
Moderator: S.A. Army Generals
NotAnAdmin wrote:Just confused, how is this different from injections?1. Because it will heal you instantly instead of slowly as the injections

Anyways good luck and I hope you guys get this, It would be pretty cool to see these IG.[color=#BF4040]
- Should have some sort of timer applied, for example if a soldier deploys one at 10:50, he shouldn't be able to spawn another one until like 11:00 or so. Time can be modified, it's just made so that it does not unbalance neither injections nor drugs since this would apparently heal completely instantly. A rp reason for this could be that the Medics have to make another medkit at the base and that is what the timer is, just how long the "medics" take to build another kit.
- Some sort of "expiration". Let's say that a soldier deploys it and after 5 min no one uses it, then it should be rendered useless and despawned. A rp reason for this might be that the components for the medkit were rendered useless by weather or bad storage
- I'd like this to have an actual model for the game, I think some were suggested but in addition to them there should also be a 3d text label (one of those floating texts for you unfamiliar with them) saying which officer deployed it and how much HP it has left in it, as well as the time left for the "expiration" I talked about.
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Rally3 wrote:I like this a lot even tho I'm not a part of this faction, but I have a couple of "extra" suggestions so to speak.
Anyways good luck and I hope you guys get this, It would be pretty cool to see these IG.[color=#BF4040]
- Should have some sort of timer applied, for example if a soldier deploys one at 10:50, he shouldn't be able to spawn another one until like 11:00 or so. Time can be modified, it's just made so that it does not unbalance neither injections nor drugs since this would apparently heal completely instantly. A rp reason for this could be that the Medics have to make another medkit at the base and that is what the timer is, just how long the "medics" take to build another kit.
- Some sort of "expiration". Let's say that a soldier deploys it and after 5 min no one uses it, then it should be rendered useless and despawned. A rp reason for this might be that the components for the medkit were rendered useless by weather or bad storage
- I'd like this to have an actual model for the game, I think some were suggested but in addition to them there should also be a 3d text label (one of those floating texts for you unfamiliar with them) saying which officer deployed it and how much HP it has left in it, as well as the time left for the "expiration" I talked about.
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Bobbi wrote:Be_Quiet wrote:+1 would be useful
Maffiaduck wrote:I did read that, it's just that if an army member gets killed before a certain time he will still have the medic bag and the other medic bag will be available for others to use, this is why I suggested the timer to avoid such a short time span of spawning these.
I've already said your 1st suggestion "The bag should be like the same principle as the grenades where you can only spawn with it. So if you use the medic bag you will have to re-spawn to get the medic bag again." So the medic bags isn't going to be too overpowered. [/i]
iBig. wrote:Yeah sounds like a good idea,I think it is possible, but it would be to overkill if u can enter the car whole the time and get free medic bags. But great idea!
It would also be cool if in someway, you could have one in every army vehicle, so like if you enter it or something you could use one or whatever, not sure if it would even be possible but yeah.
+1

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