Criminal activity improvements
Posted: March 16, 2022, 7:02 pm
Your name: [Lsrcr]Karuminska
Suggestion headline: Add multiple
Picture: Keep the picture in this
Importance of suggestion: 10/10
Why should it be accepted: There are several suggestions in this post. When replying, please clarify which suggestions you are replying to. As you know, we've been having an issue with criminal activity, and police activity. Criminals complain the police are too OP, Police complain there's not enough criminals. It's a vicious cycle, and we need to balance things out. These ideas will help do that. Most has been discussed on the discussion discord.
1: Buy/sell donation points: We all know donators buy donation points, and can sell them on the server, but it's very dependent on who has points, and what price they wish to offer. This suggestion is simple, an NPC who buys/sells DPS at a set rate. Donators would sell at 2 million (they paid real money, so they should get a large return) and players could buy at 2 million. You wouldn't have to find people selling any more, and those who cannot donate would have a way to finally get points, but it would take a shitload of work.
2: Drug rack ordering: One of the biggest complaints from LEOs is how criminals have too many drugs. This isn't really due to a balance issue, but an availability issue. Most group owners are rich, and can log in with their VIP and load their racks in seconds, and then their members are just set with drugs for a LONG time. We need to control this a bit more, as well as increase low rank members spending money, and doing crimes to earn money. So, instead of owners just instantly refilling, ALL members could open a menu on racks. It would allow them to order airdrops from Pagati, at set amounts. So instead of just an instant refill, a player could select 1x, 2x, 5x, 10x, 15x drops, and Pagati would then be able to load the racks with airdrops that many times. It would mean players spend more (hence needing to commit crime more) as well as limit their drugs. And if they don't like the wait, they can go rob for money then use drug dens and BM, or dealers, and all of these methods should have a chance of being witnessed, and causing a wanted level.
3: Donation House perks: A house can cost a large amount of money. Donating it is even more. As discussed above, if players can pay for points with a huge amount of work, they can reap rewards for it... at a higher price. For 1dp, they could buy a gun rack or item rack. Items and guns could be refilled with cash like group racks, or stolen from SupaSave in SF and the gun range in LV. for 10dp, they could purchase a drug rack refilled by pagati in the same was as I suggested above. This would increase donations, and crime to buy points, as well as refill racks. To make it better, the racks would be upgradable. At the first level, you only get so many items, so many drugs, and a small selection of weapons. You would upgrade these racks to hold more, or provide more guns with cash, and we're talking millions to fully upgrade. You want to perks of a group rack, you can pay for it, but it'll require some large robberies and some maintenance. This would also (hopefully) cut down on users begging for rights, as they could just buy it on their own. Another addition would be cars. As we have it now, you can rent a car for 3dp a month, and an ASA can set it as a house car. Only change here is allow users to tow DONATION cars from any house, and make it so an ASA doesn't need to set it. The user would just need to park it within range and use a command like /setpark
4: Jail time changes: This one has been HUGE on the discussion discord, but I think my idea is fair, balanced, and will help. First, if a user does /surrender (id) to a cop, army, or swat, their jail time goes WAY down. I don't expect it to be used alot, but it's a good option if users want to get out fast. Second, if users do NOT shoot at police and instead try to escape, they also get reduced sentences. If you shoot at cops, your jail time stays as it is currently. To discourage cophunting (everyone knows this is well hated) for killing 2+ cops, you get time added on. For each cop, extra 30 seconds. This means cops will really want to arrest (and not shoot, we'll get to that) and cop hunters will really want to kill, but also need jail cards because you'll be doing a shitload of time if you're caught. Now, why should cops not shoot? Well, it's about who shoots first. If a criminal shoots first, they get time added on. But if the police shoot first, the criminals time gets lowered. So both sides will be more hesitant to fire the first shot. This will encourage pursuits and tactics, instead of TDM.
5: Release protection: This one has been rather heated by players and staff. The issue here is some cops will arrest people, then parole them to search and add more time to their sentence. Obviously this is a rather dick move, and it needs to stop. Since I don't want to make it a rule and waste admin time, when released or paroled from jail/alca, you have 30 seconds of invulnerable time. where a cop cannot cuff you UNLESS you commit a crime. So if you rob a cop who paroles you, you're getting searched for being a dick.
6: Hit changes: Some people have complained about several forms of hit issues. One of the biggest is going AFK in alca to run down the hit timer. Yes, it's punishable, but since users don't care about this, it's hard to prove, and it wastes admin time, the easy solution is that when in jail, alca, or simply AFK, your hit timer FREEZES. So if you go to alca with 900 seconds left on a hit, you leave alca with 900 seconds left on that hit. This will apply to being AFK as well, so don't think you can just with a hit in alca, because your timer will freeze and it won't do any good. On top of that, some users complained they get hit too often, some say it's not enough. I think this is a place for Pagati. Underboss+ can already remove wanted levels for a price, so I think Pagati should be able to remove hits for a price as well (likely 2-3 times MORE than the hit is worth. Meaning a 1k hit removal is 3k, and a 100k hit is gonna cost your butt 300k. That or risk being killed and robbed, your choice.
