Armored Vehicle - Approved

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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » May 22, 2014, 9:04 am
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Suggestion: Setting HP the Armored Truck in our base have to 2k / 3k hp and have reinforced wheels for it. (take more bullets before popping of possible)
Reason:
I'm pretty sure this was already accepted but in case it was not, I am here to suggest it again.

Why do we need it then? As of the new update (v8.0) criminals are much more stronger, they can pack a lot of power together and it's true we have to team to beat them and all that but I think it's just not fair that we have a 1k hp sultan (regular car HP) to deal with either a vortex, a sultan with 3 mechanics and so on. That and I was sure that 8.0 is focusing on bug fixes so I never bothered to mention this but since I've seen they are still adding stuff (10k hp army tank) I thought, this was accepted as far as I remember, why isn't this added? So there ya go.

Note: The vehicle is quite slow when it comes to speed and its turns aren't good so that kind of balances it out and I think this will actually create some more tactics for us, if there are criminals who use a Vortex or have 3 mechanics, we can instead of taking the fast & agile vehicle, take the armored truck which is slower but armored and actually make these mechanics be a lil' bit scared when they see us in that vehicle. As of now, when a Vortex or a sultan with 3 mechs see us, they chase us instead of the other way around.

Another note: when I said they added the 10k hp tank I am in no way comparing SWAT and Army, that just gave me the motivation to remind you of this suggestion since they are still adding stuff. (or at least I hope they do)

oh and please add police lights to this vehicle if this suggestion gets added.
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Kaosx234

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Post by Kaosx234 » May 22, 2014, 11:31 am
Let me tell you one thing.

SWAT vehicle's HP should be increased by the new baste, but sadly is not for an unknown reason. Also sadly, we didnt get infernus for an unknown reason.
I am giving you a +1 for this suggestion.
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Tolis.

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Post by Tolis. » May 22, 2014, 11:36 am
mohmmedkao wrote:
Let me tell you 3 things

SWAT vehicle's HP should be increased by the new baste, but sadly is not for an unknown reason. Also sadly, we didnt get infernus for an unknown reason.
I am giving you a +1 for this suggestion.
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gal

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Post by gal » May 22, 2014, 11:53 am
mohmmedkao wrote:
Let me tell you one thing.

SWAT vehicle's HP should be increased by the new baste, but sadly is not for an unknown reason. Also sadly, we didnt get infernus for an unknown reason.
I am giving you a +1 for this suggestion.

CXdur

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[Lsrcr]CXdur
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Post by CXdur » May 22, 2014, 11:59 am
Yeah, I think we should get some more HP on our vehicles and maybe an infernus as suggested :)

+1
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THEREDDRAGON

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Post by THEREDDRAGON » May 22, 2014, 1:06 pm
[Lsrcr]CXdur wrote:
Yeah, I think we should get some more HP on our vehicles and maybe an infernus as suggested :)

+1
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Shady

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Post by Shady » May 22, 2014, 1:46 pm
+1
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*Sunday*

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Post by *Sunday* » May 22, 2014, 2:12 pm
I originally played this for the new base but apparently it didn't get added.
This was my list:
- SWAT tank = 3000HP
- FBI truck = 2500HP
- Enforcer = 2000HP
- Sultan = 1500HP

I'll discuss this with the Commanders once again. Approved.
| S.A. Army Master Sergeant | Former S.W.A.T. Commander | Former Pagati Consigliere |
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Ger

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Post by Ger » May 22, 2014, 11:24 pm
This was discussed with Johnson and Energ but with all the updates they were already working on they must have either postponed or simply forgot about them.
There are other things which weren't added also such as the scripted gate which should open up and down in order to let the boats leave the dock, and that we're hoping to get added soon.

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