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Lsrcr Forum • 9mm Taser gun - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

9mm Taser gun

https://ls-rcr.com/forum/viewtopic.php?t=67094

Page 3 of 7

Re: 9mm Taser gun

Posted: March 4, 2016, 12:30 pm
by 122policeofficer
[Lsrcr]Slam wrote:
If this going accepted
What rule for this to use?
Rule is that it will be more roleplayish abd realistic.And also for some people is annoyed to type and rather like to aim.

$$$BadShah$$$ wrote:
It would be hard to taze people with
high ping and lag. -1
Hmm can you kill the pplayer who have high ping and laging? Yes you can.Just train in shooting/aiming and you will succes in taser gun too ;)

Re: 9mm Taser gun

Posted: March 4, 2016, 3:57 pm
by Thursday
how about if me lag? ofcourse i cant use the taser gun :/

Re: 9mm Taser gun

Posted: March 4, 2016, 9:20 pm
by 122policeofficer
[Lsrcr]Slam wrote:
how about if me lag? ofcourse i cant use the taser gun :/
Hmmm idk mate :P Taser will works same as 9 mm gun,so if you miss once you can shot again until you hit suspect you want.And of course I would like to add count down so for example if I manage to taze you once with taser gun,after affect time of tazer expirie I will be able to taze you 2-4 times and after that I could not taze you again for example for 30-60 seconds.After that time expirire I am being aviable to taze again

Re: 9mm Taser gun

Posted: March 4, 2016, 9:29 pm
by Thursday
122policeofficer wrote:
[Lsrcr]Slam wrote:
how about if me lag? ofcourse i cant use the taser gun :/
Hmmm idk mate :P Taser will works same as 9 mm gun,so if you miss once you can shot again until you hit suspect you want.And of course I would like to add count down so for example if I manage to taze you once with taser gun,after affect time of tazer expirie I will be able to taze you 2-4 times and after that I could not taze you again for example for 30-60 seconds.After that time expirire I am being aviable to taze again
If this going accepted,I will fix my lag,BTW I can't graphic card on my CPU,so I still have fps lag

Re: 9mm Taser gun

Posted: March 6, 2016, 3:18 pm
by [Lsrcr]Oggy
+1, its's more realistic and it removes the unfair advantages of cops.
Spoiler: show
You probably won't believe this. I came here now to make this suggestion and was surprised to see this one.

Re: 9mm Taser gun

Posted: April 29, 2016, 5:28 pm
by e.e
Big +1, Tazer is atm way 2 op.. and some people doesn't event use this, they just go with /cuff so.. lets bring this ingame.

Re: 9mm Taser gun

Posted: April 29, 2016, 7:16 pm
by Mason
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.

Re: 9mm Taser gun

Posted: April 29, 2016, 7:30 pm
by e.e
Mason wrote:
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.
How would it be to make lagcomp off?:) Then hits depends only on ping.

Re: 9mm Taser gun

Posted: April 30, 2016, 6:09 am
by Robin
Mason wrote:
Alright I'm for this if, when you taze someone, the server gets the ping of the to-be tazed player and increases his hitbox... all dependings on his ping. As it would be literally impossible to taze someone with 300+ ping. And yes, this is scriptable within samp.
Tell me over Skype how the hell you want to increase the hit box.

Re: 9mm Taser gun

Posted: April 30, 2016, 9:43 am
by Naruk
No, we don't want to destroy our prescious SOC system :roll:

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