Be able to /break unoccupied vehicles

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Jaker

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Post by Jaker » July 30, 2016, 7:38 pm
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Suggestion headline: Be able to /break unoccupied vehicles
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Importance of suggestion: 5/10 (Shows how much it would mean to server/players)
Why should it be accepted: Mechanics should be able to /break unoccupied vehicles as well. It makes sense and it's roleplayish. Mechancis would /break by using its (/dl) so for example it would be /break 950. It would also add to the fun for mechanics. Also, as a consequence, SWAT would have to be more careful about dragging.

Lumix

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Post by Lumix » July 30, 2016, 8:27 pm
+1!!!!!!!!!!!!!
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Anaas

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Post by Anaas » July 30, 2016, 8:29 pm
The command could be different. Something like /vbreak [vehicle id]
Anyway +1

CXdur

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Post by CXdur » July 30, 2016, 8:47 pm
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?
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Jaker

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Post by Jaker » July 31, 2016, 5:14 am
CXdur wrote:
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?
Well, IMO, it's not that difficult to learn about /dl. The thing you suggested sounds good, but I think it might sometimes produce unexpected results in crowded areas.

Zoroark

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Post by Zoroark » July 31, 2016, 12:15 pm
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.
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Jaker

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Post by Jaker » July 31, 2016, 12:44 pm
Zoroark wrote:
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.
Alright, but vehicles should remain turned on by default when people leave them. They would have to /engine to prevent it.

Razer531

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Post by Razer531 » July 31, 2016, 1:39 pm
What if there are two vehicles very close to each other with both same hp?
besides, i dont see much use. You would just blow everything up for no reason?

Zoroark

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Post by Zoroark » July 31, 2016, 3:28 pm
Jaker wrote:
Zoroark wrote:
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.
Alright, but vehicles should remain turned on by default when people leave them. They would have to /engine to prevent it.
I feel a car should automatically turn off after a minute of not being used for RP purposes. (Say in theory it ran out of gas or whatever)
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Zoroark

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Post by Zoroark » July 31, 2016, 3:37 pm
CXdur wrote:
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?
No because a command like this should only work if you know the ID and be only able to affect one vehicle per command use. (Or said player can G into it and just use /break to prevent having to know the ID.)
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