SWAT SSB

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Immortal

[Lsrcr]Immortal
Senior Administrator
Posts: 3636
Joined: December 8, 2013, 4:37 pm
Location: Macedonia

Post by Immortal » January 1, 2026, 6:20 pm
Hi,

After reviewing your suggestion and carefully considering the feedback provided by the community, we aimed to balance all concerns and viewpoints. Based on this, we have reached the following conclusion:

1. Reduce the engine-off timer to 5 seconds (currently around 8 seconds)

2. Remove the automatic ejection of criminals from NRG-type bikes. The engine-off effect will remain, consistent with regular vehicles. Ejection from bicycles and mountain bikes will remain unchanged

3. Introduce a per-SWAT-member cooldown: once a SWAT member uses a bomb, they cannot deploy another one for 20 minutes

4. Prevent multiple SWAT bombs from being detonated in a short timeframe. If a bomb has already been detonated by a SWAT member, other SWAT members will be unable to detonate another one until the same cooldown used for criminals’ /sh expires.
Note: The bomb will not be lost if a SWAT member attempts to use it during the cooldown. If attempted, they will receive a message along the lines of:
“A SSB has been detonated recently, please wait.”

5. The SWAT bomb jammer (BM item) will now have a chance to fail

These changes are intended to encourage more thoughtful and strategic use of the SSB. The goal is for SWAT members to be more mindful, plan ahead, and reserve the bomb for more challenging scenarios rather than using it freely - hence the added cooldowns.

The Dev team is currently working on these changes, along with other updates, and they will be pushed live on the server as soon as they are ready.

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