Your name: Nitro Suggestion headline: Adding a brand new job/class whose purpose is to cause more mayhem in LS and to give birth to more opportunities for criminals to operate during the madness and chaos. Importance of suggestion: 9/10 Description: This job/class will function as sort of a crazy person who goes on rampages doing crazy stuff.
I thought up this idea but feel free to help me improve this and maybe make this a cool new feature.
The property damager (PP in short, need a better name for this as well) will spawn somewhere in the woods of LS, maybe around the woods near Jefferson (could put some houses there with random bikes / motorbikes / cars), he will start with a wanted level and should be arrested on sight.
His job is to blow up houses / put them on fire and go on bombing streaks. This could be done with checkpoints near certain areas which will in turn make an explosion OR with a molotov which can't damage players and if possible a molotov that doesn't cause fire and is simply there to make it cooler and more roleplayish when blowing up houses.
His blowing up random houses in LS should leave some sort of track if possible, maybe still fire or some burning signs.
The longer the PP goes on bombing houses, the higher his streak is and the more difficult targets he unlocks for blowing up, so at first he starts with blowing up some houses, earning score and maybe money for each. Once passing a certain amount, he will be eligible for a special opportunity.
Blowing up the police station: Could be done by going into the station and just standing in a few checkpoints / throwing molotovs in specific places. Once he manages to blow it up (this should be really difficult), he gets a nice score reward but the interesting part is that this will affect all cops who spawn / new vehicles that spawn / vehicles that are in place, they will get certain debuffs such as less HP on vehicles (maybe 70% or 60%), less armor from the checkpoint, less ammunition, spawn with less than full HP, less cuffs. There should be many bomb signs and stuff at the PD after this is done just to feel a bit of immersion because this is all about the feeling cops get along with the debuffs. Maybe even increase the odds of escaping from jail when blowing up the PD so as to create more chaos and shit.
Blowing up the bank: Same as the last part about the station. Could be done with checkpoints / molotovs / whatever. Get a nice score reward and maybe some money. The way this would affect players is they wouldn't be able to withdraw cash and obviously, cash burned therefore whoever has insurance can claim it back and such. This could correspond with robbing the bank (if placing the dynamite up to 1 minute after bombing the bank), there could be more moneybags / more cash per moneybag / etc. The bank won't close because I think that would just be an inconvenience and won't allow bank robbers to do what they wish so the penalty would be being unable to withdraw money and losing money unless you have an insurance.
Blowing up businesses: With this I'm not entirely sure what should happen, maybe the business will close down for repairs, make it more vulnerable to robberies (less rob time / more cash for robbing). Should obviously leave some sign of damage. I don't think this should be a special thing but rather one of the things you may do alongside blowing up houses and shit.
Blowing up car dealers: I heard there's a thought of insurance for cars, if it happens, this could fit in. Regardless, this would mean buying an insurance. Blowing up a car shop means people's vehicles will be towed with damages unless they have an insurance, in which case the vehicles will be received fixed. In addition, when this happens, you could buy a new vehicle for less the price (you will get a damaged vehicle which can be repaired through the insurance / a smal sum / whatever)
Blowing up alcatraz: This should obviously be a very special occasion (a higher streak required, skill level / whatever). Upon trying to blow up alcratraz you will need to move from one location to the other in Alcatraz, different parts of it to blow up, all the while the police is informed of the act and have a chance to arrive. This should take around 1 minute, maybe 1 and a half to do. Once done, score reward should be nice and prisoners will get a chance at escaping alcatraz. The prisoners would have to stand in a checkpoint / something in order to try and break the weakened doors, the more prisoners standing, the less time it that will be needed to escape. Anyone who gets out of alcatraz will get a wanted level. This means that first, the PP will need to bomb alcatraz for roughly a minute, maybe a tad more. Once he's done, the prisoners will get a minute (or more) to try and break the door, the more people standing in the area to break the doors, the less time it takes to do so.
Another thing with the molotovs, they aren't infinite and should be recharged after 5 - 6 throws at the black market (only PPs should be able to buy these for obvious reasons).
And obviously, put a score limit on this and maybe even make it so whoever chooses the class for the first time will have to answer a quiz regarding the possible uses of the molotov and only by passing will a player be able to use it (if that's the thing we go with, molotovs)
I don't know how much of this is possible, I just thought it up and thought it might be a cool thing to consider that affects many players, doesn't ruin the gameplay that much and enriches the atmosphere of the daily grind and the "usual" feeling of roaming the same streets. This idea obviously needs more working, more polishing and definitely more thought.
Sounds interesting but I'd say they spawn at the truths weed farm. Its the perfect spot for a spawn point. Just add vehicles like the Tahoma and the buffalo. Make them all spawn in a bright red. Let's just call the class Mayham like in SR2
Then when Christmas comes along everyone dance on the floating dance floor to be seen on the spawn screen :3