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Lsrcr Forum • Event system updates - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Event system updates

https://ls-rcr.com/forum/viewtopic.php?t=79271

Page 2 of 3

Re: Event system updates

Posted: January 16, 2017, 11:37 am
by Swaka
Hello there, i usually don't come here but i got a great idea about event list. How about having command to check how many players are left in event. Something like this /event list.

Re: Event system updates

Posted: January 21, 2017, 1:17 pm
by CXdur
Abdul. wrote:
Hello there, i usually don't come here but i got a great idea about event list. How about having command to check how many players are left in event. Something like this /event list.
Event hosts and assistants can already view a full list of participants and also perform actions on them as well as I linked in the previous page.

Re: Event system updates

Posted: January 23, 2017, 8:10 pm
by Faraon78910
I'm voting -1 on this for reasons.

Re: Event system updates

Posted: January 23, 2017, 9:14 pm
by Zoroark
CXdur wrote:
Abdul. wrote:
Hello there, i usually don't come here but i got a great idea about event list. How about having command to check how many players are left in event. Something like this /event list.
Event hosts and assistants can already view a full list of participants and also perform actions on them as well as I linked in the previous page.
CXdur is right there is a command that lists players and vehicles on the map. It's a good system too.

Re: Event system updates

Posted: January 23, 2017, 11:26 pm
by mo5rb
Add command /event information to avoid much asking for prize or rules of the event

Re: Event system updates

Posted: January 23, 2017, 11:51 pm
by CXdur
mo5rb wrote:
Add command /event information to avoid much asking for prize or rules of the event
You can already do /e info to open a dialog with some of the settings and the name & description. Description cannot be too long but it's long enough for us to put some useful information in there. We can also force participants to open this dialog.

Re: Event system updates

Posted: January 24, 2017, 1:02 am
by Zoroark
CXdur wrote:
mo5rb wrote:
Add command /event information to avoid much asking for prize or rules of the event
You can already do /e info to open a dialog with some of the settings and the name & description. Description cannot be too long but it's long enough for us to put some useful information in there. We can also force participants to open this dialog.
Do me a favor. Create a guide topic with all the CMDs a regular player and can use in an event ex

/event say
/event leave etc cause I forget commands often.

If there is a CMD that lists event CMDs than post it there too cause I don't know it. If it doesn't exist than I suggest one in place.


It's not top priority but it'll help me out a lot in game since I use my phone to check the forums. Also if event assistant add a CMD that lists CMDs for that.


Real world suggestion make /animlist appear as a list like /info or group commands instead of in the main chat.

Re: Event system updates

Posted: January 24, 2017, 3:23 am
by xtcpekanbaru007
+1 Good idea.

Re: Event system updates

Posted: January 31, 2017, 4:43 am
by Rally3
I've had a small go with this myself and it is fucking amazing. The amount of detail and overall neatness among the dialog options, it is really unparalleled for what I have seen at least in my entire SA-MP career. I only had such a small time with it so I've not even gone through 5% of these features yet but I can see that there is a lot to be made and I'm happy to say that it even makes some ideas of mine, for racing and others, very feasible. Can't wait to have another go at this, and I would suggest checkpoints but Stephen already told me that it was denied because of sync issues. Would've been really great, but hey, you can't have everything in life, at least not in one package :x

Re: Event system updates

Posted: February 1, 2017, 3:17 pm
by Zoroark
Rally3 wrote:
I've had a small go with this myself and it is fucking amazing. The amount of detail and overall neatness among the dialog options, it is really unparalleled for what I have seen at least in my entire SA-MP career. I only had such a small time with it so I've not even gone through 5% of these features yet but I can see that there is a lot to be made and I'm happy to say that it even makes some ideas of mine, for racing and others, very feasible. Can't wait to have another go at this, and I would suggest checkpoints but Stephen already told me that it was denied because of sync issues. Would've been really great, but hey, you can't have everything in life, at least not in one package :x
I love the event system too. It's not perfect but for what it is it's very useful and convenient. When I get back on imma do bug testing and shit. I really wish to have 2 spawn points but it's whatever.

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