Buff dkidnap
Posted: February 22, 2018, 7:08 am
Your name: GOINGOVERJORDAN
Suggestion headline: Buff /dkidnap
Picture: Keep the picture in this
Importance of suggestion: 7/10
Why should it be accepted: /dkidnap is way too weak. Out of 11 times I succeed only twice to dkidnap someone. This command is way too realistic, you can't dkidnap players with less than 200 score, why? Swats can drag players with less than 200 score, why can't dkidnapers? You can't dkidnap into a broken cars, and you can't dkidnap when there are too many witnesses. Everyone is saying that this is not roleplay server but according to this command it is.
What I'm saying is you should remove some of those things, like this thing with 200 score, it's ridiculous. And maybe this with witnesses, and definitely increase chances of success. And increase range, forgot to mention that you have to be in range of /rob command to your car else you're too far to /dkidnap, ridiculous.
Add something like when victim is alone and not moving chances are almost 100% and add chances according to players class, that it's harder to dkidnap army than policeman and that's easier to dkidnap policeman than hitman and such. It would be also cool if you add something like everytime you make dkidnap your chances for next dkidnap are bigger for 0.05% so after 20 dkidnap you have 1% betterr chance to success.
Now everyone is going to say -1 because they dislike /dkidnapers, but ask yourself this, how many dkidnaps have you seen lately? Almost 0 and that's because it's not efficient and it needs to be improved.
Suggestion headline: Buff /dkidnap
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted: /dkidnap is way too weak. Out of 11 times I succeed only twice to dkidnap someone. This command is way too realistic, you can't dkidnap players with less than 200 score, why? Swats can drag players with less than 200 score, why can't dkidnapers? You can't dkidnap into a broken cars, and you can't dkidnap when there are too many witnesses. Everyone is saying that this is not roleplay server but according to this command it is.
What I'm saying is you should remove some of those things, like this thing with 200 score, it's ridiculous. And maybe this with witnesses, and definitely increase chances of success. And increase range, forgot to mention that you have to be in range of /rob command to your car else you're too far to /dkidnap, ridiculous.
Add something like when victim is alone and not moving chances are almost 100% and add chances according to players class, that it's harder to dkidnap army than policeman and that's easier to dkidnap policeman than hitman and such. It would be also cool if you add something like everytime you make dkidnap your chances for next dkidnap are bigger for 0.05% so after 20 dkidnap you have 1% betterr chance to success.
Now everyone is going to say -1 because they dislike /dkidnapers, but ask yourself this, how many dkidnaps have you seen lately? Almost 0 and that's because it's not efficient and it needs to be improved.
