Counterfeit cash for insane items

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Should we approve this?

45%
Yes, sounds fun
5
9%
No, too risky
1
9%
neutral, could be fun but needs regulated
1
36%
I'm a whiny baby and think Karu needs to be banned
4

Total votes: 11

Karu_Tepes

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[Lsrcr]Lost_Soul
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Post by Karu_Tepes » January 20, 2022, 6:00 am
Your name: [Lsrcr]Karuminska
Suggestion headline: add counterfeit money for rare weapons/cars
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Importance of suggestion: 10/10 Gives people something to grind for, as well as tactical devices
Why should it be accepted: So this has two parts, gaining the currency, and using it..

Getting currency: This would be the hard part. You'd have to go to a bank or special place to have your money checked. While you can check it dollar by dollar, or by the million, the odds would be insanely low. For every 5000 dollars you have checked, only 1-5 would be counterfeit. You would have to hide it at your house or a special place, because being caught carrying counterfeit cash would be highly illegal. You'd have to check alot of cash before you can get any kind of meaningful amount.

Getting goods: If you have 5-7k+ score (or the tag, whichever staff feels more comfortable with) you can gather up your counterfeits and go to a few stores. They ONLY take counterfeit cash, nothing out. This is a list of the stuff I came up with...

Flame thrower (10 seconds of ammo): 500 counterfeit
Grendades (5): 1000 counterfeit
Satchel Charges (5): 1000 counterfeit
Vortex (single use, once you log out/it's blown up it's gone): 1500 counterfeit
Seasparrow (single use): 2000 counterfeit
Rocket launcher (5 rockets): 2500 counterfeit
Rhino: 15000 counterfeit
Hydra: 20000 counterfeit

So clearly, you have to spend an insane amount of time to earn enough to afford these things, but there is another way... counterfeit money could be bought/sold/traded between players on a sliding scale. If there seems to be alot of counterfeit being spent, the price goes down. If there's little being spent, it goes up. The server makes the prices, not the players. (unless done in trade) and yes, you can absolutely scam a player out of counterfeit, even tagged members (making it the only allowed scam tagged members can do). The reason is this is all untraceable fake cash, so no one is monitoring it. So, gimme your thoughts on how to make this better
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Faraon78910

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Post by Faraon78910 » January 20, 2022, 9:52 am
Absolutely not! 5 of 'goods' you listed are army features and are strictly restricted by rules. Everything listed is insanely op and gives possibility to dm and Lsrcr already has that problem.

Mockery

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[Lsrcr]Mockery
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Post by Mockery » January 20, 2022, 1:53 pm
Faraon78910 wrote:
Absolutely not! 5 of 'goods' you listed are army features and are strictly restricted by rules. Everything listed is insanely op and gives possibility to dm and Lsrcr already has that problem.
^
Giving these features to normal player base would create extreme chaos throughout the server.
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Karu_Tepes

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Post by Karu_Tepes » January 20, 2022, 3:17 pm
That's why it's locked behind a score wall and insanely expensive. Oh, it's not just for criminals either. I'm sure SWAT would love to have a rocket launcher for cophunts
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e.e

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Post by e.e » January 20, 2022, 3:31 pm
I actually like this idea since the current gameplay is pretty 'boring' and feels the same all over again.
Faraon78910 wrote:
Everything listed is insanely op and gives possibility to dm and Lsrcr already has that problem.
Yeah true, but thats the problem with cafe/low score players. I think if any experienced user would abuse it in any way, he should be punished hard then.
Don't forget this isn't really a rp server, its semi rp and more laid out on deathmatching people. Maybe make it a thing only for tagged users, just like the tow car.
I think it'd be pretty cool to chase a criminal using a tank(should have more than 1k hp then since army's tank has 8k). Of course the items karu listed should be kinda different, a rpg seems too much imo, also the sparrow with the minigun.

We definitely need some kind of changes in the current gameplay.
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