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Lsrcr Forum • Be able to /break unoccupied vehicles

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Be able to /break unoccupied vehicles

https://ls-rcr.com/forum/viewtopic.php?t=74381

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Be able to /break unoccupied vehicles

Posted: July 30, 2016, 7:38 pm
by Jaker
Your name: [Lsrcr]Jaker
Suggestion headline: Be able to /break unoccupied vehicles
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 5/10 (Shows how much it would mean to server/players)
Why should it be accepted: Mechanics should be able to /break unoccupied vehicles as well. It makes sense and it's roleplayish. Mechancis would /break by using its (/dl) so for example it would be /break 950. It would also add to the fun for mechanics. Also, as a consequence, SWAT would have to be more careful about dragging.

Re: Be able to /break unoccupied vehicles

Posted: July 30, 2016, 8:27 pm
by Lumix
+1!!!!!!!!!!!!!

Re: Be able to /break unoccupied vehicles

Posted: July 30, 2016, 8:29 pm
by Anaas
The command could be different. Something like /vbreak [vehicle id]
Anyway +1

Re: Be able to /break unoccupied vehicles

Posted: July 30, 2016, 8:47 pm
by CXdur
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 5:14 am
by Jaker
CXdur wrote:
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?
Well, IMO, it's not that difficult to learn about /dl. The thing you suggested sounds good, but I think it might sometimes produce unexpected results in crowded areas.

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 12:15 pm
by Zoroark
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 12:44 pm
by Jaker
Zoroark wrote:
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.
Alright, but vehicles should remain turned on by default when people leave them. They would have to /engine to prevent it.

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 1:39 pm
by Razer531
What if there are two vehicles very close to each other with both same hp?
besides, i dont see much use. You would just blow everything up for no reason?

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 3:28 pm
by Zoroark
Jaker wrote:
Zoroark wrote:
I'm not really fond of this since then someone can just break my personal vehicle without me even being in it. It'd be annoying.

However, in order to break a vehicle it must be on, so it'd be kinda weird to break a vehicle and have it explode while the engine is off.

If implemented I personally feel that if the engine is off you can't break the vehicle but if it's on than you can. It would at least give us a way to counter that. Also then you won't have people breaking the random vehicles parked in the street.


Just my view on it but I'll remain neutral for an overall vote.
Alright, but vehicles should remain turned on by default when people leave them. They would have to /engine to prevent it.
I feel a car should automatically turn off after a minute of not being used for RP purposes. (Say in theory it ran out of gas or whatever)

Re: Be able to /break unoccupied vehicles

Posted: July 31, 2016, 3:37 pm
by Zoroark
CXdur wrote:
I personally don't think using vehicle IDs for a mechanic command is such a great idea, for many players it's confusing and some don't even know about it. Wouldn't it be better with the vehicle you're closest to instead?
No because a command like this should only work if you know the ID and be only able to affect one vehicle per command use. (Or said player can G into it and just use /break to prevent having to know the ID.)

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