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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • [Server] - Score for killing red while suspect is in airbone

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Server] - Score for killing red while suspect is in airbone

https://ls-rcr.com/forum/viewtopic.php?t=76816

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[Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 4:57 pm
by army1
Your name: armyyy
Suggestion headline: Adding score for killing red/dark red in airbone [FOR S.W.A.T. and COPS]
Picture:
Spoiler: show
Importance of suggestion: 5/10
Why should it be accepted: It'd be very nice if LEO's get a score for killing red in airbone. because cops/swat cannot arrest while suspects are in helicopter or in any flying vehicle.[Doors also /locked] and flying in air, the way we can down them is only kill and for that cops/swat do not gets score. so i think it should be added.

Re: [Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 5:35 pm
by Robin
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.

Re: [Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 7:00 pm
by [Lsrcr]Oggy
[Lsrcr]Robin wrote:
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.
The last player who shot the vehicle even if he has streamed out (only because the victim is flying so they'll cover huge distances in a very short time) can be considered as the killer.

Re: [Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 7:40 pm
by Robin
ATGOggy wrote:
[Lsrcr]Robin wrote:
This is a thingy that has to do with the SA-MP synchronization stuff, and can't really be done.
The last player who shot the vehicle even if he has streamed out (only because the victim is flying so they'll cover huge distances in a very short time) can be considered as the killer.
You've to detect this some way, it's possible for players to players but not player-to-vehicle, not that I know atleast.

Re: [Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 10:54 pm
by Indognito
Basically what robin said, plus it's just score and the issue isn't a gamebreaking one from what I remember so why bother, that's if you even can fix it. So is honestly have to stick with a negitive or -1 of you will. Samp had many issues with desync lag when I was on and if It could be fixed I'd have to think that the tech team would've fixed it If they could but from what it appears they can't. You also have to take into consideration that you're playing on a modded game based off a game made in 2005 and the server was founded in 2007 (I think) so issues like are expected to be common.

Re: [Server] - Score for killing red while suspect is in airbone

Posted: October 13, 2016, 11:04 pm
by CXdur
Suggestion accepted in some way, will reward score if player died in a vehicle (does not matter if airborne or not), sometimes it does seem kind of unfair to some players when their vehicle is locked and you have no way of getting them.

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