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e.e wrote: nerf swat cuff rangethis one here is a massive issue lmfao


e.e wrote:nerf the tazer, be able to kill oranges with guns as cop instead of getting fined -500$, nerf swat cuff range - but then you also gotta nerf the drugs, because they're op too.^ ^
and most important: fix the god damn damage system, that shit is so buggy. sometimes people dont get a single hit after shooting them 5 times, suddenly they lose hp (?)
[Lsrcr]SkBoY wrote:The 500 dollar fine was based on a suggestion of mine, and the goal was to stop the cops who were stalking players for free kills/bitching. There were cops who would follow you out of BM and kill you before you had a chance to escape, and some cops were riding with criminals, where you did something, the cop killed you, and the criminal robbed you. It was a rather large issue at the time and so they added the fine... but it's not enough to actually punish any cop aside from those who care about being profitable, which few are. We need to rework the cophunting/criminal hunting TDM system really.e.e wrote:nerf the tazer, be able to kill oranges with guns as cop instead of getting fined -500$, nerf swat cuff range - but then you also gotta nerf the drugs, because they're op too.^ ^
and most important: fix the god damn damage system, that shit is so buggy. sometimes people dont get a single hit after shooting them 5 times, suddenly they lose hp (?)



TititMonyet wrote:From what I've seen, newer players HATE going into alca and will usually /q the next second they get alca'd. We can start by doing something about jail time like reducing them and make jailcards cheaper to not undermine their worth. Remember that we got cafe players, from their pov why would they waste 6 minutes (that they pay to play in a cafe) in alca instead of playing as a LEO. By slightly reducing jail time and making jailcards cheaper we encourage people to do more crimes and to donate to continue doing crimes.jail time has been severely reduced before... be glad we're not spending 450+ seconds in alca anymore

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