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kawish wrote:/dkidnap is better now but they need to remove somethings like"Your vehicle is damage you can:t kidnap" this is least problem..
"Your vehicle is damage you can:t kidnap"
And make 60% to 70% chances of getting succeed in /dkidnap that's what i thought so i like some of your suggestions that's why i am going with +1 not all.




Stealth. wrote:-1
I think /dkidnap is fine after the recent update. I don't think so that it should be buffed.
| [center][img]https://i.imgur.com/sQBU8SP.png[/img][/center] | [center][img]http://i.imgur.com/ofO0Cur.jpg[/img][/center] [size=150][center][b][color=#0E316D]LSPD United Staff Member & Instructor[/color][/b] [color=#00FFFF][b]S.W.A.T. Master Sergeant[/b][/color][/size][/center] |
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Jordan wrote:The problem in this topic is that you are comparing S.W.A.T. to kidnappers (you even say S.W.A.T. can drag players below 200 score when kidnappers can't). This is ridiculous, S.W.A.T. is simply trying to arrest players (when normal cops are just able to arrest them), and they are forced to take them straight to the checkpoint. However, for kidnappers, there is no such limitation, and you are either forced to pay off or they can keep you kidnapped for as long as they like.kawish wrote:/dkidnap is better now but they need to remove somethings like"Your vehicle is damage you can:t kidnap" this is least problem..
"Your vehicle is damage you can:t kidnap"
And make 60% to 70% chances of getting succeed in /dkidnap that's what i thought so i like some of your suggestions that's why i am going with +1 not all.
Bigger problem is like I want to kidnap swat, if 2 of them are teaming and have one suspect I can't because there are too many witnesses
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