We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • Fixing the medic class. Major update in 2nd post with tl;dr! [ACCEPTED] - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Fixing the medic class. Major update in 2nd post with tl;dr! [ACCEPTED]

https://ls-rcr.com/forum/viewtopic.php?t=101574

Page 3 of 4

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 16, 2019, 12:26 am
by Karu_Tepes
How about skilled medics can revive us?
We would be talking about a pretty OP thing. I don't even know if that could be coded. And currently, given how underused Medics are, it would need either 10k score total, or 100 score medic.

However, when I look at what I did as a medic...this is not far off. Heart stops (Cardiac arrest). CPR performed, keep blood circulating. AED used to deliver an electrical pulse to the cardiac muscle via the chest. If done correctly, in enough time, with the right skill and a metric fuckton of pure luck, we can and have restarted the human heart from a none functioning place. There is of course a difference between dead and clinically dead, but given we now have the technology, skill, and knowledge to remove ones heart and replace it with another...Name a profession more OP than a medical professional. Paramedics, doctors, and surgeons can literally bring back the dead, to a degree. I like it.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 16, 2019, 7:38 am
by Robin
Lost_Soul wrote:
How about skilled medics can revive us?
We would be talking about a pretty OP thing. I don't even know if that could be coded. And currently, given how underused Medics are, it would need either 10k score total, or 100 score medic.

However, when I look at what I did as a medic...this is not far off. Heart stops (Cardiac arrest). CPR performed, keep blood circulating. AED used to deliver an electrical pulse to the cardiac muscle via the chest. If done correctly, in enough time, with the right skill and a metric fuckton of pure luck, we can and have restarted the human heart from a none functioning place. There is of course a difference between dead and clinically dead, but given we now have the technology, skill, and knowledge to remove ones heart and replace it with another...Name a profession more OP than a medical professional. Paramedics, doctors, and surgeons can literally bring back the dead, to a degree. I like it.
I’d rather just die and respawn instead of waiting for a medic to revive me.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 16, 2019, 4:03 pm
by Diplomatic.
Robin wrote:
Lost_Soul wrote:
How about skilled medics can revive us?
We would be talking about a pretty OP thing. I don't even know if that could be coded. And currently, given how underused Medics are, it would need either 10k score total, or 100 score medic.

However, when I look at what I did as a medic...this is not far off. Heart stops (Cardiac arrest). CPR performed, keep blood circulating. AED used to deliver an electrical pulse to the cardiac muscle via the chest. If done correctly, in enough time, with the right skill and a metric fuckton of pure luck, we can and have restarted the human heart from a none functioning place. There is of course a difference between dead and clinically dead, but given we now have the technology, skill, and knowledge to remove ones heart and replace it with another...Name a profession more OP than a medical professional. Paramedics, doctors, and surgeons can literally bring back the dead, to a degree. I like it.
I’d rather just die and respawn instead of waiting for a medic to revive me.
It is good if we die and wait for a medic to revive only if we are on /rpmode [ON]

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 16, 2019, 4:26 pm
by Karu_Tepes
It is good if we die and wait for a medic to revive only if we are on /rpmode [ON]
Or if you have something nice you would lose on death.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 17, 2019, 1:12 am
by Demon.
yeah it's a bit op but seniors can nerf it, would definitely bring the medic class to the top, it's a pretty cool idea if medics could revive since they'd go near the gunfight (army v crims; crim v crim; etcetc) and they'd stay ready to revive the one that dies. 10 minutes cooldown, 5 score and some cash for reviving. When revived you'd spawn with all your weps/injects/drugs and 30% hp.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 17, 2019, 1:39 am
by Karu_Tepes
yeah it's a bit op but seniors can nerf it, would definitely bring the medic class to the top, it's a pretty cool idea if medics could revive since they'd go near the gunfight (army v crims; crim v crim; etcetc) and they'd stay ready to revive the one that dies. 10 minutes cooldown, 5 score and some cash for reviving. When revived you'd spawn with all your weps/injects/drugs and 30% hp.
Perfect! Actual legitimate ideas!

Staff, I think after so many comments and such, we've presented many ideas, many opinions, and many voices. The server is 75% in agreement with this suggestion. I ask now please if we can get it approved. Thank you.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 20, 2019, 7:08 am
by Mastro
Medics reviving players is not a bad idea and I also suggested it on Discord in #discussion channel. However we can make it take effect only when someone has /rpmode ON. That can be pretty fun in role-play scenarios, medic will have to role-play with you, perform CPR, check blood pressure etc.

