Suggestion: S.W.A.T Jail & Payment - Not approved + approved

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Aree

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Post by Aree » May 28, 2014, 9:45 pm
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Suggestion Nº 1: Well, to start with I'd like to suggest adding a red checkpoint at the base, because it's kind of ridiculous dragging on a base of S.W.A.T and having to take it to PD. In real life if a suspect is caught robbing on the base, they would jail him right away inside their base, and there's where me second idea takes place. So I was thinking on making a little jail since now our base is bigger we could have some jails for suspects, nothing too big, just a space for a couple of criminals.
Reason: It would be more realistic and fun.

Suggestion Nº 2: Well, this is regarding our paycheck, and this is because its a bit outdated, 35k is not enough since we get robbed and the day time has been increased in the pasts updates of the server, so it would be cool to earn money each time a suspect gets escorted in a vehicle by the S.W.A.T. team, because, then it would be fair for the hole team who dedicated their time on the suspect. If this is somehow not possible then I think a paycheck of 60k would be good as well.
As I wrote this I came up with the idea that as you have more level in S.W.A.T. your paycheck increases. As for example 5k each level, and then it would be good a 35k paycheck for PVT's, so for example PFC would get 40k, SPC: 45k, CPL: 50k, etc.

Reason: Would be cool, and more realistic as well. (Army gets 20k per paycheck + an average of 3k per kill if I'm not wrong, that means that 10 suspects = 30k , so for example they can get 50k within the paycheck time in a normal basis)
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THEREDDRAGON

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Post by THEREDDRAGON » May 28, 2014, 11:19 pm
+1 for sure for both.
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Gouveia

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Post by Gouveia » May 28, 2014, 11:23 pm
+1 Very good liked the idea
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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » May 29, 2014, 3:59 am
-1 for the first one, it takes away some of the challenge to bring the suspect to the PD and it will give criminals less of an option to escape when they are near the SWAT base.

+1 for the second one, I like the idea of the ranks, this will make the promotions more meaningful along with the features you get in certain ranks.
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[Lsrcr]Veran

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Post by [Lsrcr]Veran » May 29, 2014, 9:26 am
1) So should he spawn at swat base when he exit out jail ? -1
2) I dont mind about paycheck so i'm neutral on second thing.

Hilda

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Post by Hilda » May 29, 2014, 3:24 pm
1. Deliver a suspect in S.W.A.T. base? sounds fun but isn't challenging, nor the criminals will come near the base then (knowing about the jail in S.W.A.T. base, they won't come to hunt us).
-1

2. Sounds good and reasonable, i'm not even interested on the paycheck but with the new update, i have to purchase wallets or corks when most of the times i can't afford them due to the massive rob between players.
+1

Aree

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Post by Aree » May 29, 2014, 8:52 pm
Dani6 wrote:
1. Deliver a suspect in S.W.A.T. base? sounds fun but isn't challenging, nor the criminals will come near the base then (knowing about the jail in S.W.A.T. base, they won't come to hunt us).
-1
That my friend is the idea.

[Lsrcr]Veran wrote:
1) So should he spawn at swat base when he exit out jail ? -1
To be more precise, outside the base, near the main gate, leaving a message in the chat saying : "You have been escorted out of the jail, your wanted level has been reduced." Or something like that.
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*Sunday*

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Post by *Sunday* » May 29, 2014, 9:14 pm
[Lsrcr]Aree wrote:
Dani6 wrote:
1. Deliver a suspect in S.W.A.T. base? sounds fun but isn't challenging, nor the criminals will come near the base then (knowing about the jail in S.W.A.T. base, they won't come to hunt us).
-1
That my friend is the idea.
Any idea why SWAT doesn't have a minigun? I mean, criminals will be afraid of us and won't cophunt us... Challenge. That's what makes SWAT fun. If you're overpowered it feels good but gets quickly boring. Our goal is to make SWAT a challenge, not everything should be served to you on a plate. SWAT already has a huge advantage when fighting in its own base (constant respawns), a jail checkpoint would just make it easier. This is definitely not what we want.

Not approved.

I'll leave the topic open so you can discuss the payment suggestion.
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Tal_

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Post by Tal_ » May 30, 2014, 1:25 pm
sorry for posting here but what about jail in swat base if you drag player he will be there when he getting out of the jail he will spawn outside of the base its can be cool just saying

Aka

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Post by Aka » May 30, 2014, 1:33 pm
1) -1
2) +1
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Esi mi dobarrrrrr?
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