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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • 9mm Taser gun - Page 4

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

9mm Taser gun

https://ls-rcr.com/forum/viewtopic.php?t=67094

Page 4 of 7

Re: 9mm Taser gun

Posted: April 30, 2016, 10:28 am
by Kaosx234
Naruk wrote:
No, we don't want to destroy our prescious SOC system :roll:
wouldnt destroy, i already have an idea for a new SOC system (a bit harder yolo)

Re: 9mm Taser gun

Posted: April 30, 2016, 3:16 pm
by 122policeofficer
Naruk wrote:
No, we don't want to destroy our prescious SOC system :roll:
/taze is part of SOC system....It will be not removed SOC system until we remove /cuff /ar and other commands.Replacing /taze command for taser gun is juts one thing,I am not suggesting to remove whole SOC system :)

Re: 9mm Taser gun

Posted: April 30, 2016, 7:38 pm
by N.Ali
-1 because current system is very good in my opinion.

Re: 9mm Taser gun

Posted: April 30, 2016, 8:18 pm
by e.e
N.Ali wrote:
-1 because current system is very good in my opinion.
Is it? You think its good when someone runs in a 5o5 street fight straigt to u with /taze?
Or you run away, he jumps 1 time and bam, u lay on ground? You think thats good?
At the moment this server is based on who types the fastest commands (shock, bc, taze, cuff, ar, takedrugs) and I guess this wouldn't harm the server to bring just a little bit roleplay in!

Re: 9mm Taser gun

Posted: April 30, 2016, 8:50 pm
by 122policeofficer
N.Ali wrote:
-1 because current system is very good in my opinion.
I first use /taze in some situations...Of course it's easy to pre-type /taze command and on that way catch someone.With tazer gun it will be harder but however I suggest this thing because it's very roleplayish and I think players will enjoy more with it since it's looks like real thing like in real life, not only command.

Re: 9mm Taser gun

Posted: April 30, 2016, 8:55 pm
by Kaosx234
I can see this as an improvement in SWAT. Imagine all SWATties shooting you with the taser, if you had a chance now, you have it no more. so +1 actually

Re: 9mm Taser gun

Posted: April 30, 2016, 8:56 pm
by e.e
Kaosx234 wrote:
I can see this as an improvement in SWAT. Imagine all SWATties shooting you with the taser, if you had a chance now, you have it no more. so +1 actually
Hm. Depends on the range bro.
It shouldn't be too far man, this would be uncool.

Re: 9mm Taser gun

Posted: April 30, 2016, 8:57 pm
by Kaosx234
e.e wrote:
Kaosx234 wrote:
I can see this as an improvement in SWAT. Imagine all SWATties shooting you with the taser, if you had a chance now, you have it no more. so +1 actually
Hm. Depends on the range bro.
It shouldn't be too far man, this would be uncool.
Short range => make the taser effect better ;)

Re: 9mm Taser gun

Posted: April 30, 2016, 9:01 pm
by e.e
Kaosx234 wrote:
e.e wrote:
Kaosx234 wrote:
I can see this as an improvement in SWAT. Imagine all SWATties shooting you with the taser, if you had a chance now, you have it no more. so +1 actually
Hm. Depends on the range bro.
It shouldn't be too far man, this would be uncool.
Short range => make the taser effect better ;)
Yea, thats right.
And I think it could change the Crime / Cop relationship really good.
I'm asking me if it would be possible to /cuff first, when the person is tazed..
Would make it more realistic, but I guess people would complain.

Re: 9mm Taser gun

Posted: April 30, 2016, 11:02 pm
by Mastro
Yea, thats right.
And I think it could change the Crime / Cop relationship really good.
I'm asking me if it would be possible to /cuff first, when the person is tazed..
Would make it more realistic, but I guess people would complain.
So no more straight cuffers? That's what you mean? In fact, tazing has a way longer range than cuffing, so I don't actually know why would you suggest that. It's not like it's easier to directly cuff someone than taze him first so it's unfair fot criminals.

It might look more realistic if you ough to taze someone first, then cuff him, but plenty of things here aren't realistic at all, and this should stay as it is, in this instance. Tazing is something optional and it should remain like that.

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