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Indognito wrote:Okay add more strict rules on the matter sure but if this is going to happen then make a rule where cops/swat and army can’t leave while taking damage from a criminal or being within close proximity of a criminal since the cops will often use this tactic to insure their K/D isn’t affect and it makes no sense that a cop just randomly disappears the second his health goes down to only 25% remaining so even the playing field if the rules are going to be enforced at all.This ^
Mastro Online
Mastro wrote:280 is still too much, that's 4,5+ minutes after all. I don't know where's fun being in jail for that much? As Slam said, set it max up to 180 seconds because the faster people get out of jail, the sooner will they be able to make crime again and so on. It's just more interesting and challeging for both cops and criminals.Slam wrote:okay to avoid all this and make the game more enjoyable is to decrease jail time and max it up to 180 seconds.So more crimes will be committed and CnR works.We already decreased max jail time from 400+ seconds to around 280.

Lumix wrote:Decreasing the jail time even further will decrease the value of the jailcard.Mastro wrote:280 is still too much, that's 4,5+ minutes after all. I don't know where's fun being in jail for that much? As Slam said, set it max up to 180 seconds because the faster people get out of jail, the sooner will they be able to make crime again and so on. It's just more interesting and challeging for both cops and criminals.Slam wrote:okay to avoid all this and make the game more enjoyable is to decrease jail time and max it up to 180 seconds.So more crimes will be committed and CnR works.We already decreased max jail time from 400+ seconds to around 280.
Mr.Nightmare wrote:Who cares, they're expensive as fuck anyways and not everyone can afford buying them.Lumix wrote:Decreasing the jail time even further will decrease the value of the jailcard.Mastro wrote:280 is still too much, that's 4,5+ minutes after all. I don't know where's fun being in jail for that much? As Slam said, set it max up to 180 seconds because the faster people get out of jail, the sooner will they be able to make crime again and so on. It's just more interesting and challeging for both cops and criminals.
We already decreased max jail time from 400+ seconds to around 280.

Mastro Online

Mastro wrote:Not sure if deceasing max jail-time for criminals would be beneficial but we might give it a try in the future.I dont know man, people just /q before we can even taze and cuff them. We need it now more than ever. Lots and lots of players are quitting the game this way and avoiding jail. You play as a LEO, you know what I am talking about.
As for making q abuse rules stricter, I think it's fine the way it is now. When you leave the server after being tazed/cuffed and then rejoin within 30 minutes , you get auto-jailed. Maybe an auto-warning if player gets auto-jailed more than twice?
However that doesn't happen if a LEO hasn't used any commands on you. That might change if we implement Mason's suggestion, but not sure if Devs have the time to do that for now.
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