Few ideas for SWAT

If you have a new idea that could benefit the team, feel free to share it here!

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Duffey

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Post by Duffey » November 23, 2015, 5:36 pm
I just have a few ideas which I got permission to post here, let me know what you think, some may sound silly, but please do think about how it could benefit SWAT and roleplay.

Feature 1:-

Undercover SWAT car (similar to LSPD Washington)

How will it work: A vehicle is added to SWAT base, could be anything, but I would suggest something roleplayish like Pony or Huntley, could even be a mix of vehicles. Once the SWAT members enter the vehicle their names will become white (just like the undercover Washington).
Again, once they exit the vehicles their name will return to cyan as normal. This would add better tactics for SWAT, aswell as teamwork and roleplay feature. Would also be a nice unique feature for SWAT.

Feature 2:-

Spraycan - pepper spray

How will it work: This would have to be limited to a certain rank and have a limited amount of ammo due to abuse, but would be useful for SWAT and a nice roleplay feature.

Feature 3:-

/track ID

How will it work: SWAT members can use this command once every 3 in game hours, they would go inside SWAT base to the Radar and use /track ID. This would then place a special colored marker on the map of the ID which they are chasing. Would be a nice feature for SWAT very useful, however this command would not work if the player enters a house, so, its fair for both sides, the player wont know that SWAT is tracking them, but also if he see's SWAT behind him, he could then enter a house to try get away. (That's is SWAT don't enter and drag him).
Would also allow SWAT for better teamwork as a higher rank would inform lower ranks where he is and they could place roadblocks etc.


Thanks for reading, please do let me know what you think, I think they are all good ideas, and could all be useful for SWAT.
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Kaosx234

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Post by Kaosx234 » November 23, 2015, 5:40 pm
Features #1 and #2 seems fine. Not many people would use feature #3 since we got a /loc command.
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GreaTSaN

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Post by GreaTSaN » November 23, 2015, 5:40 pm
2nd one is already suggested.

Duffey

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Post by Duffey » November 23, 2015, 5:41 pm
Kaosx234 wrote:
Features #1 and #2 seems fine. Not many people would use feature #3 since we got a /loc command.
Loc changes as the people move. This command would place a marker on the person they are chasing, the marker would follow the person wherever they go. So SWAT know which route to take to chase.
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Aleksa

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Post by Aleksa » November 23, 2015, 5:41 pm
Feature 1:
Better if SWAT could be hidden from the minimap permanently
Feature 2:
We had that before in 2013
WO+ ranks had that along with the knife
Feature 3:
Not really useful, just a small interesting thing. I'd come for something another.
EDIT: since you modified your post, +1 on this one.

Naruk

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Post by Naruk » November 23, 2015, 10:49 pm
I now see, Duffey loves SWAT :oops: ;)

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Faraon78910

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Post by Faraon78910 » November 25, 2015, 2:58 pm
+1
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