Fixing the medic class. Major update in 2nd post with tl;dr! [ACCEPTED]
Posted: July 7, 2019, 3:38 pm
Your name: Lost_Soul
Picture: Keep the picture in this
Importance of suggestion: 9 given how broken an useless an entire class is
Why should it be accepted: So we have a thread on fixing the medic. I filed a bug report on the ambulance, but I was told the private ambulances are working as intended when purchased...so here's my questions.
1: Why is the medic class so broken?
2: What can we do to fix the medic class?
3: How can we be sure it's balanced?
4: How can we fix the ambulance we purchase from a dealership?
5: How can we do this in such a way everyone is happy?
1: This one is rather simple. The medic class has been handicapped from day one. They are considered LEOs, meaning criminals can shoot them, but they cannot carry a gun or armor. Medics have only one choice when a wanted player comes at them, which is run. Do you know how many times I've had my ambulance shot to pieces then had the user come and shoot me down just for fun? Wasn't doing shit, but they were 'cop hunting' and thought it would be fun. Add to it that drugs, injections, and hospitals exist, and you have a handicapped class with NO PURPOSE!
2: In game, the paramedics are listed as LEOs. Paramedics are not LEOs in the real world. While some departments do train their officers (or a select group of them) to be paramedics, they are still LEOs first and medics second. A police medic would have all the power of a LEO (/cuff and such) and to shoot, but also heal others (NOT themselves).
Private medics are also a real world thing, and are simple for profit BLS/ALS companies that respond to calls with private ambulances and perform EMS. They are given 'some' form of recognition as first responders, but are not considered LEOs, fire/rescue, ect. They are, for the most part, just people who buy an ambulance, get trained, get a dispatch number, and do the work. For these cases, the private medic would be perfect. Sure they could do the normal stuff, but also go and rob, heist, shoot, ect. However, once yellow they not only can then be harmed by LEOs, but also they CANNOT use /healme anymore.
For the actual medic class though, the one that is pink, we need a whole rework. One, both police and criminals agree paramedics are off limits irl. There have even been cases where during shoot outs, criminals will demand a medic to treat a fallen gang member in exchange for something. Usually 'You can arrest him, just dont let him die like this.". For this reason, the medic class should be invulnerable to LEOs, yellow+ players, and so on. However, this also means not only do they not need /healme but also no need for a gun AT ALL. This would basically be the 'safe' class, where a player can be safe from harm to watch the action and gather score via /heal while also having pretty much zero other interaction. No DMing, no robbing, no banks. They would only be able to do /heal and simple buy a car kind of stuff. Think of it like the 'welcome new person! Here's a noob class to enjoy so you can get to learn the commands, understand the gameplay, and know some users while gathering score!". Now the 1 vs 3 score per /heal thing, that I'm not sure about if this would indeed be a learning class.
As for making people use /request medic more, my only idea there is pretty simple. Make it needed. Only criminals who are wanted can use drugs. Remove injections and cures from hospitals. Make it so police, civilians, and wanted players without drugs on them NEED a medic to heal. Of course that could lead to people who would rather /kill or lose their HP instead of using /request medic but for that, we need a death penalty. No, not taken down by force.
I mean that when you get sent to jail, you sit there for 60 to 300 seconds as punishment. Make death just as harsh. Put their character in a cloud (or a burning inferno...) and keep them there for 60 to 300 seconds. Preferably while a bot standing there says things such as "Was it truly worth it?" and "Well at least you didn't go out like a bitch.". I guarantee you players put up with that each death and the medics are going to become the new gold medalists of the server.
3: Most of the changes I listed above are balanced. Now someone asked about what if a medic isn't online. So, I did some thinking. The police should be able to get free health from the police department. Wanted players can take drugs. So while those systems still work as intended, and can be used when no medics are online, medics become an easier solution. A cop can /request medic and get a heal delivered, or he can walk back to the LSPD and heal. Wanted users can use drugs, but then they have to buy more, their wanted level goes up, they slowly recover. A medic is fast and instant. Also, given how most medics are nonprofit or covered by insurance, make it free. (I don't actually know if the money given to me when I use /heal is their's or not.)
4: There is an ambulance currently available to be purchased from the dealership in Los Santos for $100,000, but it gives you a wanted level as soon as you get into it. There's alot to say on this one, but I want to keep this relatively short. So to sum it up, ambulances can be purchased legally in the real world. Either make the ambulance not a LEO vehicle (it's not that in real life anyways regardless of lights/sirens), fix the dealership ambulance so that it is our vehicle not the LEOs, or remove it from the dealership so players do not get ripped off. It's been suggested that I 'Sell back the ambulance you noob", except that would only get me $75k of my $100k investment, and I like my ambulance. I wish being a medic was a viable class. But as it sits, the intended use of purchasing the vehicle was a 'tactical medic', meaning fucking you, I'm private, and if you aim a gun at me I'm going to blow your ass off ^-^
5: I think with everything I've put here, everyone should have what we need to make everyone happy with the changes (or at least not bitching about them). We also now have an entire thread right here to discuss what else could be changed. I'll even make a suggestion log edited to this one. I know two people who will tear this apart anyways, but to those two people, don't bother. You're both on ignore and I won't see it, and I have no desire to reply.
