
Moderators: Suggestions helpers, Developers
public onPlayerDeath(playerid, killerid, reason)
{
if (reason == 50)
{
new currentveh;
currentveh = GetPlayerVehicleID(killerid);
DestroyVehicle(currentveh);
SendDeathMessage(killerid, playerid, reason);
SendClientMessage(killerid, -1, "Heliblading is not allowed!");
}
return 1;
}
[Lsrcr]Robin wrote:-1, it is easy to avoid helibladers and it is a critical way to kill suspects for the ArmyAppreciate the response, Robin. We could always make an exception for the Army, but for other people who heliblade to kill quickly tends to piss most people. That's why I suggested this.

[Lsrcr]nitin wrote:-1, Destroying the players vehicle? That's too sick, and also there are like 100 of explosions when a helicopter/plane is destroyed which damages any player nearby and I think the current system is fine.. and if you kill someone with a helicopter on purpose that'd be counted as Deathmatching..
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