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ArmyCat wrote:1. I like this idea. The exact price for the exchange we could discuss further, maybe it even has to be higher. Also, I'm not sure if you want donators/players to supply the DPs to the NPC in order for players to be able to purchase from the NPC, but I personally think the NPC should have unlimited supply and a tax to it. With what I suggest the NPC would purchase DPs for 15% less than it would sell it for, making it an actual money sink draining noticeable money from the game consistently (avoid inflation in the economy and keeping money valueable/worth robbing for).->Regarding the "Parole, private lawyer" thing, it's 30 seconds no matter what way you're released. Parole, Lawyer, time ends, jail card... the only exception is via /escape.
This will:
a. Allow players that can't/won't donate to grind for DPs. This will take a long time and will increase the overall crime long-term.
b. Work as a money sink through the taxing of buying/selling, as well as those DPs being spent for goods that has limited availability, which would be the main money sink. Let's say a player spends 10 DPs they've earned from in-game playing and the DP in this example cost 2m each, then after 30 days the VIP packet expires. That's 20m deleted from the game. That's really good for the economy, we've always needed a huge money sink like this. And it'll likely be more as well if the price of the DP is higher, which will need to be discussed.
c. Not ruin donating, in my opinion, as it will take a lot of work to grind for just one DP and the player likely to do that wouldn't donate anyways, and even if they would, they'd still likely donate for those bigger things like houses, VIP packet, neon, stacks of jailcards, etc. as it would take too long for the average donators attention span. Yes, I'm a donator and will likely grind some DPs through cash, but I will still donate if there is something I want, as it would require so much game time (which is what we want, game time and crime), but as a donator I personally would prefer just getting it now, which is one of the reasons I donate in the first place.
Like, I could even do it now, as people are selling DPs in-game and you see that people are still donating, so why wouldn't they donate if we put in an NPC doing the same thing, just with a higher price. If anything we'll make it more visible for people so they're aware of it and can do more crime, as well as raise prices for DPs. I see it as a WIN/WIN.
2. Owners/member can buy it straight up or order it from pagati. Ordering from pagati is cheaper, but it's not cheap enough to encourage the continued use of it over just refilling simply. I also think overall it's too cheap to order. Drug dens and drug dealers are basically useless if you're in a group, which most people are. I totally agree on this one that pagati should be the responsible faction for delivering drugs to groups. I also think drug racks shouldn't be refillable without pagati. Some might argue that pagati is inactive, but we're not. Also, if the pagati faction has more actual missions to do, rather than just improvised roleplay (don't get me wrong, I love me some roleplay, but this would encourage more use of the faction in general, which is good, as they too are a crime family taking out hits and doing illegal stuff while also doing airdrops and other things), the faction would also be played more, and more people would apply.
If one day or two, the faction is slow to deliver, then you'll have to use the dens or drug dealers in the meantime. I personally think pagati would be able to handle the airdrops in reasonable time frames, and it would also connect more of the factions/server members together through relying on each other, which is a fun thing for a community, rather than people playing solo all over town. I am aware group owners have paid for their racks and stuff, but it's not like they won't be refilled, they will, and if this becomes a serious problem, THEN just change it back so that owners/members can buy refills, but I have faith that this could work. Also, the price needs to be higher to refill 1000g, it's ridiculously low. Increasing this to an actual meaningful amount which takes some time to gain will increase crime rate + pagati activity/relevance in the game.
3. I'm not for having personal racks inside your house, this should be a specific benefit to the group system or you should have to buy a VIP packet to have it without a group.
When it comes to towing a car from any of your donation houses, I agree, this I think would encourage the buying of donation vehicles, as well as work as another money sink (if DPs are bought with in-game cash) or a DP sink (if donated for), as these vehicles would be more easily accessible and more fun to have.
4. I appreciate the suggestion, but I'd rather go with something like the system we implemented for criminals and cops where if you're clearly outnumbered you get 1 extra score + extra money from robberies (and same thing with cops). So for this case, if you're one of the only criminals (under the same parameters as the other system I talked about), you'd get a shortened sentence (30-60% lowered), whether it's in normal jail or alca, but if the criminals activity is decent (again, under the same paramterers as the other system), the jailtime stays normal.
5. Sounds like a good way to deal with it. Just to clarify for those reading, you can't be paroled from alca, she simply means when your timer in jail or alca is done OR you get paroled. Only way out of alca is breaking out with a party (crime) or jailcards. Additionally we should do the same 30 second spawn protection if release by a private lawyer, so people don't team up as cop/private lawyer and do the same thing after we add the 30 seconds of invulnerability (as they likely will, as this is very often done by people who go out of their way to annoy people).
6. I like the general idea here. They can still go AFK again after the release though and start the timer that way, but at least this time pagati or hitmen waiting for prisoners to be release can see if they escape abuse and report them for it. However, I suggest we take it a step further, as there's already a suggestion just now from Gouveia on improving the amount of hit contracts in the server (see here: viewtopic.php?f=620&t=117793). I often find people just afk-ing through their entire hits (not just in jail), and while afking without escape abusing is allowed, I still think the following should be added, so we don't WASTE a hit contract in the server. I suggest that we FREEZE the hit timer EVERY TIME a player tabs out of the game (aka when they player is not killable). If the player is simply AFK in the game (without tabbing aka killable), then you can always /loc, find and kill them, so that's fair, but if they're AFK (tabbed) the hit contract timer should ALWAYS be FREEZED. That's my opinion on the matter. That would take off more of the preasure of people getting annoyed for AFKers with hits as well, as they no longer feel like they're "escaping" something and know they'll return and likely die to the hit contract when they are back to play. In total this will allow for more activity as hitmen and pagati too, which is fun and would make a hit more serious/worth putting money on, as there's a higher chance that the player will actually die to the hit due to there being time for it.
- I don't like the last idea though, of being able to remove hits, no matter the cost.

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