Money loss instead of losing everything upon death
Posted: January 12, 2023, 5:48 am
Your name: Nyut
Suggestion headline: Add a feature where you lost X amount of money instead of losing everything upon your death
Picture:
Importance of suggestion: 9/10
Why should it be accepted:
Hi, so as you all know the new update has a feature where upon death, you will lose all of your money. This was kind of a hard blow for almost everyone, especially the ones relying on robbery for the bread. It was made harder since LEO's will choose to kill instead of arrest since they knew if they kill the criminals, they would lose all of their money (just for the fun of it i guess). Because of this, most people would either choose to be LEOs instead, or rob outside of LS.
Now this was all fine and dandy, until the server got restarted (12th of January, around 11-12pm GMT+7) and [Lsrcr]Danny stated that robbery OUTSIDE of LS is reduced to 70%. I tested this and i only got around 800-1.2k$ per store instead of the usual 1.7-1.9k as a Con Artist. On top of the "dead = lose everything", this has become a little bit worrying since that means if you want to get more money, you have to rob in LS, which has a TON of traffic. Means you will be robbing small amounts of money but being safe outside of LS, or risk it and keep robbing in LS with a high chance that the LEOs will kill you instead of arresting you.
To be honest, i know what the seniors and devs wanted from implementing the system, it's as a precaution to not let the economy getting fucked up as it was back then. But at this point, it has become an annoyance for robbers and we live in "fear" of getting killed and lost all of our hours of grind. Also considering that we literally restarted from 0, you know.
So my suggestion is, either give a fixed money loss around 2k-4k depending on the amount of money we have in our pocket, OR implement a system where 50% of your total amount of money in your pocket as a loss when you're dead. By doing this, we don't have to worry about losing too much of our grind money, and there's no need to change any LEO systems (AKA killing is fine since crims wont lose too much money).
OR you can implement a system where EVERY SINGLE LEOs should do /su commands before doing ANYTHING to the criminals. IF the criminals didn't fight back and surrendered by pressing a button, you CANNOT kill them in any way and you have to arrest. IF the criminals fought back, LEOs are allowed to open fire and kill the criminal. Sounds kinda RP-ish, and criminals have the choice to not be killed and lost everything, so it's kinda win-win. But this suggestion requires a lot more thought and considerations.
That's all i wanted to say, i'm open for any corrections/mistakes i made in here, and also suggestions coming from you all. Thank you.
Suggestion headline: Add a feature where you lost X amount of money instead of losing everything upon your death
Picture:
Spoiler: show
Why should it be accepted:
Hi, so as you all know the new update has a feature where upon death, you will lose all of your money. This was kind of a hard blow for almost everyone, especially the ones relying on robbery for the bread. It was made harder since LEO's will choose to kill instead of arrest since they knew if they kill the criminals, they would lose all of their money (just for the fun of it i guess). Because of this, most people would either choose to be LEOs instead, or rob outside of LS.
Now this was all fine and dandy, until the server got restarted (12th of January, around 11-12pm GMT+7) and [Lsrcr]Danny stated that robbery OUTSIDE of LS is reduced to 70%. I tested this and i only got around 800-1.2k$ per store instead of the usual 1.7-1.9k as a Con Artist. On top of the "dead = lose everything", this has become a little bit worrying since that means if you want to get more money, you have to rob in LS, which has a TON of traffic. Means you will be robbing small amounts of money but being safe outside of LS, or risk it and keep robbing in LS with a high chance that the LEOs will kill you instead of arresting you.
To be honest, i know what the seniors and devs wanted from implementing the system, it's as a precaution to not let the economy getting fucked up as it was back then. But at this point, it has become an annoyance for robbers and we live in "fear" of getting killed and lost all of our hours of grind. Also considering that we literally restarted from 0, you know.
So my suggestion is, either give a fixed money loss around 2k-4k depending on the amount of money we have in our pocket, OR implement a system where 50% of your total amount of money in your pocket as a loss when you're dead. By doing this, we don't have to worry about losing too much of our grind money, and there's no need to change any LEO systems (AKA killing is fine since crims wont lose too much money).
OR you can implement a system where EVERY SINGLE LEOs should do /su commands before doing ANYTHING to the criminals. IF the criminals didn't fight back and surrendered by pressing a button, you CANNOT kill them in any way and you have to arrest. IF the criminals fought back, LEOs are allowed to open fire and kill the criminal. Sounds kinda RP-ish, and criminals have the choice to not be killed and lost everything, so it's kinda win-win. But this suggestion requires a lot more thought and considerations.
That's all i wanted to say, i'm open for any corrections/mistakes i made in here, and also suggestions coming from you all. Thank you.
