Weapon dealer should be able to get his own weps

Moderators: Suggestions helpers, Developers

16 posts Page 1 of 2

YiKazy

User avatar
YiKazy
Posts: 67
Joined: June 17, 2016, 1:17 pm

Post by YiKazy » June 17, 2016, 1:32 pm
Your name: YiKazy
Suggestion headline: Weapon dealer should be able to provide weapons to himself using a command (HE STILL HAVE TO PAY)
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 7/10
Why should it be accepted: it should be accepted because of 3 reasons
1.A weapon dealer who have enough weapons to sell to others cant get 1 for himself?
2.Others get to get weapons anywhere but if u chose to be weapon dealer then u have to go to ammunition? its like u have disadvantage here.

i think there is no importance of this suggestion if u look at (how much will it be imp for ppl).However it is something required to be fixed.

To avoid its abuse maybe u can restrict the person to get armour after a specific time.

EDIT:
A 3rd point. You cant call for a weapon dealer if u are a weapon dealer.So if u are far away wat would u do?u would wish that u weren't wep dealer wouldn't u?

These are alot of restrictions as u can see.

So it makes it even more clear why it should be done.Otherwise the only choice is that wep dealer SHOULD BE Able TO call for a wep dealer
Last edited by YiKazy on June 18, 2016, 5:45 am, edited 5 times in total.
Image

e.e

e.e
Posts: 1717
Joined: February 12, 2015, 7:44 pm
Location: Germany

Post by e.e » June 17, 2016, 1:37 pm
Okok, but then we must change something in the weapon dealer class.

He must get materials or something or weapons from a certrain point, so he has not unlimited weapons.
Only then it makes sense for me and it isn't op.

YiKazy

User avatar
YiKazy
Posts: 67
Joined: June 17, 2016, 1:17 pm

Post by YiKazy » June 17, 2016, 1:45 pm
e.e wrote:
Okok, but then we must change something in the weapon dealer class.

He must get materials or something or weapons from a certrain point, so he has not unlimited weapons.
Only then it makes sense for me and it isn't op.
wat about mechanic and medics? why do they get free /fix and /heal for themselves ?
Oh and wat does op means?
Image

Ty$on

Tyson
Donator
Posts: 1729
Joined: April 24, 2015, 7:39 pm
Location: Egypt

Post by Ty$on » June 17, 2016, 6:57 pm
+1,but he can't get weapons if he is wanted (like drug dealer)
Image

Zoroark

User avatar
Zoroark
Retired Administrator
Posts: 4039
Joined: November 4, 2015, 4:46 pm
Location: San Fierro

Post by Zoroark » June 18, 2016, 12:04 am
Only if the weapons dealer has to go to ammunition to obtain the free weapons.


The way the mech skill isn't op is they have a wait timer to use /fix or /fixme
Image

Image

Image

Image

Image

Image

Zoroark

User avatar
Zoroark
Retired Administrator
Posts: 4039
Joined: November 4, 2015, 4:46 pm
Location: San Fierro

Post by Zoroark » June 18, 2016, 12:06 am
Ty$on wrote:
+1,but he can't get weapons if he is wanted (like drug dealer)
And this
Image

Image

Image

Image

Image

Image

YiKazy

User avatar
YiKazy
Posts: 67
Joined: June 17, 2016, 1:17 pm

Post by YiKazy » June 18, 2016, 2:13 am
Zoroark wrote:
Only if the weapons dealer has to go to ammunition to obtain the free weapons.


The way the mech skill isn't op is they have a wait timer to use /fix or /fixme
Well the whole point of this is not to go to ammunition.If u have to still go to amunition then theres no point. Weapon dealer isnt like a mechanic. U only need weapons 1 time thats why i only mentioned time restriction for armour only but it would be still fine if the time restriction is for all weapons.

Also i forgot to mention something else too, a third point.Look it in the topic.(edited)
Image

RollinZo

User avatar
Rollinzo
Donator
Posts: 1470
Joined: October 20, 2015, 11:35 am
Location: Tunisia

Post by RollinZo » June 18, 2016, 3:05 am
Ty$on wrote:
+1,but he can't get weapons if he is wanted (like drug dealer)
Yes the suggestions is good and with some ideas like this idea it's will be cool :D 8-)
Spoiler: show
Former S.W.A.T Captain
Image

Zoroark

User avatar
Zoroark
Retired Administrator
Posts: 4039
Joined: November 4, 2015, 4:46 pm
Location: San Fierro

Post by Zoroark » June 18, 2016, 4:52 am
I'd like the suggestion better if instead of getting free weapons you get 1 free ammo refill with each life. Or as you mentioned a time to wait to where you can /restock [amount] (max 1000 min 1... the scriptor can set those values) again because my personal opinion is, since this is a roleplay server I'm only willing to bullshit so much and then there is a point to where it's just like no


I feel if you already have the weapon and you get some ammo for it than ok but in reality you'd not be taking free weapons since you'd have to pay for the stuff you plan to sell.


However in LSRCR you just spawn in a default area than just have unlimited supplies to sell, guns are more expensive than ammo



The roleplay reason for /restock is that you are taking a small amount of ammo after replenishing your supplies to sell to others. Only thing is you don't pay for it.

The /restock command can include armor too


But it's just my viewpoint on the whole thing.


PS. If this gets accepted then they should do the same for salesman and their supplies.
Image

Image

Image

Image

Image

Image

YiKazy

User avatar
YiKazy
Posts: 67
Joined: June 17, 2016, 1:17 pm

Post by YiKazy » June 18, 2016, 5:40 am
Zoro u r thinking it wrong way.
I am not saying a weapon dealer should be able to get free weapons.But saying that he should not have to go anywhere to buy weapons. In my suggestion he still would have to PAY for the weapons.Its just that he get a command for selling weapon to himself,Not get it free.

In other words :A wep dealer should be able to PROVIDE weps for himself (ofc paying for it)

wew. Maybe everyone is taking it the wrong way.I think i should change the wordings of the topic.
Image
16 posts Page 1 of 2
Return to “Database - SA:MP Server suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests