/breakcuffs suggestion

Moderators: Suggestions helpers, Developers

26 posts Page 2 of 3

Robin

User avatar
Robin
Donator
Posts: 12368
Joined: October 27, 2014, 11:08 am

Post by Robin » July 19, 2016, 7:30 am
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

Spoiler: show
Spoiler: show

Mastro

User avatar
[Lsrcr]Mastro
Senior Administrator
Posts: 4187
Joined: December 8, 2015, 2:57 pm
Location: Greece

Post by Mastro » July 19, 2016, 7:34 am
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.
The chances to break the cuffs are already too high IMO. It should be around 30-50% if I am not wrong. It's all about luck. Sometimes you may end up breaking the cuffs 5 times in a row, and sometimes you may not be able to do that even once.

OT; -1.
Image


Faraon78910

User avatar
Faraon
Retired Administrator
Event Host
Posts: 7730
Joined: August 16, 2013, 10:12 pm
Location: Glen Park

Post by Faraon78910 » July 19, 2016, 9:24 am
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.
:up:

Mizo19

User avatar
Mizo
Posts: 2032
Joined: November 16, 2015, 12:47 pm
Location: Morocco

Post by Mizo19 » July 19, 2016, 9:53 am
-1

BoSS

BoSS
Donator
Posts: 4015
Joined: December 20, 2010, 9:48 pm

Post by BoSS » July 19, 2016, 10:40 am
/bc is already op

RollinZo

User avatar
Rollinzo
Donator
Posts: 1470
Joined: October 20, 2015, 11:35 am
Location: Tunisia

Post by RollinZo » July 19, 2016, 11:03 am
[Lsrcr]Robin wrote:
-1, don't limit the criminals, we (LEOs) have so many advantages already.

Also, not 10/10 importance mate.
Jaker wrote:
-1, criminals are already too weak compared to LEOs.
Yup exactly. -1
Former S.W.A.T Captain
Image

Cyanide

Cyanide
Posts: 542
Joined: June 8, 2015, 6:43 am
Location: Hawick

Post by Cyanide » July 19, 2016, 4:51 pm
RAIFMS wrote:
[Lsrcr]Robin wrote:
-1, don't limit the criminals, we (LEOs) have so many advantages already.

Also, not 10/10 importance mate.
Image

Nilikos

User avatar
[Lsrcr]NiLiKoS
Donator
Supporter
Posts: 2897
Joined: December 15, 2013, 6:20 pm
Location: The Netherlands

Post by Nilikos » July 19, 2016, 5:00 pm
GalaxyGeri wrote:
Why should it be accepted: I cuffed someone once and he broke the cuffs 12 fucking times. which is really out of logic as a roleplay. The /bc is really out of logic and for me (As S.W.A.T) is much harder to get someone jailed then a normal officer.
This will only give advantages to S.W.A.T and LEO's, they got enough features.

-1
Spoiler: show

Indognito

Indognito
Posts: 3821
Joined: January 10, 2016, 9:55 am
Location: Unknown

Post by Indognito » July 19, 2016, 10:27 pm
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.


I agree with this right here. This is a better option so +1 for this


-1 if the suggestion stays the same

Mr.Nightmare

User avatar
Knight
Pagati Underboss
Posts: 1312
Joined: March 16, 2016, 12:54 am
Location: Tunisia

Post by Mr.Nightmare » July 19, 2016, 10:53 pm
+1 to what robin said
-1 to geri's suggestion
26 posts Page 2 of 3
Return to “Database - SA:MP Server suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest