont act like spamming a broken button makes you pro.
Nobody said the SSB isn't powerful, it's definitely overpowered because it's meant to be, it's meant to be used against several criminals at a time to freeze your character for a few seconds so that we have time to cuff you and even then there is still not much time especially with how long the animation is. However after the nerf there has been no rules for the SSB saying that we cannot use it on only one criminal, there has been an exact previous suggestion like this to nerf SSB and they didn't, what makes you think they will now?
Even you can agree the rest of our kit is trash because of how often we die, I'm not using that as an excuse to spam SSB but why would I not use the most poweful and efficient weapon especially if there is no rule saying we can't spam it? Like I said before, you have a SSB jammer that is designed to be the literal counter of SSB, saying It's a "hassle" to get or it's "expensive" sounds like lame excuses to me.

Maybe I'll suggest to buff some of our other features so that they are actually useable in combat since you all are gonna keep complaining we only use SSB, that's why, cause the rest of our shit RARELY works and anyone who's ever been in S.W.A.T. knows it.

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