So tell me your thoughts, and I'll edit this as ideas/suggestions/changes are needed.
Suggestion headline: Add multiple
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted: There are several suggestions in this post. When replying, please clarify which suggestions you are replying to. As you know, we've been having an issue with criminal activity, and police activity. Criminals complain the police are too OP, Police complain there's not enough criminals. It's a vicious cycle, and we need to balance things out. These ideas will help do that. Most has been discussed on the discussion discord.
1: Buy/sell donation points: We all know donators buy donation points, and can sell them on the server, but it's very dependent on who has points, and what price they wish to offer. This suggestion is simple, an NPC who buys/sells DPS at a set rate. Donators would sell at 2 million (they paid real money, so they should get a large return) and players could buy at 2 million. You wouldn't have to find people selling any more, and those who cannot donate would have a way to finally get points, but it would take a shitload of work.
2: Drug rack ordering: One of the biggest complaints from LEOs is how criminals have too many drugs. This isn't really due to a balance issue, but an availability issue. Most group owners are rich, and can log in with their VIP and load their racks in seconds, and then their members are just set with drugs for a LONG time. We need to control this a bit more, as well as increase low rank members spending money, and doing crimes to earn money. So, instead of owners just instantly refilling, ALL members could open a menu on racks. It would allow them to order airdrops from Pagati, at set amounts. So instead of just an instant refill, a player could select 1x, 2x, 5x, 10x, 15x drops, and Pagati would then be able to load the racks with airdrops that many times. It would mean players spend more (hence needing to commit crime more) as well as limit their drugs. And if they don't like the wait, they can go rob for money then use drug dens and BM, or dealers, and all of these methods should have a chance of being witnessed, and causing a wanted level.
3: Donation House perks: A house can cost a large amount of money. Donating it is even more. As discussed above, if players can pay for points with a huge amount of work, they can reap rewards for it... at a higher price. For 1dp, they could buy a gun rack or item rack. Items and guns could be refilled with cash like group racks, or stolen from SupaSave in SF and the gun range in LV. for 10dp, they could purchase a drug rack refilled by pagati in the same was as I suggested above. This would increase donations, and crime to buy points, as well as refill racks. To make it better, the racks would be upgradable. At the first level, you only get so many items, so many drugs, and a small selection of weapons. You would upgrade these racks to hold more, or provide more guns with cash, and we're talking millions to fully upgrade. You want to perks of a group rack, you can pay for it, but it'll require some large robberies and some maintenance. This would also (hopefully) cut down on users begging for rights, as they could just buy it on their own. Another addition would be cars. As we have it now, you can rent a car for 3dp a month, and an ASA can set it as a house car. Only change here is allow users to tow DONATION cars from any house, and make it so an ASA doesn't need to set it. The user would just need to park it within range and use a command like /setpark
4: Jail time changes: This one has been HUGE on the discussion discord, but I think my idea is fair, balanced, and will help. First, if a user does /surrender (id) to a cop, army, or swat, their jail time goes WAY down. I don't expect it to be used alot, but it's a good option if users want to get out fast. Second, if users do NOT shoot at police and instead try to escape, they also get reduced sentences. If you shoot at cops, your jail time stays as it is currently. To discourage cophunting (everyone knows this is well hated) for killing 2+ cops, you get time added on. For each cop, extra 30 seconds. This means cops will really want to arrest (and not shoot, we'll get to that) and cop hunters will really want to kill, but also need jail cards because you'll be doing a shitload of time if you're caught. Now, why should cops not shoot? Well, it's about who shoots first. If a criminal shoots first, they get time added on. But if the police shoot first, the criminals time gets lowered. So both sides will be more hesitant to fire the first shot. This will encourage pursuits and tactics, instead of TDM.
5: Release protection: This one has been rather heated by players and staff. The issue here is some cops will arrest people, then parole them to search and add more time to their sentence. Obviously this is a rather dick move, and it needs to stop. Since I don't want to make it a rule and waste admin time, when released or paroled from jail/alca, you have 30 seconds of invulnerable time. where a cop cannot cuff you UNLESS you commit a crime. So if you rob a cop who paroles you, you're getting searched for being a dick.
6: Hit changes: Some people have complained about several forms of hit issues. One of the biggest is going AFK in alca to run down the hit timer. Yes, it's punishable, but since users don't care about this, it's hard to prove, and it wastes admin time, the easy solution is that when in jail, alca, or simply AFK, your hit timer FREEZES. So if you go to alca with 900 seconds left on a hit, you leave alca with 900 seconds left on that hit. This will apply to being AFK as well, so don't think you can just with a hit in alca, because your timer will freeze and it won't do any good. On top of that, some users complained they get hit too often, some say it's not enough. I think this is a place for Pagati. Underboss+ can already remove wanted levels for a price, so I think Pagati should be able to remove hits for a price as well (likely 2-3 times MORE than the hit is worth. Meaning a 1k hit removal is 3k, and a 100k hit is gonna cost your butt 300k. That or risk being killed and robbed, your choice.
So tell me your thoughts, and I'll edit this as ideas/suggestions/changes are needed.
