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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Buff dkidnap

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Buff dkidnap

https://ls-rcr.com/forum/viewtopic.php?t=90902

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Buff dkidnap

Posted: February 22, 2018, 7:08 am
by Jordan
Your name: GOINGOVERJORDAN
Suggestion headline: Buff /dkidnap
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 7/10
Why should it be accepted: /dkidnap is way too weak. Out of 11 times I succeed only twice to dkidnap someone. This command is way too realistic, you can't dkidnap players with less than 200 score, why? Swats can drag players with less than 200 score, why can't dkidnapers? You can't dkidnap into a broken cars, and you can't dkidnap when there are too many witnesses. Everyone is saying that this is not roleplay server but according to this command it is.
What I'm saying is you should remove some of those things, like this thing with 200 score, it's ridiculous. And maybe this with witnesses, and definitely increase chances of success. And increase range, forgot to mention that you have to be in range of /rob command to your car else you're too far to /dkidnap, ridiculous.
Add something like when victim is alone and not moving chances are almost 100% and add chances according to players class, that it's harder to dkidnap army than policeman and that's easier to dkidnap policeman than hitman and such. It would be also cool if you add something like everytime you make dkidnap your chances for next dkidnap are bigger for 0.05% so after 20 dkidnap you have 1% betterr chance to success.
Now everyone is going to say -1 because they dislike /dkidnapers, but ask yourself this, how many dkidnaps have you seen lately? Almost 0 and that's because it's not efficient and it needs to be improved.

Re: Buff dkidnap

Posted: February 22, 2018, 7:33 am
by Stealth.
-1
I think /dkidnap is fine after the recent update. I don't think so that it should be buffed.

Re: Buff dkidnap

Posted: February 22, 2018, 8:55 am
by Killerme
Stealth. wrote:
-1
I think /dkidnap is fine after the recent update. I don't think so that it should be buffed.
-1

Re: Buff dkidnap

Posted: February 22, 2018, 8:57 am
by Kawish
/dkidnap is better now but they need to remove somethings like
"Your vehicle is damage you can:t kidnap"
And make 60% to 70% chances of getting succeed in /dkidnap that's what i thought so i like some of your suggestions that's why i am going with +1 not all.

Re: Buff dkidnap

Posted: February 22, 2018, 9:04 am
by Jordan
kawish wrote:
/dkidnap is better now but they need to remove somethings like
"Your vehicle is damage you can:t kidnap"
And make 60% to 70% chances of getting succeed in /dkidnap that's what i thought so i like some of your suggestions that's why i am going with +1 not all.
"Your vehicle is damage you can:t kidnap" this is least problem..
Bigger problem is like I want to kidnap swat, if 2 of them are teaming and have one suspect I can't because there are too many witnesses

Re: Buff dkidnap

Posted: February 22, 2018, 9:15 am
by Robin
Stealth. wrote:
-1
I think /dkidnap is fine after the recent update. I don't think so that it should be buffed.

Re: Buff dkidnap

Posted: February 22, 2018, 9:59 am
by ackman
I agree removing 'Witnesess' if you're holding gun in your hands.

Re: Buff dkidnap

Posted: February 22, 2018, 11:48 am
by knifeboss
-1
It's fine the way it is.We can't just make a rank that always works.

Re: Buff dkidnap

Posted: February 22, 2018, 4:00 pm
by Fady
Stealth. wrote:
-1
I think /dkidnap is fine after the recent update. I don't think so that it should be buffed.

Re: Buff dkidnap

Posted: February 22, 2018, 7:57 pm
by CXdur
Jordan wrote:
kawish wrote:
/dkidnap is better now but they need to remove somethings like
"Your vehicle is damage you can:t kidnap"
And make 60% to 70% chances of getting succeed in /dkidnap that's what i thought so i like some of your suggestions that's why i am going with +1 not all.
"Your vehicle is damage you can:t kidnap" this is least problem..
Bigger problem is like I want to kidnap swat, if 2 of them are teaming and have one suspect I can't because there are too many witnesses
The problem in this topic is that you are comparing S.W.A.T. to kidnappers (you even say S.W.A.T. can drag players below 200 score when kidnappers can't). This is ridiculous, S.W.A.T. is simply trying to arrest players (when normal cops are just able to arrest them), and they are forced to take them straight to the checkpoint. However, for kidnappers, there is no such limitation, and you are either forced to pay off or they can keep you kidnapped for as long as they like.

/dkidnap is a higly controversial command and players have suggested to completely remove it or nerf it several times. It has been used to annoy players, and the reason why is very understandable, at least from my view.

I will lock this suggestion and I will encourage you to open a new one, where you are realistic and actually think through before you write it. Comparing SWAT to kidnappers for instance is just a terrible idea, wanted players know that law enforcement are after them, compared to civilians or law enforcement who are just randomly dragged into a car by some kidnapper only to have their money and time wasted.

Feel free to write a new suggestion, as I stated above, I actually encourage you to. Just make sure that it's realistic and I would prefer if you included a poll.

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