Please keep this thread on topic and give useful, productive suggestions so that we can work together to finally fix this class and vehicle, thank you.
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted: So we have a thread on fixing the medic. I filed a bug report on the ambulance, but I was told the private ambulances are working as intended when purchased...so here's my questions.
1: Why is the medic class so broken?
2: What can we do to fix the medic class?
3: How can we be sure it's balanced?
4: How can we fix the ambulance we purchase from a dealership?
5: How can we do this in such a way everyone is happy?
1: This one is rather simple. The medic class has been handicapped from day one. They are considered LEOs, meaning criminals can shoot them, but they cannot carry a gun or armor. Medics have only one choice when a wanted player comes at them, which is run. Do you know how many times I've had my ambulance shot to pieces then had the user come and shoot me down just for fun? Wasn't doing shit, but they were 'cop hunting' and thought it would be fun. Add to it that drugs, injections, and hospitals exist, and you have a handicapped class with NO PURPOSE!
2: In game, the paramedics are listed as LEOs. Paramedics are not LEOs in the real world. While some departments do train their officers (or a select group of them) to be paramedics, they are still LEOs first and medics second. A police medic would have all the power of a LEO (/cuff and such) and to shoot, but also heal others (NOT themselves).
Private medics are also a real world thing, and are simple for profit BLS/ALS companies that respond to calls with private ambulances and perform EMS. They are given 'some' form of recognition as first responders, but are not considered LEOs, fire/rescue, ect. They are, for the most part, just people who buy an ambulance, get trained, get a dispatch number, and do the work. For these cases, the private medic would be perfect. Sure they could do the normal stuff, but also go and rob, heist, shoot, ect. However, once yellow they not only can then be harmed by LEOs, but also they CANNOT use /healme anymore.
For the actual medic class though, the one that is pink, we need a whole rework. One, both police and criminals agree paramedics are off limits irl. There have even been cases where during shoot outs, criminals will demand a medic to treat a fallen gang member in exchange for something. Usually 'You can arrest him, just dont let him die like this.". For this reason, the medic class should be invulnerable to LEOs, yellow+ players, and so on. However, this also means not only do they not need /healme but also no need for a gun AT ALL. This would basically be the 'safe' class, where a player can be safe from harm to watch the action and gather score via /heal while also having pretty much zero other interaction. No DMing, no robbing, no banks. They would only be able to do /heal and simple buy a car kind of stuff. Think of it like the 'welcome new person! Here's a noob class to enjoy so you can get to learn the commands, understand the gameplay, and know some users while gathering score!". Now the 1 vs 3 score per /heal thing, that I'm not sure about if this would indeed be a learning class.
As for making people use /request medic more, my only idea there is pretty simple. Make it needed. Only criminals who are wanted can use drugs. Remove injections and cures from hospitals. Make it so police, civilians, and wanted players without drugs on them NEED a medic to heal. Of course that could lead to people who would rather /kill or lose their HP instead of using /request medic but for that, we need a death penalty. No, not taken down by force.
3: Most of the changes I listed above are balanced. Now someone asked about what if a medic isn't online. So, I did some thinking. The police should be able to get free health from the police department. Wanted players can take drugs. So while those systems still work as intended, and can be used when no medics are online, medics become an easier solution. A cop can /request medic and get a heal delivered, or he can walk back to the LSPD and heal. Wanted users can use drugs, but then they have to buy more, their wanted level goes up, they slowly recover. A medic is fast and instant. Also, given how most medics are nonprofit or covered by insurance, make it free. (I don't actually know if the money given to me when I use /heal is their's or not.)
4: There is an ambulance currently available to be purchased from the dealership in Los Santos for $100,000, but it gives you a wanted level as soon as you get into it. There's alot to say on this one, but I want to keep this relatively short. So to sum it up, ambulances can be purchased legally in the real world. Either make the ambulance not a LEO vehicle (it's not that in real life anyways regardless of lights/sirens), fix the dealership ambulance so that it is our vehicle not the LEOs, or remove it from the dealership so players do not get ripped off. It's been suggested that I 'Sell back the ambulance you noob", except that would only get me $75k of my $100k investment, and I like my ambulance. I wish being a medic was a viable class. But as it sits, the intended use of purchasing the vehicle was a 'tactical medic', meaning fucking you, I'm private, and if you aim a gun at me I'm going to blow your ass off ^-^
5: I think with everything I've put here, everyone should have what we need to make everyone happy with the changes (or at least not bitching about them). We also now have an entire thread right here to discuss what else could be changed. I'll even make a suggestion log edited to this one. I know two people who will tear this apart anyways, but to those two people, don't bother. You're both on ignore and I won't see it, and I have no desire to reply.
Please keep this thread on topic and give useful, productive suggestions so that we can work together to finally fix this class and vehicle, thank you.
