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Karu_Tepes wrote:4: Jail time changes: if a user does /surrender (id) to a cop, army, or swat, their jail time goes WAY down. I don't expect it to be used alot, but it's a good option if users want to get out fast.Let's make it so that we encourage players to surrender when they don't want to spend a lot in jail. A message should appear like *You surrendered, your jail time will be decreased.*. After the suspect goes jail, his jailtime will be decreased. I mean his wanted level stays the same as long as he is not jailed but after he goes to jail, his jail time decreases. Cops can also use /su on criminals. If a criminal surrender in the given time *5 seconds*, then he accepted the offer and deserves that his jail time decreases but, if he didn't accept the offer, his wanted level stays the same and will not get his jail time to decrease. To avoid having criminals to use /acceptsu id and then change their opinions and shoot back, he should be forced to raise his hands up and wait for the agent to come and arrest (5 seconds with his hands raised up then he can escape) . We should never kill criminals who surrendered. If a criminal decides that he doesn't want to surrender and instead escape, he should wait for like 5 seconds after using /acceptsu then he can escape from leos. It can be used to all wanted suspects. However if an orange surrenders he gets 15 seconds decreased but if red or dark red wanted suspects surrender, he gets 50 seconds decreased. If criminal uses /bc after accepting the surrender, he is now resisting and won't get jail time decreased if jailed. It will be for criminals who accepts to surrender, never shoots and don't try to /bc. It should have a duration for /su and /acceptsu so criminals don't surrender then decide to shoot. /su should be like *this player has been asked recently to surrended*. For /acceptsu, it can be *you have refused to surrender recently*. I as a swat member don't use /su because it's useless unless I am high rank and need to /su before engaging. This will encourage players to surrender over resisting and getting killed. Players prefer to die than going to jail. That's why swat and army always face criminals who want to die.
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