Hitman skill rework [ACCEPTED]

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Snipaxxyy

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Post by Snipaxxyy » November 9, 2019, 6:04 pm
Your name: [Lsrcr]Snipaxxyy
Suggestion headline: Hitman skill rework
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Importance of suggestion: 10/10
Why should it be accepted:

[li][/li] Add a cooldown between placing hits on the same guy you placed on earlier

[li][/li] Increase minimum of the amount of cash required to hit someone (From 7K to 15k)

Lately there's been a lot of hitmen around and it's literally unplayable because people keep hitting you continously for minor things and you get hunt by several hitmen at once.
Last edited by Snipaxxyy on November 9, 2019, 9:02 pm, edited 1 time in total.

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Mastro

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Post by Mastro » November 9, 2019, 6:31 pm
I guess we can simply make it so if someone has a hit and a hitman successfully kills him then at least 15 real life minutes should pass in order to hit said person again (timer starts when person gets killed).

We also think to upper the requirement to play as a hitman by a lot considering most players who abuse the command have <1000 score and happens rather often.

A very sensitive command to use and really hard for players to prove a hit is invalid.

Those are just some ideas though. Let's see what others think.
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AK33L

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Post by AK33L » November 9, 2019, 10:10 pm
+1 mastro its annoying to get hitted just after being killed by a hitman, well i do place hit but when he is hitted i waited for him to die as it takes like 2 min as there are lots of them.
I also suggest to add some limitations to the hitman class where you'll need a minimum requirement on something, didnt think about it yet and others can also suggest it too or make it only members of some groups can be hitman with some lets say higher rank than rank 1 or idk... It just crossed my mind and i suggest it here and others can also think about it too.

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Post by getrektdude » November 10, 2019, 5:03 am
I was actually thinking for reduced minimum hit amount but i guess you guys are better the other way,
so i'll go for a +1 for your suggestion.

It happens frequently to get hit back to back after getting killed by hitmen, it's definitely frustrating.

Mastro's idea is also good, only players with 1000+ score should be allowed to place hits isn't a bad idea either.

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Robin

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Post by Robin » November 10, 2019, 7:50 am
We’re already making chances in the upcoming update, it’s the best we put this suggestion on-hold until the update is released
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Mastro

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Post by Mastro » November 10, 2019, 5:17 pm
Robin wrote:
We’re already making chances in the upcoming update, it’s the best we put this suggestion on-hold until the update is released
That is true, however we would like some to hear opinions/suggestions so go ahead guys.
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Veen

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Post by Veen » November 10, 2019, 8:00 pm
I do agree with the idea of making a 15 minute between hits , because generally , when a player just die due to a hit and get in the following minute another hit for a reason that he commited in the same scenario that caused the first hit , it becomes unplayable especially when there are much hitmans , so that would be great . I do also agree with the idea of making the hitman system available only for players that have 1000 score and + , so that we reduce the amount of invalid hits that we can see like, steal , bad guy ... . I know that i do only agree lol but the propositions sounds perfect for me , i do like the idea of raising the minimal cost for a hit , for example increase it to 20k , because nowdays it has become like an habit , some players get killed , or just getting annoyed by a simple thing , they directly type the command with 7K and without any thougts so it's like a beneficial system that doesn't costs anything

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Lillard

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Post by Lillard » November 11, 2019, 8:17 am
+1
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Ginger

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Post by Ginger » November 12, 2019, 1:42 pm
I also agree because its unplayable when someone keep hitting you on minor reasons so i'll go with +1 here.

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KinG_MahathiR

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Post by KinG_MahathiR » November 12, 2019, 4:07 pm
Aslo maybe increase the time to cancel hit? Isn't 30 sec too less to know if it was a wrong hit?
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