I don't like the idea of Medics seeking for criminals or being able to arm themselves just for the sake of that. Best would be to simply make it so medics cannot damage criminals and the vice versa. However they will still be able to get wanted and kill cops, possibly also get 'punished' whenever they indulge in illegal activities (by the goverment)? That can be a 2,000-3,000$ fine or so.

Another problem is injections. Currently as far as I remember you can buy injections only from the hospital. It's much easier for a LEO to go to a checkpoint, buy a bunch of injections and then type a command to heal themselves. We could perhaps make it when a medic is online LEOs cannot purchase injections from the hospital or buy a very limited amount. They will have to call for a medic, then buy stuff from them.

That might be an issue because of how easily obtainable drugs will be on the other hand, however I believe increasing the price of them by a lot can help, when you purchase them from Crack Den. A way cheaper choice is going to be drug dealers, reviving the class itself aswell.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 20, 2019, 4:09 pm
by Karu_Tepes
Medics reviving players is not a bad idea and I also suggested it on Discord in #discussion channel. However we can make it take effect only when someone has /rpmode ON. That can be pretty fun in role-play scenarios, medic will have to role-play with you, perform CPR, check blood pressure etc.

I don't like the idea of Medics seeking for criminals or being able to arm themselves just for the sake of that. Best would be to simply make it so medics cannot damage criminals and the vice versa. However they will still be able to get wanted and kill cops, possibly also get 'punished' whenever they indulge in illegal activities (by the goverment)? That can be a 2,000-3,000$ fine or so.

Another problem is injections. Currently as far as I remember you can buy injections only from the hospital. It's much easier for a LEO to go to a checkpoint, buy a bunch of injections and then type a command to heal themselves. We could perhaps make it when a medic is online LEOs cannot purchase injections from the hospital or buy a very limited amount. They will have to call for a medic, then buy stuff from them.

That might be an issue because of how easily obtainable drugs will be on the other hand, however I believe increasing the price of them by a lot can help, when you purchase them from Crack Den. A way cheaper choice is going to be drug dealers, reviving the class itself aswell.
On the point of /rpmode revive, I agree. I think it would be rather fun ^-^

No, medics should NOT harm players. It goes against everything a medic would be.

Raising the price on both drugs and injections is a good plan. Make it so players only want to use them as a LAST resort knowing they would be spending a pretty penny for that health. Also, as more incentive, make the medics FREE. We would still get paid by the government (20k per the class), and possibly a bonus per heal, but even in the US where healthcare is paid for by the patient, we have insurance and most of us pay nothing for an ambulance. As for drug dealers, remove the dens entirely, or make them drug dealer only. Make people have to call a drug dealer for drugs (reviving that class) or a medic for health (reviving this class). Problem solved!

"But wahh! I'm a try hard bullshit child who needs this and now I can't heal!" No, fuck you. Even without medics, drug dealers, drugs, injections, and every other healing option offered in the server, there is STILL a single tried and true way to heal ever since the original game that has not ever changed. Go to Cluckin' Bell, Burger Shot, Pizza Stop, ect, and buy food for health. This has ALWAYS been an option. As far as I am concerned, drugs, injections, and medics are a kindness from the server creators to you, the players, to make it so you don't have to do this. But since everyone has been throwing a fit about this entire suggestion, Is that what you want? To have to go to the nearest food store and buy food? Because without drugs, injections, and medics, that's your only option.

Why do I add this mini-rant in here? Because I have noticed that since this suggestion has been made, there have been a select group (you, me, and the staff know who you are) who are going on medic hunts but claiming 'it's a cop hunt, medic's are LEOS'. We're not. I've proven this. Yesterday was a literal medic hunt (we had 3 medics online at one time) and a few players (again we all know who) were hunting us down relentlessly calling it a cop hunt. The service medics provide is a KINDNESS, provided by the creators, and the players who opt to take on that role. I am BEGGING for two things to happen immediately: Players, stop shooting medics! And staff, please implement a no killing medics rule. Even something temporary until this suggestion is accepted, denied, or otherwise worked out. Thank you.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 21, 2019, 3:00 am
by AK33L
Add a command for /request injections where medics and salesman can sell injections... /sell injections for medics... Seems rather cool and with the huge amount of leos we have today medic will be revived with this.

Re: Fixing the medic class. Major update in 2nd post with tl;dr!

Posted: July 22, 2019, 7:58 pm
by Mastro
We would actually like more opinions on this before doing anything if possible.

All times are UTC
Page 3 of 4
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/