[Server] - Score for killing red while suspect is in airbone

Accepted suggestions are moved in here.

Moderators: Suggestions helpers, Developers

6 posts Page 1 of 1

army1

User avatar
Armyyy
Posts: 86
Joined: September 21, 2016, 8:39 am

Post by army1 » October 13, 2016, 4:57 pm
Your name: armyyy
Suggestion headline: Adding score for killing red/dark red in airbone [FOR S.W.A.T. and COPS]
Picture:
Spoiler: show
Importance of suggestion: 5/10
Why should it be accepted: It'd be very nice if LEO's get a score for killing red in airbone. because cops/swat cannot arrest while suspects are in helicopter or in any flying vehicle.[Doors also /locked] and flying in air, the way we can down them is only kill and for that cops/swat do not gets score. so i think it should be added.
Los Santos Cops/Robbers/Roleplay Respected Member

Image

Image

Armyyy

www.ls-rcr.com/user/armyyy

Get a Kit > make a plan > Be Informed
Spoiler: show
Must open
Spoiler: show
Good bye, have fun.

Robin

User avatar
Robin
Donator
Posts: 12368
Joined: October 27, 2014, 11:08 am

Post by Robin » October 13, 2016, 5:35 pm
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

Spoiler: show
Spoiler: show

[Lsrcr]Oggy

User avatar
Oggy
Posts: 2507
Joined: August 26, 2014, 6:29 am
Location: Los Santos

Post by [Lsrcr]Oggy » October 13, 2016, 7:00 pm
[Lsrcr]Robin wrote:
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.
The last player who shot the vehicle even if he has streamed out (only because the victim is flying so they'll cover huge distances in a very short time) can be considered as the killer.
Image

Robin

User avatar
Robin
Donator
Posts: 12368
Joined: October 27, 2014, 11:08 am

Post by Robin » October 13, 2016, 7:40 pm
ATGOggy wrote:
[Lsrcr]Robin wrote:
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.
The last player who shot the vehicle even if he has streamed out (only because the victim is flying so they'll cover huge distances in a very short time) can be considered as the killer.
You've to detect this some way, it's possible for players to players but not player-to-vehicle, not that I know atleast.
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

Spoiler: show
Spoiler: show

Indognito

Indognito
Posts: 3821
Joined: January 10, 2016, 9:55 am
Location: Unknown

Post by Indognito » October 13, 2016, 10:54 pm
Basically what robin said, plus it's just score and the issue isn't a gamebreaking one from what I remember so why bother, that's if you even can fix it. So is honestly have to stick with a negitive or -1 of you will. Samp had many issues with desync lag when I was on and if It could be fixed I'd have to think that the tech team would've fixed it If they could but from what it appears they can't. You also have to take into consideration that you're playing on a modded game based off a game made in 2005 and the server was founded in 2007 (I think) so issues like are expected to be common.

CXdur

User avatar
[Lsrcr]CXdur
Server Co-owner
Posts: 3947
Joined: July 6, 2012, 7:38 pm
Location: Norway

Post by CXdur » October 13, 2016, 11:04 pm
Suggestion accepted in some way, will reward score if player died in a vehicle (does not matter if airborne or not), sometimes it does seem kind of unfair to some players when their vehicle is locked and you have no way of getting them.
signature
6 posts Page 1 of 1
Return to “Accepted”

Who is online

Users browsing this forum: No registered users and 1 guest