In-Game Name: [Lsrcr]CXdur Suggestion: More checkpoints to deliver wanted players Reason: Face it, with the new update it's just way harder to deliver a criminal to LSPD or Dillimore without getting attacked by several players. This usually turns out just fine, but personally I think we should be restricted less and have a few more checkpoints placed on places where they would be realistic. I would like to say that with the new update we get attacked a lot more, and it's much harder to deliver someone if you're at the wrong side of the city. Therefore I suggest that we get another couple of checkpoints. Checkpoint location: SWAT base. Reason: I don't see why we can't have one there. It would be realistic, and it would be a nice location. I think we should get it after the gate in the sewers where the boats are located because it's a nice location and the sewers goes through most of Los Santos.
Checkpoint location: Roof of LSPD Reason: Yes, I am aware that this is really close to the other checkpoint. However it's way harder now to deliver criminals there if you're flying a helicopter (which is NOT unusual), and it would be great if we could actually land there. With V8 I've experienced several times that someone has cophunted me with close range weapons, and with the use of vehicles to quickly take down my helicopter. This suggestion would also allow us to use other vehicles (for example a dodo would be fun if you're alone sometime to drag in), and besides it would be realistic considering there's a lift there which would go down to the same place as the original CP.
Map:
* Legend:
Red = Current checkpoint
Blue = Suggested extra checkpoint
Personally I think it would be nice with a few extra checkpoints, and yes I do understand that you currently have placed checkpoints outside police stations and that this would make a few minor changes to that system (it wouldn't if you added a checkpoint outside army base as well, it would basically be the same but you added army & swat base to the current system).
I think this would be nice and balanced. I don't believe that it will be much harder to escape us considering there's vehicles and interiors on the way.
Please share your opinions, both negative and positive feedback is encouraged. Hopefully this is possible, but if it isn't; completely understandable.
Banned EX-SWAT Member since February 27, 2014 till June 10, 2014 and proud
EX-14K Triads Member - EX-SFC Member - EX-Saints Member - Ex-LSEG Member - EX-Tagged Member
+1
I went mad one or twice times, i drag a criminal (there are no more members online, just me) into my vehicle, on my way to LSPD and suddendly a group of 4-5 criminals pop my wheels, after that i get killed by those criminals, the dragged one escapes and suicide.
a bit annoying of course.
+1, but the checkpoint which is inside the Swat base should move to outside, next the gate... then it could be easier and faster to grab the suspects into the jail! Nice suggestion, I appreciate that!
Ex - SWAT Sergeant[SGT]|Ex - S.A. Army Staff Sergeant[SSG] | | Ex - Pagati Soldier
Actually I remember discussing with Ger the idea of adding a jail checkpoint to the SWAT base. It makes sense but I won't approve this because I'd like to keep the challenge. If somebody invades the SWAT base I don't want him to get instantly dragged without any chance to escape (because the checkpoint is just around the corner). It would take the fun out of base fights with criminals.
The LSPD roof checkpoint would get used ONLY for heli drags... That happens rarely and I don't want to bother Johnson with it, just make it to the usual LSPD checkpoint.
Not approved.
HOWEVER, I have a whole new idea for 1 extra checkpoint, I'll make a separate topic about it and after I hear your guys' opinion I'll decide on it.
| S.A. Army Master Sergeant | Former S.W.A.T. Commander | Former Pagati Consigliere |