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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • More checkpoints to deliver wanteds - Not approved

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

More checkpoints to deliver wanteds - Not approved

https://ls-rcr.com/forum/viewtopic.php?t=41686

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More checkpoints to deliver wanteds - Not approved

Posted: May 21, 2014, 12:49 pm
by CXdur
In-Game Name: [Lsrcr]CXdur
Suggestion: More checkpoints to deliver wanted players
Reason: Face it, with the new update it's just way harder to deliver a criminal to LSPD or Dillimore without getting attacked by several players. This usually turns out just fine, but personally I think we should be restricted less and have a few more checkpoints placed on places where they would be realistic. I would like to say that with the new update we get attacked a lot more, and it's much harder to deliver someone if you're at the wrong side of the city. Therefore I suggest that we get another couple of checkpoints.

Checkpoint location: SWAT base.
Reason: I don't see why we can't have one there. It would be realistic, and it would be a nice location. I think we should get it after the gate in the sewers where the boats are located because it's a nice location and the sewers goes through most of Los Santos.

Checkpoint location: Roof of LSPD
Reason: Yes, I am aware that this is really close to the other checkpoint. However it's way harder now to deliver criminals there if you're flying a helicopter (which is NOT unusual), and it would be great if we could actually land there. With V8 I've experienced several times that someone has cophunted me with close range weapons, and with the use of vehicles to quickly take down my helicopter. This suggestion would also allow us to use other vehicles (for example a dodo would be fun if you're alone sometime to drag in), and besides it would be realistic considering there's a lift there which would go down to the same place as the original CP.
Map:
Image
* Legend:
Red = Current checkpoint
Blue = Suggested extra checkpoint

Personally I think it would be nice with a few extra checkpoints, and yes I do understand that you currently have placed checkpoints outside police stations and that this would make a few minor changes to that system (it wouldn't if you added a checkpoint outside army base as well, it would basically be the same but you added army & swat base to the current system).

I think this would be nice and balanced. I don't believe that it will be much harder to escape us considering there's vehicles and interiors on the way.

Please share your opinions, both negative and positive feedback is encouraged. Hopefully this is possible, but if it isn't; completely understandable.

Re: More checkpoints to deliver wanteds

Posted: May 21, 2014, 1:33 pm
by THEREDDRAGON
+1 due to the new update.

Re: More checkpoints to deliver wanteds

Posted: May 21, 2014, 5:30 pm
by Hilda
+1
I went mad one or twice times, i drag a criminal (there are no more members online, just me) into my vehicle, on my way to LSPD and suddendly a group of 4-5 criminals pop my wheels, after that i get killed by those criminals, the dragged one escapes and suicide.
a bit annoying of course.

Re: More checkpoints to deliver wanteds

Posted: May 21, 2014, 5:59 pm
by BoSS
+1, PD is a hell hole to get past and the heli drag is good for people who are trying to get the achievement.

Re: More checkpoints to deliver wanteds

Posted: May 21, 2014, 9:04 pm
by Carl_J
+1, also it would be nice if there'll be one at Alcatraz too, it'll be helpful when the Alcatraz break-out feature will come

Re: More checkpoints to deliver wanteds

Posted: May 21, 2014, 10:20 pm
by BisonKills
+1, but the checkpoint which is inside the Swat base should move to outside, next the gate... then it could be easier and faster to grab the suspects into the jail! ;) Nice suggestion, I appreciate that!

Re: More checkpoints to deliver wanteds

Posted: May 22, 2014, 1:09 am
by *Sunday*
Actually I remember discussing with Ger the idea of adding a jail checkpoint to the SWAT base. It makes sense but I won't approve this because I'd like to keep the challenge. If somebody invades the SWAT base I don't want him to get instantly dragged without any chance to escape (because the checkpoint is just around the corner). It would take the fun out of base fights with criminals.

The LSPD roof checkpoint would get used ONLY for heli drags... That happens rarely and I don't want to bother Johnson with it, just make it to the usual LSPD checkpoint.

Not approved.

HOWEVER, I have a whole new idea for 1 extra checkpoint, I'll make a separate topic about it and after I hear your guys' opinion I'll decide on it.

Re: More checkpoints to deliver wanteds

Posted: May 25, 2014, 5:28 pm
by Auto
I like this idea a lot, but I will respect Sunday's decision.

Locked.

All times are UTC
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